From d57475ffe460133d146d377e66ed19ccb77b11a7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 十月 2025 17:22:00 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝支持定制第x次x抽必出)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1229 ++++++++++++++++++++--------------------------------------
1 files changed, 426 insertions(+), 803 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index ac11826..b7f7580 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -60,15 +60,11 @@
("DWORD", "NPCID", 1),
("char", "NPCName", 0),
("DWORD", "RelatedHeroID", 0),
- ("BYTE", "Country", 0),
- ("BYTE", "AtkDistType", 0),
- ("BYTE", "Sex", 0),
("WORD", "LV", 0),
("BYTE", "BossType", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
("DWORD", "MaxHP", 0),
- ("list", "SkillIDList", 0),
("DWORD", "FinalDamPer", 0),
("DWORD", "FinalDamPerDef", 0),
("DWORD", "MissRate", 0),
@@ -122,6 +118,7 @@
("BYTE", "CalcType", 0),
("WORD", "SkillPer", 0),
("DWORD", "SkillValue", 0),
+ ("DWORD", "HurtAtkPerMax", 0),
("WORD", "HappenRate", 0),
("DWORD", "EffectID1", 0),
("list", "EffectValues1", 0),
@@ -136,13 +133,13 @@
("BYTE", "TriggerWay3", 0),
("BYTE", "TriggerSrc3", 0),
("WORD", "CoolDownTime", 0),
- ("list", "IgnoreStates", 0),
+ ("WORD", "BuffStateLimit", 0),
("BYTE", "CurBuffState", 0),
("WORD", "LastTime", 0),
("BYTE", "LayerCnt", 0),
("BYTE", "LayerMax", 0),
("DWORD", "BuffRepeat", 0),
- ("DWORD", "DieContinue", 0),
+ ("BYTE", "DispersedLimit", 0),
("DWORD", "FightPower", 0),
("char", "SkillMotionName", 0),
),
@@ -150,10 +147,12 @@
"Hero":(
("DWORD", "HeroID", 1),
("char", "Name", 0),
+ ("BYTE", "PlayerCanUse", 0),
("BYTE", "Country", 0),
("BYTE", "Quality", 0),
("BYTE", "AtkDistType", 0),
("BYTE", "Sex", 0),
+ ("BYTE", "Job", 0),
("list", "SkinIDList", 0),
("DWORD", "NormalSkillID", 0),
("DWORD", "AngerSkillID", 0),
@@ -334,57 +333,69 @@
("BYTE", "SkillExCnt", 0),
),
- "Dienstgrad":(
- ("DWORD", "ID", 1),
- ("WORD", "Type", 0),
- ("DWORD", "ExpireTime", 0),
- ("list", "LightType", 0),
- ("list", "LightAttribute", 0),
- ("list", "Skills", 0),
- ("DWORD", "InitFightPower", 0),
+ "Title":(
+ ("DWORD", "TitleID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
- "TitleStarUp":(
- ("DWORD", "TitleID", 1),
- ("BYTE", "TitleStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ "Model":(
+ ("DWORD", "ModelID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"PlayerFace":(
("DWORD", "FaceID", 1),
- ("BYTE", "UnlockDefault", 0),
("DWORD", "ExpireMinutes", 0),
- ("DWORD", "CustomPlayerID", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
- ),
-
- "PlayerFaceStar":(
- ("DWORD", "FaceID", 1),
- ("BYTE", "FaceStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"PlayerFacePic":(
("DWORD", "FacePicID", 1),
- ("BYTE", "UnlockDefault", 0),
("DWORD", "ExpireMinutes", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
- "PlayerFacePicStar":(
- ("DWORD", "FacePicID", 1),
- ("BYTE", "FacePicStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
+ "ChatBox":(
+ ("BYTE", "BoxID", 1),
+ ("DWORD", "ExpireMinutes", 0),
+ ("BYTE", "UnlockWay", 0),
+ ("DWORD", "UnlockValue", 0),
+ ("BYTE", "UnlockNeedCnt", 0),
+ ("BYTE", "UpNeedCnt", 0),
+ ("BYTE", "StarMax", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "InitAttrValueList", 0),
+ ("list", "AttrPerStarAddList", 0),
),
"SkillMatch":(
@@ -773,10 +784,18 @@
"Gubao":(
("WORD", "GubaoID", 1),
- ("BYTE", "GubaoType", 0),
("BYTE", "GubaoQuality", 0),
("DWORD", "UnlockItemID", 0),
("BYTE", "UnlockItemCnt", 0),
+ ("list", "BaseAttrIDList", 0),
+ ("list", "BaseAttrValueList", 0),
+ ("list", "BaseAttrPerStarAddList", 0),
+ ("BYTE", "SpecEffType", 0),
+ ("BYTE", "SpecEffLayerMax", 0),
+ ("BYTE", "SpecAttrID", 0),
+ ("DWORD", "SpecAttrValue", 0),
+ ("DWORD", "SpecAttrPerLVAdd", 0),
+ ("DWORD", "SpecAttrPerStarAdd", 0),
),
"GubaoResonanceAttr":(
@@ -792,35 +811,16 @@
),
"GubaoStar":(
- ("WORD", "GubaoID", 1),
- ("BYTE", "GubaoStar", 1),
- ("list", "StarUPNeedItemInfo", 0),
- ("list", "StarUPNeedQualityPiece", 0),
- ("list", "StarAttrIDList", 0),
- ("list", "StarAttrValueList", 0),
- ("list", "StarEffIDList", 0),
- ),
-
- "GubaoEffAttr":(
- ("DWORD", "GubaoEffID", 1),
- ("BYTE", "GubaoEffType", 0),
- ("DWORD", "EffCond", 0),
- ("DWORD", "EffCond2", 0),
- ("DWORD", "EffCond3", 0),
- ("BYTE", "IsPer", 0),
- ("list", "EffFuncAttrIDList", 0),
- ("DWORD", "EffAttrID", 0),
- ("DWORD", "EffAttrValue", 0),
- ("list", "EffItemAwardList", 0),
+ ("BYTE", "GubaoQuality", 1),
+ ("BYTE", "GubaoStar", 0),
+ ("BYTE", "StarUPNeedSelfCnt", 0),
+ ("list", "StarUPNeedItemList", 0),
),
"GubaoLV":(
- ("BYTE", "GubaoType", 1),
("BYTE", "GubaoQuality", 1),
- ("BYTE", "GubaoLV", 1),
+ ("BYTE", "LessEqualLV", 0),
("list", "LVUPNeedItemInfo", 0),
- ("list", "LVAttrTypeList", 0),
- ("list", "LVAttrValueList", 0),
),
"Shentong":(
@@ -935,14 +935,6 @@
("dict", "ExpMaterial", 0),
),
- "FamilyTech":(
- ("DWORD", "TechID", 1),
- ("BYTE", "AttrType", 0),
- ("DWORD", "AttrValue", 0),
- ("DWORD", "Contribution", 0),
- ("DWORD", "PowerEx", 0),
- ),
-
"NPCDropItem":(
("DWORD", "NPCID", 1),
("WORD", "MaxWorldLV", 0),
@@ -998,63 +990,37 @@
"FBFunc":(
("DWORD", "DataMapID", 1),
("BYTE", "DayTimes", 0),
- ("BYTE", "DayResetType", 0),
- ("BYTE", "WeekTimes", 0),
- ("BYTE", "WeekResetType", 0),
- ("list", "RewardRate", 0),
- ("DWORD", "BuyTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesVIPPriID", 0),
- ("DWORD", "ExtraTimesMWPriID", 0),
- ("BYTE", "GuardPick", 0),
- ("WORD", "OfflineTime", 0),
- ("WORD", "FBPoint", 0),
- ("WORD", "HelpPoint", 0),
- ("BYTE", "DayHelpCountMax", 0),
+ ("BYTE", "PayCntMax", 0),
+ ("BYTE", "PayMoneyType", 0),
+ ("list", "PayMoneyValues", 0),
),
"FBLine":(
("DWORD", "DataMapID", 1),
("BYTE", "LineID", 1),
- ("DWORD", "MapID", 0),
("WORD", "LVLimitMin", 0),
- ("WORD", "LVLimitMax", 0),
- ("DWORD", "TicketID", 0),
- ("list", "TicketCostCnt", 0),
- ("WORD", "TicketPrice", 0),
- ("WORD", "SweepLVLimit", 0),
- ("DWORD", "SweepItemID", 0),
- ("BYTE", "SweepCostCnt", 0),
- ("eval", "EnterPosInfo", 0),
- ("eval", "StepTime", 0),
- ("eval", "RefreshNPC", 0),
- ("eval", "GradeInfo", 0),
- ("eval", "RewardInfo", 0),
+ ("list", "PassAwardList", 0),
+ ("list", "SweepAwardList", 0),
+ ("list", "LineupIDList", 0),
+ ("WORD", "NPCLV", 0),
+ ("float", "Difficulty", 0),
),
- "FBGeneralTrain":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "LineID", 1),
- ("WORD", "LVLimit", 0),
- ("WORD", "RealmLimit", 0),
- ("DWORD", "BossNPCID", 0),
- ("list", "OtherNPCIDList", 0),
- ("list", "PassAwardItemList", 0),
+ "Tianzi":(
+ ("DWORD", "BossID", 1),
+ ("BYTE", "HPNum", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("dict", "OtherAttrDict", 0),
+ ("list", "RandWeightItemList", 0),
),
- "DailyAction":(
- ("DWORD", "DailyID", 1),
- ("dict", "OpenTimeDict", 0),
- ("DWORD", "Duration", 0),
