From d57475ffe460133d146d377e66ed19ccb77b11a7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 十月 2025 17:22:00 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝支持定制第x次x抽必出)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 5329d24..197ee30 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -40,7 +40,6 @@
 import DataRecordPack
 import NetPackCommon
 import FBCommon
-import PlayerSuccess
 import PlayerPrestigeSys
 import GY_Query_BossFirstKill
 import FormulaControl
@@ -3158,10 +3157,6 @@
         #不是普通NPC    
         elif npcObjType != IPY_GameWorld.gnotNormal:
             return
-        npcID = curNPC.GetNPCID()
-        #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
-        #击杀特定NPC成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
         return
         
     def __GetIsLog(self):

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