From d57475ffe460133d146d377e66ed19ccb77b11a7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 十月 2025 17:22:00 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝支持定制第x次x抽必出)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |    8 --------
 1 files changed, 0 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 322f90c..88f0916 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -20,13 +20,10 @@
 import GameWorldProcess
 import CrossRealmPlayer
 import DataRecordPack
-import IpyGameDataPY
-import PlayerSuccess
 import ReadChConfig
 import ShareDefine
 import PyGameData
 import FBCommon
-import GameMap
 import GameObj
 
 import random
@@ -551,8 +548,6 @@
         
     #注册玩家离开副本时间
     gameFBMgr.SetPlayerLogoffTick(0)
-    
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
     
     if gameFBMgr.HaveFBPlayer(curPlayerID):
         #已经注册了这个玩家, 不清除已注册的玩家的字典信息
@@ -1311,9 +1306,6 @@
         if mapID in value:
             return key
         
-    if mapID in FBCommon.GetGeneralTrainMapIDList():
-        return "GeneralTrain"
-    
     #for key , value in ReadChConfig.GetEvalChConfig("MapID_ProcessPy").items():
     #    if mapID in value:
     #        return key

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