From d629712afdd7ff097902578febbc93bf1bec490e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 十二月 2025 10:53:38 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(大乔全部技能; 增加效果5025;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |   34 +++++++++++++++++++++++-----------
 1 files changed, 23 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index aaf563b..ae30896 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -348,6 +348,7 @@
         self._ipyData = ipyData
         self._skillID = self._ipyData.GetSkillID()
         self._skillTypeID = self._ipyData.GetSkillTypeID()
+        self._cdTime = self._ipyData.GetCoolDownTime()
         self._effList = [] # [Effect, ...]
         self._effDict = {} # {(effID, triggerWay):Effect, ...} ,确保唯一,同个技能可能配置相同的效果ID
         for num in range(1, 1 + 3):
@@ -393,7 +394,7 @@
             return self._effDict[(effID, triggerWay)]
     def GetConnSkill(self): return self._ipyData.GetConnSkill()
     def GetCoolDownInit(self): return self._ipyData.GetCoolDownInit()
-    def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
+    def GetCoolDownTime(self): return self._cdTime
     def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit()
     def GetCurBuffState(self): return self._ipyData.GetCurBuffState()
     def GetLastTime(self): return self._ipyData.GetLastTime() # 持续时间
@@ -421,7 +422,7 @@
         self._value2 = 0
         self._value3 = 0
         self._isCopy = 0 # 是否复制的buff
-        self._effExDict = {} # 效果ID额外数值 {effID:value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
+        self._effExDict = {} # 效果ID额外数值 {(effID, calcType):value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
         self._haloObjIDList = [] # 光环有效目标ID列表 [objID, ...],ownerID为自己时即为光源,包含光源
         return
     
@@ -465,11 +466,8 @@
     def SetValue3(self, value): self._value3 = value
     def GetIsCopy(self): return self._isCopy
     def SetIsCopy(self, isCopy): self._isCopy = isCopy
-    def GetEffectValueEx(self, effID):
-        if effID in self._effExDict:
-            return self._effExDict[effID]
     def ResetEffectValueEx(self): self._effExDict = {}
-    def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
+    def AddEffectValueEx(self, effID, valueEx, calcType=1): self._effExDict[(effID, calcType)] = self._effExDict.get((effID, calcType), 0) + valueEx
     def GetEffectExDict(self): return self._effExDict
     def GetHaloObjIDList(self): return self._haloObjIDList
     def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
@@ -582,16 +580,25 @@
             if buff.GetOwnerID() == ownerID:
                 return buff
         return
-    def FindBuffByState(self, state):
+    def FindBuffByState(self, state, ownerID=0):
         ## 查找某种buff状态的buff
+        # @param ownerID: 可指定获取归属于某个对象ID的buff
         if state not in self._buffStateDict:
             return
         buffIDList = self._buffStateDict[state]
         if not buffIDList:
             return
-        buffID = buffIDList[0]
-        if buffID in self._buffIDDict:
-            return self._buffIDDict[buffID]
+        if ownerID:
+            for buffID in buffIDList:
+                if buffID not in self._buffIDDict:
+                    continue
+                buff = self._buffIDDict[buffID]
+                if buff.GetOwnerID() == ownerID:
+                    return buff
+        else:
+            buffID = buffIDList[0]
+            if buffID in self._buffIDDict:
+                return self._buffIDDict[buffID]
     def FindBuffListByState(self, state):
         ## 查找某种buff状态的buff列表
         if state not in self._buffStateDict:
@@ -639,6 +646,7 @@
         self._skillData = SklllData(ipyData)
         self._skillID = self._skillData.GetSkillID()
         self._skillTypeID = self._skillData.GetSkillTypeID()
+        self._cdTime = self._skillData.GetCoolDownTime()
         self._remainTime = 0
         self._batType = 0 # 战斗类型,普通、连击、反击、追击等
         self._tagObjList = [] # 本次技能主要目标列表 [BatObj, ...]
@@ -649,6 +657,7 @@
         self._hurtListEx = [] # 额外伤血列表,如平摊、溅射 [HurtObj, ...]
         self._bySkill = None # 由哪个技能触发的
         self._byBuff = None # 由哪个buff触发的
+        self._byTriggerWay = 0 # 由哪个被动方式触发的
         self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
         self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
         
@@ -674,6 +683,7 @@
         self._effIgnoreObjIDList = []
         self._bySkill = None
         self._byBuff = None
+        self._byTriggerWay = 0
         self._afterLogicList = []
         self.ClearHurtObj()
         return
@@ -704,7 +714,7 @@
     def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
     def GetConnSkill(self): return self._skillData.GetConnSkill()
     def GetCoolDownInit(self): return self._skillData.GetCoolDownInit()
-    def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
+    def GetCoolDownTime(self): return self._cdTime
     def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit()
     def GetCurBuffState(self): return self._skillData.GetCurBuffState()
     def GetLastTime(self): return self._skillData.GetLastTime() # 持续时间
@@ -725,6 +735,8 @@
     def SetBySkill(self, bySkill): self._bySkill = bySkill
     def GetByBuff(self): return self._byBuff
     def SetByBuff(self, byBuff): self._byBuff = byBuff
+    def GetByTriggerWay(self): return self._byTriggerWay
+    def SetByTriggerWay(self, byTriggerWay): self._byTriggerWay = byTriggerWay
     def GetTagObjList(self): return self._tagObjList # 技能主要目标列表
     def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList
     def GetTagObjListEx(self): return self._tagObjListEx # 技能额外目标列表

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