From d33b1530147a412e88a32bf1168ca3ac6e9718c6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 20 三月 2026 10:35:50 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(左慈所有技能;技能目标细分增加11-受控目标优先;敌友目标增加3-友方(一定不含自己);7011效果改为无技能目标时触发;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py |   85 ++++++++++++++++++++++++++++++++++--------
 1 files changed, 68 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index d206ba3..3ce8ef6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -130,18 +130,19 @@
                 
     if not tagObjList:
         # 可扩展其他目标选择,如复活技能没有死亡单位时则使用另外的效果
+        isOK = None
         GameWorld.DebugLogEx("找不到技能目标! skillID=%s,mapID=%s,funcLineID=%s", skillID, turnFight.mapID, turnFight.funcLineID, turnFight.getReqPlayerID())
-        if skillType == ChConfig.Def_SkillType_Revive and not isinstance(useSkill, IpyGameDataPY.IPY_Skill):
-            otherEff = useSkill.GetEffectByID(ChConfig.SkillEff_ReviveNoUse)
+        if not isinstance(useSkill, IpyGameDataPY.IPY_Skill):
+            otherEff = useSkill.GetEffectByID(ChConfig.SkillEff_NoTagUse)
             if otherEff:
                 otherSkillID = otherEff.GetEffectValue(0)
-                GameWorld.DebugLogEx("没有可复活的目标,释放其他技能! otherSkillID=%s", otherSkillID)
+                GameWorld.DebugLogEx("没有目标时释放其他技能! otherSkillID=%s", otherSkillID)
                 otherSkill = curBatObj.GetSkillManager().FindSkillByID(otherSkillID)
                 if not otherSkill:
                     otherSkill = IpyGameDataPY.GetIpyGameData("Skill", otherSkillID)
                 if otherSkill:
-                    OnUseSkill(turnFight, curBatObj, otherSkill, None, batType, bySkill, byBuff, comboLimit, atkBackTag, **kwargs)
-        return
+                    isOK = OnUseSkill(turnFight, curBatObj, otherSkill, None, batType, bySkill, byBuff, comboLimit, atkBackTag, **kwargs)
+        return isOK
     
     oneActionUseCnt = turnFight.GetOneActionUseSkillCnt(objID)
     if oneActionUseCnt >= 20:
@@ -312,7 +313,11 @@
         if SkillCommon.isAttackDirectSkill(useSkill):
             isNoSelf = True
             #GameWorld.DebugLogEx("特殊不包含自己")
-            
+    
+    #0=敌对方; 1-友好方; 2-友好方(一定包含自己) ;3-友好方(一定不含自己)
+    if tagFriendly == 3:
+        isNoSelf = True
+        
     # 根据敌友关系确定阵营及一些敌友关系的特殊逻辑
     sneerObjFirst = True # 嘲讽目标是否优先
     sneerTagObj = None # 嘲讽目标
@@ -470,7 +475,12 @@
         sneerObjFirst = False
         aimObjList.sort(key=lambda o:(o.IsInControlled()))
         GameWorld.DebugLogEx("未被控制优先: %s", [[o.GetID(), o.IsInControlled()] for o in aimObjList])
-                
+        
+    # 受控目标优先(硬控>软控>其他)
+    elif tagAffect == ChConfig.SkillTagAffect_IncontrolledPriority:
+        aimObjList.sort(key=lambda o:(o.IsInControlledHard(), o.IsInControlledSoft()), reverse=True)
+        GameWorld.DebugLogEx("受控目标优先: %s", [[o.GetID(), o.IsInControlledHard(), o.IsInControlledSoft()] for o in aimObjList])
+        
     # 灼烧/玄火目标优先
     elif tagAffect == ChConfig.SkillTagAffect_Burn:
         atkBackTagFrist = False
@@ -755,7 +765,7 @@
     #执行添加buff
     
