From d57475ffe460133d146d377e66ed19ccb77b11a7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 十月 2025 17:22:00 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(寻宝支持定制第x次x抽必出)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 27 ++++++++++++++++++++++-----
1 files changed, 22 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index f639650..d140f9c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -24,7 +24,10 @@
import IpyGameDataPY
import FormulaControl
import PlayerPrestigeSys
+import PlayerFamily
+import PlayerGubao
import PlayerHero
+import PlayerHJG
import GameWorld
import ChConfig
import ChEquip
@@ -412,6 +415,8 @@
ChEquip.CalcRoleEquipAttr(curPlayer)
PlayerHero.CalcHeroAddAttr(curPlayer)
PlayerPrestigeSys.CalcOfficialRankAttr(curPlayer)
+ PlayerGubao.CalcGubaoAttr(curPlayer)
+ PlayerHJG.CalcHJGAttr(curPlayer)
return
def doRefreshLineupAttr(curPlayer, olPlayer, lineup):
@@ -634,7 +639,9 @@
equipAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_MainEquip)
bookAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroBook)
realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm)
-
+ gubaoAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
+ hjgAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HJG)
+
GameWorld.DebugLog(" 国家武将统计=%s" % countryHeroInfo, playerID)
GameWorld.DebugLog(" 羁绊武将统计=%s" % fetterHeroInfo, playerID)
GameWorld.DebugLog(" 武将自身属性=%s" % heroSelfAttrInfo, playerID)
@@ -649,6 +656,8 @@
GameWorld.DebugLog(" 主公装备属性=%s" % equipAttrDict, playerID)
GameWorld.DebugLog(" 主公图鉴属性=%s" % bookAttrDict, playerID)
GameWorld.DebugLog(" 主公官职属性=%s" % realmAttrDict, playerID)
+ GameWorld.DebugLog(" 主公古宝属性=%s" % gubaoAttrDict, playerID)
+ GameWorld.DebugLog(" 主幻境阁属性=%s" % hjgAttrDict, playerID)
PlayerLV = curPlayer.GetLV()
OfficialLV = curPlayer.GetOfficialRank()
@@ -683,6 +692,12 @@
realmValue = realmAttrDict.get(attrID, 0)
realmPer = realmAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+ gubaoValue = gubaoAttrDict.get(attrID, 0)
+ gubaoPer = gubaoAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+
+ hjgValue = hjgAttrDict.get(attrID, 0)
+ hjgPer = hjgAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+
lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = 0, 0, 0, 0
if attrID in ChConfig.BaseAttrIDList:
lineupInitAddPer, lineupLVAddPer, lineupBreakLVAddPer, lineupStarAddPer = InitAddPer, LVAddPer, BreakLVAddPer, StarAddPer
@@ -709,6 +724,7 @@
# 计算
attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "bookValue":bookValue, "bookPer":bookPer, "realmValue":realmValue, "realmPer":realmPer,
+ "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer,
"lineupInitAddPer":lineupInitAddPer, "lineupLVAddPer":lineupLVAddPer, "lineupBreakLVAddPer":lineupBreakLVAddPer, "lineupStarAddPer":lineupStarAddPer,
"heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer,
"lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
@@ -717,9 +733,9 @@
}
if attrID in ChConfig.BaseAttrIDList:
- attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict)
+ attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=3)
else:
- attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict)
+ attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=3)
#GameWorld.DebugLog(" attrID=%s,attrValue=%s,attrParamDict=%s" % (attrID, attrValue, attrParamDict))
attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
@@ -735,7 +751,7 @@
logAttrDict["%s-%s" % (attrID, attrName)] = attrValue
# 计算战力
- fightPower = FormulaControl.Eval("fightPowerFormula", fightPowerFormula, fightPowerParamDict)
+ fightPower = FormulaControl.Eval("fightPowerFormula", fightPowerFormula, fightPowerParamDict, toInt=True)
GameWorld.DebugLog(" heroID=%s,fightPower=%s,heroSkillIDList=%s" % (heroID, fightPower, lineupHero.heroSkillIDList), playerID)
skillTypeIDDict = {}
@@ -759,7 +775,7 @@
skillID = skillData.GetSkillID()
lineupHero.heroSkillIDList.append(skillID)
paramDict = {"SkillPower":skillData.GetFightPower(), "PlayerLV":PlayerLV, "OfficialLV":OfficialLV}
- sFightPower = FormulaControl.Eval("skillFPFormula", skillFPFormula, paramDict)
+ sFightPower = FormulaControl.Eval("skillFPFormula", skillFPFormula, paramDict, toInt=True)
skillFightPower += sFightPower
GameWorld.DebugLog(" skillFightPower=%s,heroSkillIDList=%s" % (skillFightPower, lineupHero.heroSkillIDList), playerID)
@@ -809,6 +825,7 @@
else:
GameWorld.DebugLog("主阵容没有在战斗中,不需要处理", playerID)
+ PlayerFamily.RefreshFamilyMember(curPlayer) # 更新公会
# 更新排行榜
return
--
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