From d57475ffe460133d146d377e66ed19ccb77b11a7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 十月 2025 17:22:00 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝支持定制第x次x抽必出)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py | 421 ----------------------------------------------------
1 files changed, 0 insertions(+), 421 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py
index 9f4a2d3..465f483 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py
@@ -18,37 +18,10 @@
import ItemControler
import ChConfig
import GameWorld
-import EventShell
import PlayerControl
import DataRecordPack
import ChPyNetSendPack
import NetPackCommon
-#---------------------------------------------------------------------
-#//仓库状态
-#enum TWarehouseState
-#{
-# wsNull = 0, //没有开始仓库
-# wsEnterPsw, //输入密码状态
-# wsWarehouse, //钱庄存取中
-# wsChangePsw, //修改密码状态
-# wsSetPsw, //设置密码状态
-#};
-
-#---------------------------------------------------------------------
-##是否可以弹出仓库密码窗口
-# @param curPlayer 玩家实例
-# @return 返回值, 是否需要输入
-# @remarks 玩家是否需要弹出需要输入仓库密码的窗口
-def NeedOpenWarehousePswWnd(curPlayer):
- if curPlayer.GetHaveWarehousePsw() == 0:
- #没有设定仓库密码
- return False
-
- elif curPlayer.GetWarehouseLocked() == 0:
- #仓库有锁
- return False
-
- return True
#---------------------------------------------------------------------
@@ -156,398 +129,4 @@
#仓库物品放入背包
ItemControler.DragItem(curPlayer, IPY_GameWorld.rptWarehouse, warehouseIndex, IPY_GameWorld.rptItem, putIndex, putCount)
return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 03 仓库取出金钱#tagCGetMoneyInWarehouse
-# tagCGetMoneyInWarehouse * GettagCGetMoneyInWarehouse();
-#
-# class IPY_CGetMoneyInWarehouse
-# {
-# public:
-# //金钱类型
-# int GetMoneyType();
-# //钱
-# int GetMoney();
-# };
-#===============================================================================
-##客户端封包响应 //0C 03 仓库取出金钱#tagCGetMoneyInWarehouse
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 03 仓库取出金钱#tagCGetMoneyInWarehouse
-def GetMoneyInWarehouse(curPlayer, tick):
- #玩家当前状态不是钱庄存取状态
- if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
- return
-
- #取出金钱封包
- sendPack = IPY_GameWorld.IPY_CGetMoneyInWarehouse()
-
- #金钱类型
- moneyType = sendPack.GetMoneyType()
-
- #金钱数量
- getMoney = sendPack.GetMoney()
-
- if getMoney <= 0:
- #没输入钱,不处理
- return
-
- if moneyType not in [IPY_GameWorld.TYPE_Price_Silver_Money]:
- return
-
- #处理银子
- if moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
- curMoney = PlayerControl.GetSilver(curPlayer)
- curWarehouseMoney = curPlayer.GetWarehouseSilver()
- moneyCount = curMoney + getMoney
-
- if moneyCount > ChConfig.Def_PlayerTotalMoney_Silver:
- #超过金钱上限
- PlayerControl.NotifyCode(curPlayer,"GeRen_chenxin_609765")
- return
-
- if getMoney > curWarehouseMoney:
- PlayerControl.NotifyCode(curPlayer,"TakeMoneyLack")
- return
-
- curPlayer.SetWarehouseSilver(curWarehouseMoney - getMoney)
- addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Get"}
- PlayerControl.GiveMoney(curPlayer, moneyType, getMoney, ChConfig.Def_GiveMoney_Warehouse, addDataDict)
-
-
- DataRecordPack.DR_GetMoneyInWarehouse(curPlayer, moneyType, getMoney)
- return
-
-
-#===============================================================================
-# //0C 04 仓库放入金钱#tagCPutMoneyInWarehouse
-# tagCPutMoneyInWarehouse * GettagCPutMoneyInWarehouse();
-#
-# class IPY_CPutMoneyInWarehouse
-# {
-# public:
-# //金钱类型
-# int GetMoneyType();
-# //金钱
-# int GetMoney();
-# };
-#===============================================================================
-##客户端封包响应 //0C 04 仓库放入金钱#tagCPutMoneyInWarehouse
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 04 仓库放入金钱#tagCPutMoneyInWarehouse
-def PutMoneyInWarehouse(curPlayer, tick):
- #玩家当前状态不是钱庄存取状态
- if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
- return
-
- #放入金钱封包
- sendPack = IPY_GameWorld.IPY_CPutMoneyInWarehouse()
- #金钱数量
- putMoney = sendPack.GetMoney()
-
- if putMoney <= 0:
- #没输入金钱,不处理
