From d57475ffe460133d146d377e66ed19ccb77b11a7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 十月 2025 17:22:00 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝支持定制第x次x抽必出)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 8 --------
1 files changed, 0 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index b30eb98..14b6e90 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -18,14 +18,12 @@
#---------------------------------------------------------------------
import GameWorld
-import EventShell
import ChConfig
import PlayerControl
import ItemCommon
import IPY_GameWorld
import ChPyNetSendPack
import NetPackCommon
-import PlayerSuccess
import ShareDefine
import SkillShell
import DataRecordPack
@@ -80,7 +78,6 @@
# 默认激活1级的类型
for i in IpyGameDataPY.GetFuncEvalCfg('GodWeaponActive'):
SetGodWeaponLV(curPlayer, i, 1)
- PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, 1, [i])
Sync_GodWeaponLVInfo(curPlayer)
return True
@@ -296,9 +293,6 @@
SetGodWeaponLV(curPlayer, weaponType, attrLV)
GameWorld.DebugLog("神兵升级结果: attrLV=%s,curExp=%s" % (attrLV, curExp))
RefreshGodWeaponAttr(curPlayer)
- #x神器达到X级成就
- PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
- EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
if beforeAttrLV == 0:
# 解封通知
sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -318,8 +312,6 @@
Sync_GodWeaponLVInfo(curPlayer, weaponType)
- #任务
- EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
return
#神兵升级触发其他功能:技能
--
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