- ("DWORD", "DayTimes", 0),
- ("DWORD", "DayBuyTimes", 0),
- ("BYTE", "BuyTimesPrivilegeID", 0),
- ("BYTE", "MoneyType", 0),
- ("list", "BuyNeedMoney", 0),
- ("DWORD", "DayItemAddTimes", 0),
- ("DWORD", "DayItemID", 0),
- ("BYTE", "DayResetType", 0),
- ("DWORD", "WeekTimes", 0),
- ("BYTE", "WeekResetType", 0),
+ "ADAward":(
+ ("DWORD", "ADID", 1),
+ ("BYTE", "ADCntMax", 0),
+ ("list", "ADAwardItemList", 0),
+ ("DWORD", "ADMapID", 0),
),
"EquipGSParam":(
@@ -1107,19 +1073,11 @@
),
"Success":(
- ("DWORD", "ID", 1),
- ("WORD", "Type", 0),
+ ("DWORD", "SuccID", 0),
+ ("WORD", "SuccType", 1),
("DWORD", "NeedCnt", 0),
("list", "Condition", 0),
- ("list", "PreSuccess", 0),
- ("dict", "AwardItem", 0),
- ("dict", "AwardItem2", 0),
- ("dict", "Money", 0),
- ("DWORD", "Exp", 0),
- ("dict", "AwardAttr", 0),
- ("DWORD", "RedPacketID", 0),
- ("DWORD", "MagicWeaponID", 0),
- ("DWORD", "MagicWeaponExp", 0),
+ ("list", "AwardItemList", 0),
),
"TongTianLV":(
@@ -1157,21 +1115,9 @@
("DWORD", "PowerEx", 0),
),
- "ContineSignAward":(
- ("BYTE", "ContineDay", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("list", "ItemNum", 0),
- ("list", "JobItemList", 0),
- ),
-
- "SignAward":(
- ("BYTE", "RewardID", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("BYTE", "VipLv", 0),
- ("list", "OrdinaryNum", 0),
- ("BYTE", "VipMultiple", 0),
+ "SignIn":(
+ ("BYTE", "SignDay", 1),
+ ("list", "AwardItemList", 0),
),
"VIPAward":(
@@ -1243,38 +1189,18 @@
("list", "MailItemPrize", 0),
),
- "TaskList":(
- ("DWORD", "TaskID", 1),
- ),
-
- "DailyQuest":(
- ("DWORD", "ID", 1),
- ("BYTE", "RelatedType", 0),
- ("DWORD", "RelatedID", 0),
- ("WORD", "UnLockFuncID", 0),
- ("BYTE", "OnceActivityTime", 0),
- ("BYTE", "OnceActivity", 0),
- ("WORD", "TotalActiveValue", 0),
+ "DailyTask":(
+ ("WORD", "TaskID", 0),
+ ("BYTE", "TaskType", 1),
+ ("list", "TaskConds", 0),
+ ("DWORD", "NeedValue", 0),
+ ("BYTE", "AwardLiveness", 0),
),
"DailyLivenessReward":(
- ("BYTE", "ID", 1),
- ("WORD", "Liveness", 0),
- ("list", "StageLV", 0),
- ("list", "ItemID", 0),
- ("list", "ItemCount", 0),
- ("list", "ItemBind", 0),
- ),
-
- "ActivityPlaceReward":(
- ("BYTE", "ID", 1),
- ("BYTE", "PlaceCount", 0),
- ("WORD", "PlaceMaxLV", 0),
- ("list", "FixedItemRewardList", 0),
- ("BYTE", "RandItemCountA", 0),
- ("list", "RandItemRewardListA", 0),
- ("BYTE", "RandItemCountB", 0),
- ("list", "RandItemRewardListB", 0),
+ ("BYTE", "AwardID", 1),
+ ("WORD", "NeedLiveness", 0),
+ ("list", "AwardItemList", 0),
),
"BOSSInfo":(
@@ -1296,27 +1222,6 @@
("list", "PersonFirstKillAward", 0),
),
- "FamilyActivity":(
- ("DWORD", "ID", 1),
- ("WORD", "UnLockFuncID", 0),
- ("BYTE", "TotalActivityTime", 0),
- ("WORD", "SingleTimes", 0),
- ("WORD", "SingleActiveValue", 0),
- ),
-
- "FamilyRedPack":(
- ("WORD", "ID", 1),
- ("WORD", "GetType", 0),
- ("WORD", "MoneyNum", 0),
- ("BYTE", "MoneyType", 0),
- ("BYTE", "PacketCnt", 0),
- ),
-
- "ActFeastRedPacketSucc":(
- ("BYTE", "FeastDay", 1),
- ("list", "FeastSuccIDList", 0),
- ),
-
"NPCShow":(
("DWORD", "NPCID", 1),
("DWORD", "MapID", 1),
@@ -1324,13 +1229,6 @@
("DWORD", "ProtectTime", 0),
("DWORD", "BindMissionID", 0),
("BYTE", "ShowType", 0),
- ),
-
- "FbEncourage":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "InspireType", 1),
- ("WORD", "InspireMaxLV", 0),
- ("char", "MoneyCount", 0),
),
"MapRefreshNPC":(
@@ -1447,12 +1345,6 @@
("dict", "Reward", 0),
),
- "OnlineAwardNew":(
- ("BYTE", "DayID", 1),
- ("list", "StageTime", 0),
- ("dict", "Reward", 0),
- ),
-
"SpringSale":(
("BYTE", "GiftID", 1),
("BYTE", "SellDay", 0),
@@ -1496,10 +1388,12 @@
("BYTE", "IsAuctionItem", 0),
),
- "FirstGold":(
- ("BYTE", "Day", 1),
- ("dict", "JobItemInfo", 0),
- ("list", "CommItemList", 0),
+ "FirstCharge":(
+ ("BYTE", "FirstID", 1),
+ ("WORD", "NeedCTGID", 0),
+ ("list", "AwardListDay1", 0),
+ ("list", "AwardListDay2", 0),
+ ("list", "AwardListDay3", 0),
),
"LVAward":(
@@ -1564,6 +1458,7 @@
("list", "GridItemRateList1", 0),
("list", "GridItemRateList2", 0),
("dict", "GridItemRateList3", 0),
+ ("list", "GridItemRateList4", 0),
("dict", "LuckyItemRateInfo", 0),
),
@@ -1849,25 +1744,6 @@
"FunctionForecast":(
("DWORD", "FuncID", 1),
("dict", "Award", 0),
- ),
-
- "ChatBubbleBox":(
- ("BYTE", "BoxID", 1),
- ("WORD", "NeedLV", 0),
- ("BYTE", "NeedVIPLVGift", 0),
- ("BYTE", "UnlockDefault", 0),
- ("DWORD", "ExpireMinutes", 0),
- ("list", "LightAttrType", 0),
- ("list", "LightAttrValue", 0),
- ("DWORD", "LightFightPower", 0),
- ),
-
- "ChatBubbleBoxStar":(
- ("BYTE", "BoxID", 1),
- ("BYTE", "BoxStar", 1),
- ("list", "StarUpNeedItemList", 0),
- ("list", "StarAttrType", 0),
- ("list", "StarAttrValue", 0),
),
"EmojiPack":(
@@ -2406,6 +2282,14 @@
("DWORD", "CustomFamilyID", 0),
),
+ "FamilyDonate":(
+ ("BYTE", "DonateType", 1),
+ ("BYTE", "DailyCnt", 0),
+ ("BYTE", "MoneyType", 0),
+ ("DWORD", "MoneyValue", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
"FamilyZhenbaogeCut":(
("BYTE", "CutNum", 1),
("DWORD", "CutWeight", 0),
@@ -2431,13 +2315,6 @@
("BYTE", "Type", 1),
("BYTE", "Star", 1),
("WORD", "LevelMax", 0),
- ),
-
- "FBBuyBuff":(
- ("DWORD", "MapId", 1),
- ("WORD", "MoneyCnt", 1),
- ("DWORD", "BuffID", 0),
- ("WORD", "BuffCD", 0),
),
"SkillElement":(
@@ -2545,6 +2422,15 @@
("list", "EquipColorRateList2", 0),
),
+ "LLMJ":(
+ ("BYTE", "MJLV", 1),
+ ("DWORD", "CostWarhammer", 0),
+ ("BYTE", "ExpAddPer", 0),
+ ("DWORD", "ExpExUpper", 0),
+ ("BYTE", "DecomposeAddPer", 0),
+ ("DWORD", "DecomposeExUpper", 0),
+ ),
+
"GoldRushCamp":(
("BYTE", "CampID", 1),
("WORD", "PanningUnlock", 0),
@@ -2620,30 +2506,26 @@
def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
def GetNPCName(self): return self.attrTuple[1] # 名称 char
def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
- def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
- def GetLV(self): return self.attrTuple[6] # 等级 WORD
- def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
- def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
- def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
- def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
- def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
- def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
- def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
- def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
- def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
- def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
- def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
- def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
- def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
- def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
- def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
- def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
