From d3490f0c52cf8415dc0d34929bef8849cb37c32e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 18:14:52 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复强壮词条bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 28 +++++++++++++++++++---------
1 files changed, 19 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index aaf563b..a65e3e0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -421,7 +421,7 @@
self._value2 = 0
self._value3 = 0
self._isCopy = 0 # 是否复制的buff
- self._effExDict = {} # 效果ID额外数值 {effID:value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
+ self._effExDict = {} # 效果ID额外数值 {(effID, calcType):value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
self._haloObjIDList = [] # 光环有效目标ID列表 [objID, ...],ownerID为自己时即为光源,包含光源
return
@@ -465,11 +465,8 @@
def SetValue3(self, value): self._value3 = value
def GetIsCopy(self): return self._isCopy
def SetIsCopy(self, isCopy): self._isCopy = isCopy
- def GetEffectValueEx(self, effID):
- if effID in self._effExDict:
- return self._effExDict[effID]
def ResetEffectValueEx(self): self._effExDict = {}
- def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
+ def AddEffectValueEx(self, effID, valueEx, calcType=1): self._effExDict[(effID, calcType)] = self._effExDict.get((effID, calcType), 0) + valueEx
def GetEffectExDict(self): return self._effExDict
def GetHaloObjIDList(self): return self._haloObjIDList
def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
@@ -582,16 +579,25 @@
if buff.GetOwnerID() == ownerID:
return buff
return
- def FindBuffByState(self, state):
+ def FindBuffByState(self, state, ownerID=0):
## 查找某种buff状态的buff
+ # @param ownerID: 可指定获取归属于某个对象ID的buff
if state not in self._buffStateDict:
return
buffIDList = self._buffStateDict[state]
if not buffIDList:
return
- buffID = buffIDList[0]
- if buffID in self._buffIDDict:
- return self._buffIDDict[buffID]
+ if ownerID:
+ for buffID in buffIDList:
+ if buffID not in self._buffIDDict:
+ continue
+ buff = self._buffIDDict[buffID]
+ if buff.GetOwnerID() == ownerID:
+ return buff
+ else:
+ buffID = buffIDList[0]
+ if buffID in self._buffIDDict:
+ return self._buffIDDict[buffID]
def FindBuffListByState(self, state):
## 查找某种buff状态的buff列表
if state not in self._buffStateDict:
@@ -649,6 +655,7 @@
self._hurtListEx = [] # 额外伤血列表,如平摊、溅射 [HurtObj, ...]
self._bySkill = None # 由哪个技能触发的
self._byBuff = None # 由哪个buff触发的
+ self._byTriggerWay = 0 # 由哪个被动方式触发的
self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
@@ -674,6 +681,7 @@
self._effIgnoreObjIDList = []
self._bySkill = None
self._byBuff = None
+ self._byTriggerWay = 0
self._afterLogicList = []
self.ClearHurtObj()
return
@@ -725,6 +733,8 @@
def SetBySkill(self, bySkill): self._bySkill = bySkill
def GetByBuff(self): return self._byBuff
def SetByBuff(self, byBuff): self._byBuff = byBuff
+ def GetByTriggerWay(self): return self._byTriggerWay
+ def SetByTriggerWay(self, byTriggerWay): self._byTriggerWay = byTriggerWay
def GetTagObjList(self): return self._tagObjList # 技能主要目标列表
def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList
def GetTagObjListEx(self): return self._tagObjListEx # 技能额外目标列表
--
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