     #光环技能,需先添加施法者
-    if useSkill.GetSkillType() == ChConfig.Def_SkillType_Halo:
+    if useSkill.GetSkillType() in ChConfig.Def_HaloSkill_List:
         curID = curBatObj.GetID()
         skillID = useSkill.GetSkillID()
         GameWorld.DebugLogEx("光环技能先给施法者添加光源buff! skillID=%s,ownerID=%s", skillID, curID)
@@ -1640,6 +1650,7 @@
     triggerOne = False
     batType = useSkill.GetBatType()
     isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
+    objTriigerWayInfo = {} # 敌友已触发的列表,一般用于控制每人只触发一次的 {objID:{triggerWay:triggerCnt, ...}}
     for tagObj in tagObjListAll:
         tagID = tagObj.GetID()
         
@@ -1746,6 +1757,8 @@
                 
         # 连击
         if batType == ChConfig.TurnBattleType_Combo:
+            if not triggerOne:
+                TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_ComboOne, tagObj, connSkill=useSkill)
             TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Combo, tagObj, connSkill=useSkill)
             TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeCombo, curObj, connSkill=useSkill)
             if curMGObj and ChConfig.TriggerWay_Combo not in mgTriggerWayList:
@@ -1772,6 +1785,10 @@
                 if not lineupObj.IsAlive():
                     continue
                 
+                if lineupObjID not in objTriigerWayInfo:
+                    objTriigerWayInfo[lineupObjID] = {}
+                objTriigerWayCntDict = objTriigerWayInfo[lineupObjID]
+                
                 # 直接攻击
                 if isAttackDirect:
                     if not triggerOne:
@@ -1783,17 +1800,26 @@
                     if not triggerOne:
                         TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendDotHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
                         
-                # 敌方被控时
+                # 敌方被控时 - 默认为友军造成的
                 if tagID in beControlledHardDict and lineupObj.GetFaction() != tagObj.GetFaction():
                     TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, tagObj, connSkill=useSkill)
-                    
+                    tagBuff = beControlledHardDict[tagID]
+                    # 敌方被冰冻
+                    if tagBuff.GetCurBuffState() == ChConfig.BatObjState_Frozen:
+                        if ChConfig.TriggerWay_FriendCausesFrozen not in objTriigerWayCntDict:
+                            objTriigerWayCntDict[ChConfig.TriggerWay_FriendCausesFrozen] = 1
+                            TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCausesFrozen, tagObj, connSkill=useSkill)
+                            
                 # 连击
                 if batType == ChConfig.TurnBattleType_Combo:
                     TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCombo, tagObj, connSkill=useSkill, byFriendObj=curObj)
-                    
+                    if isAttackDirect:
+                        TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendComboHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
                 # 追击
                 elif batType == ChConfig.TurnBattleType_Pursue:
                     TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendPursue, tagObj, connSkill=useSkill, byFriendObj=curObj)
+                    if isAttackDirect:
+                        TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendPursueHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
                     
         triggerOne = True # 设置已经触发过一次
         
@@ -1858,10 +1884,10 @@
     
     fightPoint = max(curPlayer.GetFightPoint(), 1) # 主线战斗消耗倍值,默认1
     costZhanchuiTotal = costZhanchui * fightPoint
-    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, costZhanchuiTotal, isNotify=False):
+    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, costZhanchuiTotal, "UseSkill", isNotify=False):
         # 不足时,有多少扣多少
         nowMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao)
-        PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, min(nowMoney, costZhanchuiTotal), isNotify=False)
+        PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, min(nowMoney, costZhanchuiTotal), "UseSkill", isNotify=False)
         
     return
 
@@ -2154,6 +2180,8 @@
     pmType = GetPMType(atkObj, curSkill)
     ignoreDef = IsIgnoreDef(curSkill)
     batType = curSkill.GetBatType()
+    atkMGObj = atkObj.GetTFBatLineup().getMinggeObj()
+    defMGObj = defObj.GetTFBatLineup().getMinggeObj()
     
     changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill)
     if not changeHurtType:
@@ -2185,6 +2213,8 @@
     if not isDot:
         aMissRateDef = atkObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRateDef)
         dMissRate = defObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRate)
+        if defMGObj:
+            dMissRate += defMGObj.GetBatAttrValue(ChConfig.AttrID_AbsoluteMissRate)
         missNum = curSkill.GetTagMissNum(defID)
         if dMissRate > 0:
             missRate = eval(IpyGameDataPY.GetFuncCompileCfg("MissCfg", 1))
@@ -2213,7 +2243,8 @@
         aSuperDamPer = IpyGameDataPY.GetFuncCfg("SuperHitCfg", 2) * 10000
         aSuperDamPer += atkObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
         aSuperDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SuperDamPer, curSkill)
-        
+        if atkMGObj:
+            aSuperDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
         dSuperDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPerDef)
         
     if isParry:
@@ -2242,6 +2273,9 @@
     aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddFinalDamPer, curSkill)
     aFinalDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_FinalDamPer, curSkill)
     