- def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
- def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
- def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
- def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
+ def GetLV(self): return self.attrTuple[3] # 等级 WORD
+ def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
+ def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+ def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
@@ -2692,29 +2574,30 @@
def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
- def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
- def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
- def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
- def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
- def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
- def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
- def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
- def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
- def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
- def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
- def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
- def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
- def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
- def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
- def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
- def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE
- def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
- def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
- def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
- def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
+ def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
+ def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
+ def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
+ def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
+ def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
+ def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
+ def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
+ def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
+ def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
# 武将表
class IPY_Hero():
@@ -2725,20 +2608,22 @@
def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
def GetName(self): return self.attrTuple[1] # 名称 char
- def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
- def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
- def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
- def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
- def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
- def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
- def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
- def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
- def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
- def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
- def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE
- def GetSpecialty(self): return self.attrTuple[15] # 武将特长 BYTE
+ def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+ def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[4] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+ def GetJob(self): return self.attrTuple[7] # 职业 BYTE
+ def GetSkinIDList(self): return self.attrTuple[8] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
+ def GetRecruitBySelf(self): return self.attrTuple[16] # 招募需要本体 BYTE
+ def GetSpecialty(self): return self.attrTuple[17] # 武将特长 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
@@ -2984,32 +2869,40 @@
def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
# 称号表
-class IPY_Dienstgrad():
+class IPY_Title():
def __init__(self):
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # 头衔id DWORD
- def GetType(self): return self.attrTuple[1] # 头衔类型 WORD
- def GetExpireTime(self): return self.attrTuple[2] # 有效时间 DWORD
- def GetLightType(self): return self.attrTuple[3] # 点亮属性类型 list
- def GetLightAttribute(self): return self.attrTuple[4] # 点亮属性值 list
- def GetSkills(self): return self.attrTuple[5] # 被动技能 list
- def GetInitFightPower(self): return self.attrTuple[6] # 初始战力 DWORD
+ def GetTitleID(self): return self.attrTuple[0] # 称号ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
-# 称号升星表
-class IPY_TitleStarUp():
+# 形象表
+class IPY_Model():
def __init__(self):
self.attrTuple = None
return
- def GetTitleID(self): return self.attrTuple[0] # 称号NPCID DWORD
- def GetTitleStar(self): return self.attrTuple[1] # 称号星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetModelID(self): return self.attrTuple[0] # 形象ID DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像表
class IPY_PlayerFace():
@@ -3019,25 +2912,15 @@
return
def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
- def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
- def GetCustomPlayerID(self): return self.attrTuple[3] # 定制玩家ID DWORD
- def GetLightAttrType(self): return self.attrTuple[4] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[5] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[6] # 点亮附加战力 DWORD
-
-# 头像升星表
-class IPY_PlayerFaceStar():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
- def GetFaceStar(self): return self.attrTuple[1] # 头像星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像框表
class IPY_PlayerFacePic():
@@ -3047,24 +2930,33 @@
return
def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
- def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
- def GetLightAttrType(self): return self.attrTuple[3] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[4] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[5] # 点亮附加战力 DWORD
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
-# 头像框升星表
-class IPY_PlayerFacePicStar():
+# 气泡表
+class IPY_ChatBox():
def __init__(self):
self.attrTuple = None
return
- def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
- def GetFacePicStar(self): return self.attrTuple[1] # 头像框星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
+ def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
+ def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
+ def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
+ def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
+ def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
+ def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
+ def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
+ def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
+ def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 技能搭配表
class IPY_SkillMatch():
@@ -3668,10 +3560,18 @@
return
def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
- def GetGubaoType(self): return self.attrTuple[1] # 古宝分类 BYTE
