From d624a48d2b11c1c2847764c3224319e702613f4b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 26 九月 2025 10:34:55 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(丁奉反伤,孙鲁育技能;增加释放方式1004 - 反伤盾/荆棘;增加buff状态定义:21-承伤盾,22-反伤盾;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 6 +++++- 1 files changed, 5 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 390ea1a..f4b0eb3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -3157,7 +3157,10 @@ BatObjState_Chaos, # 混乱 17 BatObjState_18, # 权谋 18 BatObjState_FocusFire, # 军令/集火 19 -) = range(20) + BatObjState_20, # 贯龙枪 20 + BatObjState_DamShield, # 承伤盾 21 + BatObjState_DamBackShield, # 荆棘盾 22 +) = range(1 + 22) #玩家状态定义,不能超过31个,如超过,需扩展多个key支持 Def_PlayerStateList = ( @@ -4322,6 +4325,7 @@ PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级) PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限 PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化) +PassiveEff_AddSkillRate = 6014 # 增加技能概率 # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit] -- Gitblit v1.8.0