From d5c268fa56e84359541b82f48fd657846dfd63c1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 17 三月 2026 14:00:14 +0800
Subject: [PATCH] 405 【公会】自动转让会长规则调整
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py | 34 +++++++++++++++++++++++++++++-----
1 files changed, 29 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
index a280305..d1a3b4f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
@@ -22,6 +22,8 @@
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
+import OpenServerActivity
+import GameLogic_Dingjunge
import PlayerGoldRush
import NetPackCommon
import ItemControler
@@ -38,7 +40,8 @@
UnlockWay_FBZhanchui, # 白骨盈野过关 5
UnlockWay_OfficialRank, # 官职达到 6
UnlockWay_TravelCnt, # 游历次数 7
-) = range(1, 1 + 7)
+UnlockWay_FBDingjunge, # 定军阁通关层 8
+) = range(1, 1 + 8)
# 皮肤解锁方式
UnlockWaySkin_Default = 1 # 默认解锁 1
@@ -50,7 +53,8 @@
EffType_ArenaItemEx, # 2. 演武场挑战胜利,概率额外获得1个物品的概率 TypeValue:物品ID Value:概率
EffType_TravelEnergy, # 3.游历体力上限增加 Value:增加上限
EffType_FBZhanchuiItemEx, # 4.白骨盈野扫荡额外物品奖励 TypeValue:物品ID Value:数量
-) = range(1, 1 + 4)
+EffType_HeroItemExPer, # 5.遣散/吞噬武将额外返还 Value:百分比
+) = range(1, 1 + 5)
def OnPlayerLogin(curPlayer):
SyncBeautyInfo(curPlayer)
@@ -181,6 +185,13 @@
GameWorld.DebugLog("激活红颜所需副本未过关! beautyID=%s,mapID=%s,funcLineID=%s" % (beautyID, mapID, funcLineID), playerID)
return
+ elif unlockWay == UnlockWay_FBDingjunge:
+ passLayer = GameLogic_Dingjunge.GetPassLayerMax(curPlayer)
+ needLayer = unlockValue
+ if passLayer < needLayer:
+ GameWorld.DebugLog("激活红颜所需定军阁通关层不足! beautyID=%s,passLayer=%s < %s" % (beautyID, passLayer, needLayer), playerID)
+ return
+
elif unlockWay == UnlockWay_OfficialRank:
realmLV = curPlayer.GetOfficialRank()
needRealmLV = unlockValue
@@ -225,6 +236,19 @@
continue
actCnt += 1
return actCnt
+
+def GetBeautyLVTotal(curPlayer):
+ ## 红颜总等级
+ lvTotal = 0
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetBeautyCount()):
+ ipyData = ipyDataMgr.GetBeautyByIndex(index)
+ beautyID = ipyData.GetBeautyID()
+ if not GetBeautyState(curPlayer, beautyID):
+ continue
+ curLV = GetBeautyLVInfo(curPlayer, beautyID)[0]
+ lvTotal += curLV
+ return lvTotal
#// B2 20 红颜好感度升级 #tagCSBeautyLVUP
#
@@ -315,6 +339,7 @@
# 有升级额外处理
if updLV > curLV:
RefreshBeautyAttr(curPlayer)
+ OpenServerActivity.UpdOSA_BeautyTrainBillboard(curPlayer)
return
@@ -565,14 +590,13 @@
# 保存计算值
GameWorld.DebugLog("红颜属性: %s" % attrDict, playerID)
GameWorld.DebugLog("红颜效果: %s" % effTypeDict, playerID)
- PyGameData.g_beautyEffTypeDict[playerID] = effTypeDict
- PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Beauty, attrDict)
+ PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Beauty, attrDict, effTypeDict)
return
def GetBeautyEffInfo(curPlayer, effType):
## 获取红颜特殊效果信息
# @return: effValue, effTypeValue
- effTypeDict = PyGameData.g_beautyEffTypeDict.get(curPlayer.GetPlayerID(), {})
+ effTypeDict = PlayerOnline.GetOnlinePlayer(curPlayer).GetCalcSpecInfo(ChConfig.Def_CalcAttr_Beauty)
return effTypeDict.get(effType, [0, 0])
def SyncBeautyInfo(curPlayer, beautyIDList=None, skinIDList=None):
--
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