- def GetGubaoQuality(self): return self.attrTuple[2] # 古宝品质 BYTE
- def GetUnlockItemID(self): return self.attrTuple[3] # 解锁所需物品ID DWORD
- def GetUnlockItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
+ def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
+ def GetUnlockItemID(self): return self.attrTuple[2] # 解锁所需物品ID DWORD
+ def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
+ def GetBaseAttrIDList(self): return self.attrTuple[4] # 基础属性ID列表 list
+ def GetBaseAttrValueList(self): return self.attrTuple[5] # 基础属性初始值 list
+ def GetBaseAttrPerStarAddList(self): return self.attrTuple[6] # 基础属性每星成长 list
+ def GetSpecEffType(self): return self.attrTuple[7] # 特殊效果类型 BYTE
+ def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
+ def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
+ def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
+ def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
+ def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3695,38 +3595,17 @@
def GetResonanceID(self): return self.attrTuple[0] # 共鸣ID WORD
def GetGubaoIDList(self): return self.attrTuple[1] # 古宝ID列表 list
-# 古宝升星表
+# 古宝品质升星表
class IPY_GubaoStar():
def __init__(self):
self.attrTuple = None
return
- def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
- def GetStarUPNeedItemInfo(self): return self.attrTuple[2] # 升星所需物品 [[物品ID,个数], ...] list
- def GetStarUPNeedQualityPiece(self): return self.attrTuple[3] # 升下一星额外所需品质碎片 [[品质,个数], ...] list
- def GetStarAttrIDList(self): return self.attrTuple[4] # 累计总属性ID列表 list
- def GetStarAttrValueList(self): return self.attrTuple[5] # 累计总属性值列表 list
- def GetStarEffIDList(self): return self.attrTuple[6] # 星级特殊效果ID列表 list
-
-# 古宝特殊效果表
-class IPY_GubaoEffAttr():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetGubaoEffID(self): return self.attrTuple[0] # 古宝特殊效果ID DWORD
- def GetGubaoEffType(self): return self.attrTuple[1] # 效果类型 BYTE
- def GetEffCond(self): return self.attrTuple[2] # 条件 DWORD
- def GetEffCond2(self): return self.attrTuple[3] # 条件2 DWORD
- def GetEffCond3(self): return self.attrTuple[4] # 条件3 DWORD
- def GetIsPer(self): return self.attrTuple[5] # 是否百分比提升 BYTE
- def GetEffFuncAttrIDList(self): return self.attrTuple[6] # 提升指定功能属性ID列表 list
- def GetEffAttrID(self): return self.attrTuple[7] # 直接增加属性类型 DWORD
- def GetEffAttrValue(self): return self.attrTuple[8] # 提升属性值 DWORD
- def GetEffItemAwardList(self): return self.attrTuple[9] # 领取物品列表 list
+ def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
+ def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -3735,12 +3614,9 @@
self.attrTuple = None
return
- def GetGubaoType(self): return self.attrTuple[0] # 古宝分类 BYTE
- def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
- def GetGubaoLV(self): return self.attrTuple[2] # 古宝等级 BYTE
- def GetLVUPNeedItemInfo(self): return self.attrTuple[3] # 升级所需物品 [[物品ID,个数], ...] list
- def GetLVAttrTypeList(self): return self.attrTuple[4] # 等级属性类型列表 list
- def GetLVAttrValueList(self): return self.attrTuple[5] # 等级属性值列表 list
+ def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
+ def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
+ def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
# 神通表
class IPY_Shentong():
@@ -3904,19 +3780,6 @@
def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict
-# 仙盟科技表
-class IPY_FamilyTech():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetTechID(self): return self.attrTuple[0] # 科技ID*1000+等级 DWORD
- def GetAttrType(self): return self.attrTuple[1] # 属性类型 BYTE
- def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
- def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
- def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
-
# NPC掉落表
class IPY_NPCDropItem():
@@ -3992,21 +3855,12 @@
return
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetDayTimes(self): return self.attrTuple[1] # 每日可挑战次数, 0为不限制 BYTE
- def GetDayResetType(self): return self.attrTuple[2] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetWeekTimes(self): return self.attrTuple[3] # 每周可挑战次数, 0为不限制 BYTE
- def GetWeekResetType(self): return self.attrTuple[4] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetRewardRate(self): return self.attrTuple[5] # 评级奖励比例 list
- def GetBuyTimesVIPPriID(self): return self.attrTuple[6] # 购买次数VIP权限ID DWORD
- def GetExtraTimesVIPPriID(self): return self.attrTuple[7] # 额外次数VIP权限ID DWORD
- def GetExtraTimesMWPriID(self): return self.attrTuple[8] # 额外次数法宝权限ID DWORD
- def GetGuardPick(self): return self.attrTuple[9] # 该地图守护是否能拾取 BYTE
- def GetOfflineTime(self): return self.attrTuple[10] # 离线多久退出副本(秒) WORD
- def GetFBPoint(self): return self.attrTuple[11] # 副本过关仙缘币 WORD
- def GetHelpPoint(self): return self.attrTuple[12] # 助战仙缘币(0代表不可助战) WORD
- def GetDayHelpCountMax(self): return self.attrTuple[13] # 每日手动助战获得仙缘币次数(非镜像) BYTE
+ def GetDayTimes(self): return self.attrTuple[1] # 每日免费次数, 0为不限制 BYTE
+ def GetPayCntMax(self): return self.attrTuple[2] # 额外付费次数 BYTE
+ def GetPayMoneyType(self): return self.attrTuple[3] # 消耗货币类型 BYTE
+ def GetPayMoneyValues(self): return self.attrTuple[4] # 消耗货币值列表 list
-# 副本功能线路表
+# 副本表
class IPY_FBLine():
def __init__(self):
@@ -4015,56 +3869,39 @@
def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetMapID(self): return self.attrTuple[2] # 场景地图ID DWORD
- def GetLVLimitMin(self): return self.attrTuple[3] # 最低等级限制, 0为不限制 WORD
- def GetLVLimitMax(self): return self.attrTuple[4] # 最高等级限制, 0为不限制 WORD
- def GetTicketID(self): return self.attrTuple[5] # 门票ID DWORD
- def GetTicketCostCnt(self): return self.attrTuple[6] # 门票消耗数信息 list
- def GetTicketPrice(self): return self.attrTuple[7] # 门票单价(不能用钱抵的配0) WORD
- def GetSweepLVLimit(self): return self.attrTuple[8] # 扫荡等级限制, 0为不限制 WORD
- def GetSweepItemID(self): return self.attrTuple[9] # 扫荡所需道具ID DWORD
- def GetSweepCostCnt(self): return self.attrTuple[10] # 扫荡所需道具个数 BYTE
- def GetEnterPosInfo(self): return self.attrTuple[11] # 进入坐标信息 eval
- def GetStepTime(self): return self.attrTuple[12] # 阶段时间 eval
- def GetRefreshNPC(self): return self.attrTuple[13] # 标试点刷怪配置 eval
- def GetGradeInfo(self): return self.attrTuple[14] # 评级规则 eval
- def GetRewardInfo(self): return self.attrTuple[15] # 奖励信息 eval
+ def GetLVLimitMin(self): return self.attrTuple[2] # 最低等级限制, 0为不限制 WORD
+ def GetPassAwardList(self): return self.attrTuple[3] # 过关奖励 list
+ def GetSweepAwardList(self): return self.attrTuple[4] # 扫荡奖励 list
+ def GetLineupIDList(self): return self.attrTuple[5] # 阵容ID列表 list
+ def GetNPCLV(self): return self.attrTuple[6] # NPC等级 WORD
+ def GetDifficulty(self): return self.attrTuple[7] # 难度系数 float
-# 副本通用养成表
-class IPY_FBGeneralTrain():
+# 天子考验
+class IPY_Tianzi():
def __init__(self):
self.attrTuple = None
return
- def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
- def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