+    if defMGObj:
+        dFinalDamPerDef += defMGObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPerDef)
+        
     #招架  - 无视攻击方最终增伤百分比
     dZhaojia = defObj.GetBatAttrValue(ChConfig.AttrID_Zhaojia)
     aZhaojiaDef = atkObj.GetBatAttrValue(ChConfig.AttrID_ZhaojiaDef)
@@ -2289,6 +2323,8 @@
             aDOTPer += atkObj.GetBatAttrValue(ChConfig.AttrID_DOTBurnPer)
             dDOTPerDef += defObj.GetBatAttrValue(ChConfig.AttrID_DOTBurnPerDef)
             GameWorld.DebugLogEx("是灼烧: aDOTPer=%s,dDOTPerDef=%s", aDOTPer, dDOTPerDef)
+        if atkMGObj:
+            aDOTPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_DOTPer)
             
     #aAddSkillPer = 0 # 技能增伤
     dBatDamPerDef = 0 # 战斗增减伤
@@ -2296,7 +2332,9 @@
     aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
     aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddBatDamPerByTagLostHP, curSkill)
     aBatDamPer += addBatDamPer
-    
+    if atkMGObj:
+        aBatDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkMGObj, defObj, ChConfig.AttrID_BatDamPer, curSkill)
+        
     # 物法增减伤
     if pmType == IPY_GameWorld.ghtMag: # 法伤
         aPMDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_MagDamPer)
@@ -2320,12 +2358,15 @@
     if batType == ChConfig.TurnBattleType_Combo:
         aComboDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
         dComboDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPerDef)
-        
+        if atkMGObj:
+            aComboDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_ComboDamPer)
     aPursueDamPer, dPursueDamPerDef = 0, 0 # 追击增伤
     if batType == ChConfig.TurnBattleType_Pursue:
         aPursueDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
         dPursueDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPerDef)
-        
+        if atkMGObj:
+            aPursueDamPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_PursueDamPer)
+            
     aPVPDamPer, dPVPDamPerDef = 0, 0 # PVP
     if turnFight.isPVP() > 0:
         aPVPDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_PVPDamPer)
@@ -2440,6 +2481,7 @@
     atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffLayer, curSkill)
     atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByDeadTeammate, curSkill)
     atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffState, curSkill)
+    atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBeFrozenCnt, curSkill)
     return atkSkillPer
 
 def CanSuperHit(turnFight, atkObj, defObj, curSkill):
@@ -2929,6 +2971,12 @@
         connSkillTypeID = buff.GetSkillTypeID()
         damBackPer += TurnPassive.GetTriggerEffectValue(turnFight, defObj, atkObj, ChConfig.PassiveEff_AddDamBackPerByBuffLayer, connSkillTypeID=connSkillTypeID)
         
+    defMGObj = defObj.GetTFBatLineup().getMinggeObj()
+    if defMGObj:
+        mgBuffMgr = defMGObj.GetBuffManager()
+        for buff in mgBuffMgr.FindBuffListByState(ChConfig.BatObjState_DamBackShield):
+            damBackPer += buff.GetValue1() * max(1, buff.GetLayer())
+            
     if damBackPer <= 0:
         return
     
@@ -2957,7 +3005,10 @@
         # dot施法者已死亡不再吸血
         return
     
+    atkMGObj = atkObj.GetTFBatLineup().getMinggeObj()
     aSuckHPPer = atkObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
+    if atkMGObj:
+        aSuckHPPer += atkMGObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPer)
     aCurePer = atkObj.GetBatAttrValue(ChConfig.AttrID_CurePer)
     
     dSuckHPPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_SuckHPPerDef)

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