- return
-
- moneyType = sendPack.GetMoneyType()
-
- if moneyType not in [IPY_GameWorld.TYPE_Price_Silver_Money]:
- return
-
- #处理银子
- if moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
- curMoney = PlayerControl.GetSilver(curPlayer)
- curWarehouseMoney = curPlayer.GetWarehouseSilver()
- moneyCount = curWarehouseMoney + putMoney
-
- if moneyCount > ChConfig.Def_PlayerTotalMoney_Silver:
- #超过金钱上限
- PlayerControl.NotifyCode(curPlayer,"GeRen_chenxin_766742")
- return
-
- if putMoney > curMoney:
- #SilverErr 对不起,您的银子数量不足
- PlayerControl.NotifyCode(curPlayer,"SilverErr")
- return
-
- PlayerControl.PayMoney(curPlayer, moneyType, putMoney, ChConfig.Def_Cost_Warehouse, {ChConfig.Def_Cost_Reason_SonKey:"PutIn"})
- curPlayer.SetWarehouseSilver(moneyCount)
-
- DataRecordPack.DR_SetMoneyInWarehouse(curPlayer, moneyType, putMoney)
- return True
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 05 设置仓库密码#tagCSetWarehousePsw
-# tagCSetWarehousePsw * GettagCSetWarehousePsw();
-#
-# class IPY_CSetWarehousePsw
-# {
-# public:
-# //当前密码(空表示没有密码)
-# char * GetPsw();
-# //旧密码
-# char * GetOldPsw();
-# };
-#===============================================================================
-##客户端封包响应 //0C 05 设置仓库密码#tagCSetWarehousePsw
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 05 设置仓库密码#tagCSetWarehousePsw
-def SetWarehousePsw(curPlayer, tick):
- #玩家当前状态不是修改密码状态
- if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
- return
-
- # 仓库有锁,先解锁
- if curPlayer.GetWarehouseLocked():
- return
-
- sendPack = IPY_GameWorld.IPY_CSetWarehousePsw()
- #当前仓库密码
- currentPsw = curPlayer.GetWarehousePsw()
- #新密码
- newPsw = sendPack.GetPsw()
- #这里是调用c++的过滤空格,可以过滤全角空格, python不能
- newPsw = GameWorld.GetGameWorld().GetCharTrim(newPsw)
- if newPsw == "":
- return
-
- curPlayer.SetWarehousePsw(newPsw)
- DataRecordPack.DR_SetWarehousePsw(curPlayer, currentPsw, newPsw)
-
- #curPlayer.Frm_WarehouseMsg(IPY_GameWorld.whmSetPswOK)
- PlayerControl.NotifyCode(curPlayer, "GeRen_pan_106532")
-
- #有设置仓库密码,锁定
- curPlayer.SetHaveWarehousePsw(1)
- # 设置仓库锁定状态
- SetLockState(curPlayer, 1)
- return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 06 锁定仓库#tagCSetWarehouseLock
-# tagCSetWarehouseLock * GettagCSetWarehouseLock();
-#
-# class IPY_CSetWarehouseLock
-# {
-# public:
-# //0: 解锁 1:锁定
-# int GetIsLock();
-# };
-#===============================================================================
-##客户端封包响应 //0C 06 锁定仓库#tagCSetWarehouseLock
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-def SetWarehouseLock(curPlayer, tick):
- #玩家当前状态不是钱庄存取状态
- if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
- return
-
- #获得客户端锁定封包
- sendPack = IPY_GameWorld.IPY_CSetWarehouseLock()
- setLockState = sendPack.GetIsLock()
-
- # 这里只用于解锁
- if setLockState != 0:
- return
-
- if curPlayer.GetWarehouseLocked() == setLockState:
- return
-
- # 设置仓库锁定状态
- SetLockState(curPlayer, setLockState)
- return
-
-## 设置仓库锁定状态
-# @param curPlayer
-# @param setLockState
-# @return
-def SetLockState(curPlayer, setLockState):
-
- curPlayer.SetWarehouseLocked(setLockState)
-
- packLockState = ChPyNetSendPack.tagMCWarehorseLock()
- packLockState.Clear()
- packLockState.LockState = setLockState
- NetPackCommon.SendFakePack(curPlayer, packLockState)
- return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 07 客户端发送仓库密码#tagSendWarehousePsw
-# tagSendWarehousePsw * GettagSendWarehousePsw();
-#
-# class IPY_SendWarehousePsw
-# {
-# public:
-#
-# char * GetPsw();
-# };
-#===============================================================================
-##客户端封包响应 //0C 07 客户端发送仓库密码#tagSendWarehousePsw
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 07 客户端发送仓库密码#tagSendWarehousePsw
-def SendWarehousePsw(curPlayer, tick):
- #===========================================================================
- # #玩家当前状态不是输入密码状态
- # if curPlayer.GetWarehouseState() != IPY_GameWorld.wsEnterPsw:
- # return
- #
- # #获得客户端封包