- def GetLVLimit(self): return self.attrTuple[2] # 多少级可挑战, 0为不限制 WORD
- def GetRealmLimit(self): return self.attrTuple[3] # 多少境界可挑战, 0为不限制 WORD
- def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
- def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
- def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
+ def GetBossID(self): return self.attrTuple[0] # DWORD
+ def GetHPNum(self): return self.attrTuple[1] # BYTE
+ def GetAtk(self): return self.attrTuple[2] # DWORD
+ def GetDef(self): return self.attrTuple[3] # DWORD
+ def GetMaxHP(self): return self.attrTuple[4] # DWORD
+ def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
+ def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
-# 日常活动表
-class IPY_DailyAction():
+# 广告奖励表
+class IPY_ADAward():
def __init__(self):
self.attrTuple = None
return
- def GetDailyID(self): return self.attrTuple[0] # 活动ID DWORD
- def GetOpenTimeDict(self): return self.attrTuple[1] # 开启时间 dict
- def GetDuration(self): return self.attrTuple[2] # 持续时间, 0为不限制 DWORD
- def GetDayTimes(self): return self.attrTuple[3] # 每日次数, 0为不限制 DWORD
- def GetDayBuyTimes(self): return self.attrTuple[4] # 每日可购买次数 DWORD
- def GetBuyTimesPrivilegeID(self): return self.attrTuple[5] # 购买次数VIP权限ID BYTE
- def GetMoneyType(self): return self.attrTuple[6] # 货币类型 BYTE
- def GetBuyNeedMoney(self): return self.attrTuple[7] # 购买次数需要仙玉 list
- def GetDayItemAddTimes(self): return self.attrTuple[8] # 每日可用物品增加次数 DWORD
- def GetDayItemID(self): return self.attrTuple[9] # 增加次数的物品ID DWORD
- def GetDayResetType(self): return self.attrTuple[10] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
- def GetWeekTimes(self): return self.attrTuple[11] # 每周次数, 0为不限制 DWORD
- def GetWeekResetType(self): return self.attrTuple[12] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
+ def GetADID(self): return self.attrTuple[0] # DWORD
+ def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
+ def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
# 装备评分属性系数表
class IPY_EquipGSParam():
@@ -4127,19 +3964,11 @@
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # 成就ID DWORD
- def GetType(self): return self.attrTuple[1] # 成就类型 WORD
+ def GetSuccID(self): return self.attrTuple[0] # 成就ID DWORD
+ def GetSuccType(self): return self.attrTuple[1] # 成就类型 WORD
def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
def GetCondition(self): return self.attrTuple[3] # 辅助条件 list
- def GetPreSuccess(self): return self.attrTuple[4] # 需要达成前置成就 list
- def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 dict
- def GetAwardItem2(self): return self.attrTuple[6] # 通行证奖励物品列表 dict
- def GetMoney(self): return self.attrTuple[7] # 金钱 dict
- def GetExp(self): return self.attrTuple[8] # 经验 DWORD
- def GetAwardAttr(self): return self.attrTuple[9] # 奖励属性 dict
- def GetRedPacketID(self): return self.attrTuple[10] # 红包ID DWORD
- def GetMagicWeaponID(self): return self.attrTuple[11] # 法宝ID DWORD
- def GetMagicWeaponExp(self): return self.attrTuple[12] # 法宝升级经验 DWORD
+ def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 通天令等级表
class IPY_TongTianLV():
@@ -4196,32 +4025,15 @@
def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
-# 连续签到奖励表
-class IPY_ContineSignAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
- def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
-
# 签到奖励表
-class IPY_SignAward():
+class IPY_SignIn():
def __init__(self):
self.attrTuple = None
return
- def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
- def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
- def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
+ def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
+ def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
# VIP礼包表
class IPY_VIPAward():
@@ -4317,59 +4129,29 @@
def GetMailKey(self): return self.attrTuple[9] # 活动更新时发送邮件key char
def GetMailItemPrize(self): return self.attrTuple[10] # 活动更新时发送邮件奖励物品 list
-# 任务列表
-class IPY_TaskList():
+# 每日任务表
+class IPY_DailyTask():
def __init__(self):
self.attrTuple = None
return
- def GetTaskID(self): return self.attrTuple[0] # 任务ID DWORD
+ def GetTaskID(self): return self.attrTuple[0] # 任务ID WORD
+ def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
+ def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
+ def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
+ def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE
-# 日常任务表
-class IPY_DailyQuest():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetRelatedType(self): return self.attrTuple[1] # 关联类型 BYTE
- def GetRelatedID(self): return self.attrTuple[2] # 关联ID DWORD
- def GetUnLockFuncID(self): return self.attrTuple[3] # 解锁功能ID WORD
- def GetOnceActivityTime(self): return self.attrTuple[4] # 增加活跃所需次数 BYTE
- def GetOnceActivity(self): return self.attrTuple[5] # 单次活跃值 BYTE
- def GetTotalActiveValue(self): return self.attrTuple[6] # 总活跃 WORD
-
-# 日常活跃奖励表
+# 每日活跃奖励表
class IPY_DailyLivenessReward():
def __init__(self):
self.attrTuple = None
return
- def GetID(self): return self.attrTuple[0] # ID BYTE
- def GetLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
- def GetStageLV(self): return self.attrTuple[2] # 阶段等级 list
- def GetItemID(self): return self.attrTuple[3] # 物品ID list
- def GetItemCount(self): return self.attrTuple[4] # 物品数量 list
- def GetItemBind(self): return self.attrTuple[5] # 是否绑定 list
-
-# 日常活跃放置表
-class IPY_ActivityPlaceReward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID BYTE
- def GetPlaceCount(self): return self.attrTuple[1] # 放置定制次数 BYTE
- def GetPlaceMaxLV(self): return self.attrTuple[2] # 最大等级 WORD
- def GetFixedItemRewardList(self): return self.attrTuple[3] # 固定奖励 [[物品ID, 个数], ...] list
- def GetRandItemCountA(self): return self.attrTuple[4] # 饼图奖励次数A BYTE
- def GetRandItemRewardListA(self): return self.attrTuple[5] # 饼图奖励库A [[饼图概率,物品ID], ...] 物品ID支持0 list
- def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
- def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0 list
+ def GetAwardID(self): return self.attrTuple[0] # 奖励ID BYTE
+ def GetNeedLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
+ def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 [[物品ID,个数], ...] list
# BOSS信息表
class IPY_BOSSInfo():
@@ -4400,42 +4182,6 @@
def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
-# 仙盟活跃表
-class IPY_FamilyActivity():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID DWORD
- def GetUnLockFuncID(self): return self.attrTuple[1] # 解锁功能ID WORD
- def GetTotalActivityTime(self): return self.attrTuple[2] # 总次数 BYTE
- def GetSingleTimes(self): return self.attrTuple[3] # 增加活跃需要次数 WORD
- def GetSingleActiveValue(self): return self.attrTuple[4] # 每轮增加活跃积分 WORD
-
-# 仙盟红包表
-class IPY_FamilyRedPack():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # ID WORD
- def GetGetType(self): return self.attrTuple[1] # 获得途径 WORD
