From d57475ffe460133d146d377e66ed19ccb77b11a7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 十月 2025 17:22:00 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝支持定制第x次x抽必出)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   40 ++++++++++++++++++++++++++++------------
 1 files changed, 28 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index a993db4..88f0916 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -20,13 +20,10 @@
 import GameWorldProcess
 import CrossRealmPlayer
 import DataRecordPack
-import IpyGameDataPY
-import PlayerSuccess
 import ReadChConfig
 import ShareDefine
 import PyGameData
 import FBCommon
-import GameMap
 import GameObj
 
 import random
@@ -551,8 +548,6 @@
         
     #注册玩家离开副本时间
     gameFBMgr.SetPlayerLogoffTick(0)
-    
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
     
     if gameFBMgr.HaveFBPlayer(curPlayerID):
         #已经注册了这个玩家, 不清除已注册的玩家的字典信息
@@ -1311,9 +1306,6 @@
         if mapID in value:
             return key
         
-    if mapID in FBCommon.GetGeneralTrainMapIDList():
-        return "GeneralTrain"
-    
     #for key , value in ReadChConfig.GetEvalChConfig("MapID_ProcessPy").items():
     #    if mapID in value:
     #        return key
@@ -1523,8 +1515,10 @@
     
     return callFunc(curPlayer, addExp, expViewType)
 
-## 副本扫荡询问
 def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, dataEx):
+    ## 副本扫荡询问
+    # @return: None - 不可扫荡
+    # @return: 非None - 可以扫荡,且返回值直接传给 OnPlayerFBSweepResult
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
     
     callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBSweepAsk"))
@@ -1534,8 +1528,8 @@
 
     return callFunc(curPlayer, mapID, lineID, cnt, dataEx)
 
-## 副本扫荡结果
-def OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, dataEx):
+def OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, dataEx, askRet):
+    ## 副本扫荡结果
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)
     
     callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBSweepResult"))
@@ -1543,7 +1537,7 @@
     if callFunc == None:
         return False
 
-    return callFunc(curPlayer, mapID, lineID, cnt, dataEx)
+    return callFunc(curPlayer, mapID, lineID, cnt, dataEx, askRet)
 
 ## 开始公共CD副本扫荡
 def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
@@ -2279,6 +2273,28 @@
     
     return callFunc(curPlayer, mapID, funcLineID)
 
+def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
+    ## 获取副本指定NPC初始化属性
+    do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBNPCInitAttr"))
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, turnFight, npcObj)
+
+def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer):
+    ## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
+    # @return: 可否被正常击杀
+    do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnFBNPCKilledBefore"))
+    if callFunc == None:
+        # 不需要逻辑时默认可被正常击杀
+        return True
+    
+    return callFunc(curPlayer, turnFight, gameObj, killer)
+
 def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
     ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
     do_FBLogic_ID = __GetFBLogic_MapID(mapID)

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