- # sendPack = IPY_GameWorld.IPY_SendWarehousePsw()
- # curPsw = sendPack.GetPsw()
- # oldPsw = curPlayer.GetWarehousePsw()
- #
- # #这里是调用c++的过滤空格,可以过滤全角空格, python不能
- # curPsw = GameWorld.GetGameWorld().GetCharTrim(curPsw)
- #
- # #密码不正确
- # if curPsw != oldPsw:
- # curPlayer.Frm_WarehouseMsg(IPY_GameWorld.whmPswError)
- # EventShell.DoExitEvent(curPlayer)
- #
- # PlayerControl.NotifyCode(curPlayer, "GeRen_pan_59781")
- # return
- #
- # #密码正确
- # ShowWarehouse(curPlayer)
- #===========================================================================
- return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 08 第一次打开仓库#tagCInitWarehousePsw
-# tagCInitWarehousePsw * GettagCInitWarehousePsw();
-#
-# class IPY_CInitWarehousePsw
-# {
-# public:
-# //密码
-# char * GetPsw();
-# };
-#===============================================================================
-##客户端封包响应 //0C 08 第一次打开仓库#tagCInitWarehousePsw
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 08 第一次打开仓库#tagCInitWarehousePsw
-def InitWarehousePsw(curPlayer, tick):
-# #玩家当前状态不是设置密码状态
-# if curPlayer.GetWarehouseState() != IPY_GameWorld.wsSetPsw:
-# return
-#
-# sendPack = IPY_GameWorld.IPY_CInitWarehousePsw()
-# #密码
-# curPsw = sendPack.GetPsw()
-# #合理性检查, 如果密码为空, 则表示不需要输入密码(把 是否需要钱庄密码 字段设置为0)
-# curPlayer.Frm_WarehouseMsg(IPY_GameWorld.whmSetPswOK)
-#
-# PlayerControl.NotifyCode(curPlayer, "GeRen_pan_106532")
-#
-# #这里是调用c++的过滤空格,可以过滤全角空格, python不能
-# curPsw = GameWorld.GetGameWorld().GetCharTrim(curPsw)
-#
-# if curPsw == "":
-# curPlayer.SetHaveWarehousePsw(0)
-# return
-#
-# #设置仓库密码
-# curPlayer.SetWarehousePsw(curPsw)
-# DataRecordPack.DR_SetWarehousePsw(curPlayer, "", curPsw)
-#
-# #把 是否需要钱庄密码 字段设置为1
-# curPlayer.SetHaveWarehousePsw(1)
- return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 09 仓库拖动物品#tagMoveItemInWarehouse
-# tagMoveItemInWarehouse * GettagMoveItemInWarehouse();
-#
-# class IPY_MoveItemInWarehouse
-# {
-# public:
-# //起始位置
-# int GetSrcIndex();
-# //目标位置
-# int GetDestIndex();
-#
-# int GetCount();
-# };
-#===============================================================================
-##客户端封包响应 //0C 09 仓库拖动物品#tagMoveItemInWarehouse
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 09 仓库拖动物品#tagMoveItemInWarehouse
-def MoveItemInWarehouse(curPlayer, tick):
- #玩家当前状态不是钱庄存取状态
- if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
- return
-
- #获得封包
- sendPack = IPY_GameWorld.IPY_MoveItemInWarehouse()
- #物品数量
- putCount = sendPack.GetCount()
- #仓库物品放入背包
- ItemControler.DragItem(curPlayer, IPY_GameWorld.rptWarehouse, sendPack.GetSrcIndex(), IPY_GameWorld.rptWarehouse, sendPack.GetDestIndex(), putCount)
- return
-
-#===============================================================================
-# 此接口废弃, 背包整理封包修改
-# #---------------------------------------------------------------------
-# ##重整仓库
-# # @param index 玩家索引
-# # @param tick 时间戳
-# # @return 返回值无意义
-# # @remarks 任务调用, 重整仓库 fc_ResetWarehouseItem
-# def ResetWarehouseItem(curPlayer, tick):
-# #玩家当前状态不是钱庄存取状态
-# if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
-# return
-#
-# ItemControler.ResetItem(curPlayer, IPY_GameWorld.rptWarehouse, tick)
-# return
-#===============================================================================
-#---------------------------------------------------------------------
-##需要更改仓库密码
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 任务调用, 需要更改仓库密码, fc_WarehousePsw
-def WarehousePsw(curPlayer, tick):
-
-# #是否已经设置密码
-# haveWarehousePsw = curPlayer.GetHaveWarehousePsw()
-#
-# #原先已经设置仓库密码的情况
-# if haveWarehousePsw:
-# #跳出更改密码窗口
-# curPlayer.Frm_ChangeWarehousePsw()
-# #设置玩家当前状态为修改密码状态
-# curPlayer.SetWarehouseState(IPY_GameWorld.wsChangePsw)
-# #原先没有设置仓库密码的情况
-# else:
-# #跳出设置密码窗口
-# curPlayer.Frm_SetWarehousePsw()
-# #设置玩家当前状态为设置密码状态
-# curPlayer.SetWarehouseState(IPY_GameWorld.wsSetPsw)
-#
-# return
-
- return
-
-
-
-
--
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