- def GetMoneyNum(self): return self.attrTuple[2] # 红包额度 WORD
- def GetMoneyType(self): return self.attrTuple[3] # 金钱类型 BYTE
- def GetPacketCnt(self): return self.attrTuple[4] # 红包个数 BYTE
-
-# 节日红包每日成就表
-class IPY_ActFeastRedPacketSucc():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetFeastDay(self): return self.attrTuple[0] # 节日第几天 BYTE
- def GetFeastSuccIDList(self): return self.attrTuple[1] # 节日成就ID列表 list
-
# NPC秀表
class IPY_NPCShow():
@@ -4449,18 +4195,6 @@
def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-
-# 副本鼓舞表
-class IPY_FbEncourage():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
- def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
- def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
- def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
@@ -4631,17 +4365,6 @@
def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
-# 七天在线奖励表新
-class IPY_OnlineAwardNew():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
- def GetStageTime(self): return self.attrTuple[1] # 阶段所需时间(分钟) list
- def GetReward(self): return self.attrTuple[2] # 奖励 {"索引":[[物品ID,个数],...], ...} dict
-
# 七天限时特惠表
class IPY_SpringSale():
@@ -4706,15 +4429,17 @@
def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
-class IPY_FirstGold():
+class IPY_FirstCharge():
def __init__(self):
self.attrTuple = None
return
- def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
- def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
- def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
+ def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
+ def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
+ def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -4804,7 +4529,8 @@
def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
- def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
+ def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
+ def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
@@ -5249,35 +4975,6 @@
def GetFuncID(self): return self.attrTuple[0] # 功能ID DWORD
def GetAward(self): return self.attrTuple[1] # 属性类型 dict
-
-# 聊天气泡表
-class IPY_ChatBubbleBox():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
- def GetNeedLV(self): return self.attrTuple[1] # 所需等级 WORD
- def GetNeedVIPLVGift(self): return self.attrTuple[2] # 所需购买VIP等级礼包 BYTE
- def GetUnlockDefault(self): return self.attrTuple[3] # 是否默认激活 BYTE
- def GetExpireMinutes(self): return self.attrTuple[4] # 时效分钟,0永久 DWORD
- def GetLightAttrType(self): return self.attrTuple[5] # 点亮属性类型 list
- def GetLightAttrValue(self): return self.attrTuple[6] # 点亮属性值 list
- def GetLightFightPower(self): return self.attrTuple[7] # 点亮附加战力 DWORD
-
-# 聊天气泡升星表
-class IPY_ChatBubbleBoxStar():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
- def GetBoxStar(self): return self.attrTuple[1] # 气泡框星级 BYTE
- def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
- def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
- def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
# 表情包表
class IPY_EmojiPack():
@@ -6120,6 +5817,19 @@
def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
+# 仙盟捐献表
+class IPY_FamilyDonate():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetDonateType(self): return self.attrTuple[0] # 捐献类型 BYTE
+ def GetDailyCnt(self): return self.attrTuple[1] # 每日次数 BYTE
+ def GetMoneyType(self): return self.attrTuple[2] # 消耗货币类型 BYTE
+ def GetMoneyValue(self): return self.attrTuple[3] # 消耗货币值 DWORD
+ def GetAwardItemList(self): return self.attrTuple[4] # 获得奖励列表[[物品ID,个数], ...] list
+
# 仙盟珍宝阁砍价表
class IPY_FamilyZhenbaogeCut():
@@ -6166,18 +5876,6 @@
def GetType(self): return self.attrTuple[0] # 按装备位对应类型查找 BYTE
def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-
-# 副本Buff表
-class IPY_FBBuyBuff():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMapId(self): return self.attrTuple[0] # DWORD
- def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
- def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
- def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
# 技能升级表
class IPY_SkillElement():
@@ -6311,7 +6009,7 @@
def GetAwardID(self): return self.attrTuple[0] # 奖励ID 1~n BYTE
def GetAwardItemList(self): return self.attrTuple[1] # 物品奖励[[物品ID,个数,是否拍品], ...] list
-# 战令表
+# 战令表/基金
class IPY_Zhanling():
def __init__(self):
@@ -6358,6 +6056,20 @@
def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+
+# 历练秘笈
+class IPY_LLMJ():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetMJLV(self): return self.attrTuple[0] # 秘笈等级 BYTE
+ def GetCostWarhammer(self): return self.attrTuple[1] # 消耗战锤 DWORD
+ def GetExpAddPer(self): return self.attrTuple[2] # 经验加成比例,百分比 BYTE
+ def GetExpExUpper(self): return self.attrTuple[3] # 经验加成每日上限 DWORD
+ def GetDecomposeAddPer(self): return self.attrTuple[4] # 分解加成比例,百分比 BYTE
+ def GetDecomposeExUpper(self): return self.attrTuple[5] # 结晶加成每日上限 DWORD
# 淘金营地表
class IPY_GoldRushCamp():
@@ -6483,12 +6195,11 @@
self.__LoadFileData("MainChapter", onlyCheck)
self.__LoadFileData("MainLevel", onlyCheck)
self.__LoadFileData("NPCLineup", onlyCheck)
- self.__LoadFileData("Dienstgrad", onlyCheck)
- self.__LoadFileData("TitleStarUp", onlyCheck)
+ self.__LoadFileData("Title", onlyCheck)
+ self.__LoadFileData("Model", onlyCheck)
self.__LoadFileData("PlayerFace", onlyCheck)
- self.__LoadFileData("PlayerFaceStar", onlyCheck)
self.__LoadFileData("PlayerFacePic", onlyCheck)
- self.__LoadFileData("PlayerFacePicStar", onlyCheck)
+ self.__LoadFileData("ChatBox", onlyCheck)
self.__LoadFileData("SkillMatch", onlyCheck)
self.__LoadFileData("RolePoint", onlyCheck)
self.__LoadFileData("LingQiAttr", onlyCheck)
@@ -6535,7 +6246,6 @@
self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
self.__LoadFileData("GubaoResonance", onlyCheck)
self.__LoadFileData("GubaoStar", onlyCheck)
- self.__LoadFileData("GubaoEffAttr", onlyCheck)
self.__LoadFileData("GubaoLV", onlyCheck)
self.__LoadFileData("Shentong", onlyCheck)
self.__LoadFileData("ShentongLV", onlyCheck)
@@ -6547,38 +6257,30 @@
self.__LoadFileData("EquipSuitAttr", onlyCheck)
self.__LoadFileData("WingRefineAttr", onlyCheck)
self.__LoadFileData("WingRefineExp", onlyCheck)
- self.__LoadFileData("FamilyTech", onlyCheck)
self.__LoadFileData("NPCDropItem", onlyCheck)
self.__LoadFileData("RuneTower", onlyCheck)
self.__LoadFileData("ChinMap", onlyCheck)
self.__LoadFileData("FBFunc", onlyCheck)
self.__LoadFileData("FBLine", onlyCheck)
- self.__LoadFileData("FBGeneralTrain", onlyCheck)
- self.__LoadFileData("DailyAction", onlyCheck)
+ self.__LoadFileData("Tianzi", onlyCheck)
+ self.__LoadFileData("ADAward", onlyCheck)
self.__LoadFileData("EquipGSParam", onlyCheck)
self.__LoadFileData("Success", onlyCheck)
self.__LoadFileData("TongTianLV", onlyCheck)
self.__LoadFileData("TongTianTask", onlyCheck)
self.__LoadFileData("Treasure", onlyCheck)
self.__LoadFileData("TreasureUp", onlyCheck)
- self.__LoadFileData("ContineSignAward", onlyCheck)
- self.__LoadFileData("SignAward", onlyCheck)
+ self.__LoadFileData("SignIn", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
self.__LoadFileData("Store", onlyCheck)
self.__LoadFileData("ActSpringSale", onlyCheck)
- self.__LoadFileData("TaskList", onlyCheck)
- self.__LoadFileData("DailyQuest", onlyCheck)
+ self.__LoadFileData("DailyTask", onlyCheck)
self.__LoadFileData("DailyLivenessReward", onlyCheck)
- self.__LoadFileData("ActivityPlaceReward", onlyCheck)
self.__LoadFileData("BOSSInfo", onlyCheck)
self.__LoadFileData("BOSSFirstKill", onlyCheck)
- self.__LoadFileData("FamilyActivity", onlyCheck)
- self.__LoadFileData("FamilyRedPack", onlyCheck)
- self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
- self.__LoadFileData("FbEncourage", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
@@ -6590,12 +6292,11 @@
self.__LoadFileData("OSCBillRankAward", onlyCheck)
self.__LoadFileData("OSCBillTagAward", onlyCheck)
self.__LoadFileData("LoginDayAward", onlyCheck)
- self.__LoadFileData("OnlineAwardNew", onlyCheck)
self.__LoadFileData("SpringSale", onlyCheck)
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
- self.__LoadFileData("FirstGold", onlyCheck)
+ self.__LoadFileData("FirstCharge", onlyCheck)
self.__LoadFileData("LVAward", onlyCheck)
self.__LoadFileData("Invest", onlyCheck)
self.__LoadFileData("XBXZ", onlyCheck)
@@ -6633,8 +6334,6 @@
self.__LoadFileData("ActWishingWell", onlyCheck)
self.__LoadFileData("WishingWell", onlyCheck)
self.__LoadFileData("FunctionForecast", onlyCheck)
- self.__LoadFileData("ChatBubbleBox", onlyCheck)
- self.__LoadFileData("ChatBubbleBoxStar", onlyCheck)
self.__LoadFileData("EmojiPack", onlyCheck)
self.__LoadFileData("ActRechargePrize", onlyCheck)
self.__LoadFileData("RechargePrizeTemplate", onlyCheck)
@@ -6696,11 +6395,11 @@
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
self.__LoadFileData("Family", onlyCheck)
self.__LoadFileData("FamilyEmblem", onlyCheck)
+ self.__LoadFileData("FamilyDonate", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
- self.__LoadFileData("FBBuyBuff", onlyCheck)
self.__LoadFileData("SkillElement", onlyCheck)
self.__LoadFileData("LingGenEffect", onlyCheck)
self.__LoadFileData("LoveGift", onlyCheck)
@@ -6716,6 +6415,7 @@
self.__LoadFileData("Xiangong", onlyCheck)
self.__LoadFileData("TiandaoTree", onlyCheck)
self.__LoadFileData("TreeLV", onlyCheck)
+ self.__LoadFileData("LLMJ", onlyCheck)
self.__LoadFileData("GoldRushCamp", onlyCheck)
self.__LoadFileData("GoldRushWorker", onlyCheck)
self.__LoadFileData("GoldRushItem", onlyCheck)
@@ -6915,19 +6615,26 @@
def __StrToList(self, strValue):
setList = []
- if ("[" in strValue and "]" in strValue) or ("(" in strValue and ")" in strValue):
+ if ChConfig.Def_Str_Montant in strValue: # |分割的优先
+ for value in strValue.split(ChConfig.Def_Str_Montant):
+ if value.isdigit():
+ value = int(value)
+ elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")):
+ value = eval(value)
+ else:
+ try:
+ value = float(value)
+ except:
+ pass
+ setList.append(value)
+ if setList:
+ setList = tuple(setList)
+ elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
setList = eval(strValue)
elif strValue in ["0", "-", ""]:
pass
elif strValue.isdigit():
setList = (int(strValue),)
- else:
- for value in strValue.split(ChConfig.Def_Str_Montant):
- if value.isdigit():
- value = int(value)
- setList.append(value)
- if setList:
- setList = tuple(setList)
return setList
@@ -7085,19 +6792,19 @@
self.CheckLoadData("NPCLineup")
return self.ipyNPCLineupCache[index]
- def GetDienstgradCount(self):
- self.CheckLoadData("Dienstgrad")
- return self.ipyDienstgradLen
- def GetDienstgradByIndex(self, index):
- self.CheckLoadData("Dienstgrad")
- return self.ipyDienstgradCache[index]
+ def GetTitleCount(self):
+ self.CheckLoadData("Title")
+ return self.ipyTitleLen
+ def GetTitleByIndex(self, index):
+ self.CheckLoadData("Title")
+ return self.ipyTitleCache[index]
- def GetTitleStarUpCount(self):
- self.CheckLoadData("TitleStarUp")
- return self.ipyTitleStarUpLen
- def GetTitleStarUpByIndex(self, index):
- self.CheckLoadData("TitleStarUp")
- return self.ipyTitleStarUpCache[index]
+ def GetModelCount(self):
+ self.CheckLoadData("Model")
+ return self.ipyModelLen
+ def GetModelByIndex(self, index):
+ self.CheckLoadData("Model")
+ return self.ipyModelCache[index]
def GetPlayerFaceCount(self):
self.CheckLoadData("PlayerFace")
@@ -7106,13 +6813,6 @@
self.CheckLoadData("PlayerFace")
return self.ipyPlayerFaceCache[index]
- def GetPlayerFaceStarCount(self):
- self.CheckLoadData("PlayerFaceStar")
- return self.ipyPlayerFaceStarLen
- def GetPlayerFaceStarByIndex(self, index):
- self.CheckLoadData("PlayerFaceStar")
- return self.ipyPlayerFaceStarCache[index]
-
def GetPlayerFacePicCount(self):
self.CheckLoadData("PlayerFacePic")
return self.ipyPlayerFacePicLen
@@ -7120,12 +6820,12 @@
self.CheckLoadData("PlayerFacePic")
return self.ipyPlayerFacePicCache[index]
- def GetPlayerFacePicStarCount(self):
- self.CheckLoadData("PlayerFacePicStar")
- return self.ipyPlayerFacePicStarLen
- def GetPlayerFacePicStarByIndex(self, index):
- self.CheckLoadData("PlayerFacePicStar")
- return self.ipyPlayerFacePicStarCache[index]
+ def GetChatBoxCount(self):
+ self.CheckLoadData("ChatBox")
+ return self.ipyChatBoxLen
+ def GetChatBoxByIndex(self, index):
+ self.CheckLoadData("ChatBox")
+ return self.ipyChatBoxCache[index]
def GetSkillMatchCount(self):
self.CheckLoadData("SkillMatch")
@@ -7449,13 +7149,6 @@
self.CheckLoadData("GubaoStar")
return self.ipyGubaoStarCache[index]
- def GetGubaoEffAttrCount(self):
- self.CheckLoadData("GubaoEffAttr")
- return self.ipyGubaoEffAttrLen
- def GetGubaoEffAttrByIndex(self, index):
- self.CheckLoadData("GubaoEffAttr")
- return self.ipyGubaoEffAttrCache[index]
-
def GetGubaoLVCount(self):
self.CheckLoadData("GubaoLV")
return self.ipyGubaoLVLen
@@ -7533,13 +7226,6 @@
self.CheckLoadData("WingRefineExp")
return self.ipyWingRefineExpCache[index]
- def GetFamilyTechCount(self):
- self.CheckLoadData("FamilyTech")
- return self.ipyFamilyTechLen
- def GetFamilyTechByIndex(self, index):
- self.CheckLoadData("FamilyTech")
- return self.ipyFamilyTechCache[index]
-
def GetNPCDropItemCount(self):
self.CheckLoadData("NPCDropItem")
return self.ipyNPCDropItemLen
@@ -7575,19 +7261,19 @@
self.CheckLoadData("FBLine")
return self.ipyFBLineCache[index]
- def GetFBGeneralTrainCount(self):
- self.CheckLoadData("FBGeneralTrain")
- return self.ipyFBGeneralTrainLen
- def GetFBGeneralTrainByIndex(self, index):
- self.CheckLoadData("FBGeneralTrain")
- return self.ipyFBGeneralTrainCache[index]
+ def GetTianziCount(self):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziLen
+ def GetTianziByIndex(self, index):
+ self.CheckLoadData("Tianzi")
+ return self.ipyTianziCache[index]
- def GetDailyActionCount(self):
- self.CheckLoadData("DailyAction")
- return self.ipyDailyActionLen
- def GetDailyActionByIndex(self, index):
- self.CheckLoadData("DailyAction")
- return self.ipyDailyActionCache[index]
+ def GetADAwardCount(self):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardLen
+ def GetADAwardByIndex(self, index):
+ self.CheckLoadData("ADAward")
+ return self.ipyADAwardCache[index]
def GetEquipGSParamCount(self):
self.CheckLoadData("EquipGSParam")
@@ -7631,19 +7317,12 @@
self.CheckLoadData("TreasureUp")
return self.ipyTreasureUpCache[index]
- def GetContineSignAwardCount(self):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardLen
- def GetContineSignAwardByIndex(self, index):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardCache[index]
-
- def GetSignAwardCount(self):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardLen
- def GetSignAwardByIndex(self, index):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardCache[index]
+ def GetSignInCount(self):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInLen
+ def GetSignInByIndex(self, index):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInCache[index]
def GetVIPAwardCount(self):
self.CheckLoadData("VIPAward")
@@ -7680,19 +7359,12 @@
self.CheckLoadData("ActSpringSale")
return self.ipyActSpringSaleCache[index]
- def GetTaskListCount(self):
- self.CheckLoadData("TaskList")
- return self.ipyTaskListLen
- def GetTaskListByIndex(self, index):
- self.CheckLoadData("TaskList")
- return self.ipyTaskListCache[index]
-
- def GetDailyQuestCount(self):
- self.CheckLoadData("DailyQuest")
- return self.ipyDailyQuestLen
- def GetDailyQuestByIndex(self, index):
- self.CheckLoadData("DailyQuest")
- return self.ipyDailyQuestCache[index]
+ def GetDailyTaskCount(self):
+ self.CheckLoadData("DailyTask")
+ return self.ipyDailyTaskLen
+ def GetDailyTaskByIndex(self, index):
+ self.CheckLoadData("DailyTask")
+ return self.ipyDailyTaskCache[index]
def GetDailyLivenessRewardCount(self):
self.CheckLoadData("DailyLivenessReward")
@@ -7700,13 +7372,6 @@
def GetDailyLivenessRewardByIndex(self, index):
self.CheckLoadData("DailyLivenessReward")
return self.ipyDailyLivenessRewardCache[index]
-
- def GetActivityPlaceRewardCount(self):
- self.CheckLoadData("ActivityPlaceReward")
- return self.ipyActivityPlaceRewardLen
- def GetActivityPlaceRewardByIndex(self, index):
- self.CheckLoadData("ActivityPlaceReward")
- return self.ipyActivityPlaceRewardCache[index]
def GetBOSSInfoCount(self):
self.CheckLoadData("BOSSInfo")
@@ -7722,40 +7387,12 @@
self.CheckLoadData("BOSSFirstKill")
return self.ipyBOSSFirstKillCache[index]
- def GetFamilyActivityCount(self):
- self.CheckLoadData("FamilyActivity")
- return self.ipyFamilyActivityLen
- def GetFamilyActivityByIndex(self, index):
- self.CheckLoadData("FamilyActivity")
- return self.ipyFamilyActivityCache[index]
-
- def GetFamilyRedPackCount(self):
- self.CheckLoadData("FamilyRedPack")
- return self.ipyFamilyRedPackLen
- def GetFamilyRedPackByIndex(self, index):
- self.CheckLoadData("FamilyRedPack")
- return self.ipyFamilyRedPackCache[index]
-
- def GetActFeastRedPacketSuccCount(self):
- self.CheckLoadData("ActFeastRedPacketSucc")
- return self.ipyActFeastRedPacketSuccLen
- def GetActFeastRedPacketSuccByIndex(self, index):
- self.CheckLoadData("ActFeastRedPacketSucc")
- return self.ipyActFeastRedPacketSuccCache[index]
-
def GetNPCShowCount(self):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowLen
def GetNPCShowByIndex(self, index):
self.CheckLoadData("NPCShow")
return self.ipyNPCShowCache[index]
-
- def GetFbEncourageCount(self):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageLen
- def GetFbEncourageByIndex(self, index):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageCache[index]
def GetMapRefreshNPCCount(self):
self.CheckLoadData("MapRefreshNPC")
@@ -7834,13 +7471,6 @@
self.CheckLoadData("LoginDayAward")
return self.ipyLoginDayAwardCache[index]
- def GetOnlineAwardNewCount(self):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewLen
- def GetOnlineAwardNewByIndex(self, index):
- self.CheckLoadData("OnlineAwardNew")
- return self.ipyOnlineAwardNewCache[index]
-
def GetSpringSaleCount(self):
self.CheckLoadData("SpringSale")
return self.ipySpringSaleLen
@@ -7869,12 +7499,12 @@
self.CheckLoadData("CTGSelectItem")
return self.ipyCTGSelectItemCache[index]
- def GetFirstGoldCount(self):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldLen
- def GetFirstGoldByIndex(self, index):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldCache[index]
+ def GetFirstChargeCount(self):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeLen
+ def GetFirstChargeByIndex(self, index):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeCache[index]
def GetLVAwardCount(self):
self.CheckLoadData("LVAward")
@@ -8134,20 +7764,6 @@
def GetFunctionForecastByIndex(self, index):
self.CheckLoadData("FunctionForecast")
return self.ipyFunctionForecastCache[index]
-
- def GetChatBubbleBoxCount(self):
- self.CheckLoadData("ChatBubbleBox")
- return self.ipyChatBubbleBoxLen
- def GetChatBubbleBoxByIndex(self, index):
- self.CheckLoadData("ChatBubbleBox")
- return self.ipyChatBubbleBoxCache[index]
-
- def GetChatBubbleBoxStarCount(self):
- self.CheckLoadData("ChatBubbleBoxStar")
- return self.ipyChatBubbleBoxStarLen
- def GetChatBubbleBoxStarByIndex(self, index):
- self.CheckLoadData("ChatBubbleBoxStar")
- return self.ipyChatBubbleBoxStarCache[index]
def GetEmojiPackCount(self):
self.CheckLoadData("EmojiPack")
@@ -8576,6 +8192,13 @@
self.CheckLoadData("FamilyEmblem")
return self.ipyFamilyEmblemCache[index]
+ def GetFamilyDonateCount(self):
+ self.CheckLoadData("FamilyDonate")
+ return self.ipyFamilyDonateLen
+ def GetFamilyDonateByIndex(self, index):
+ self.CheckLoadData("FamilyDonate")
+ return self.ipyFamilyDonateCache[index]
+
def GetFamilyZhenbaogeCutCount(self):
self.CheckLoadData("FamilyZhenbaogeCut")
return self.ipyFamilyZhenbaogeCutLen
@@ -8603,13 +8226,6 @@
def GetItemWashMaxByIndex(self, index):
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxCache[index]
-
- def GetFBBuyBuffCount(self):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffLen
- def GetFBBuyBuffByIndex(self, index):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffCache[index]
def GetSkillElementCount(self):
self.CheckLoadData("SkillElement")
@@ -8716,6 +8332,13 @@
self.CheckLoadData("TreeLV")
return self.ipyTreeLVCache[index]
+ def GetLLMJCount(self):
+ self.CheckLoadData("LLMJ")
+ return self.ipyLLMJLen
+ def GetLLMJByIndex(self, index):
+ self.CheckLoadData("LLMJ")
+ return self.ipyLLMJCache[index]
+
def GetGoldRushCampCount(self):
self.CheckLoadData("GoldRushCamp")
return self.ipyGoldRushCampLen
--
Gitblit v1.8.0