From d69d0cd898405aa741ae65ad4458fe81afef9f32 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 十二月 2025 17:26:38 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(庞统所有技能;目标范围增加8-继承主技能友军;目标细分增加9-仅流血目标;增加触发方式48 49 50;增效效果5506;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 15 ++++++++++++++-
1 files changed, 14 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 5dae661..6845f8b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -242,7 +242,20 @@
SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
+
+ #受控时
+ if curBuffState and IsControlledHardState(curBuffState):
+ TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
+
return buff
+
+def IsControlledHardState(state):
+ stateGroup = "1"
+ buffStateGroupDict = IpyGameDataPY.GetFuncEvalCfg("BuffStateGroup", 1, {})
+ if stateGroup not in buffStateGroupDict:
+ return
+ return state in buffStateGroupDict[stateGroup]
+
def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
## 刷新buff效果
@@ -499,7 +512,7 @@
isRefreshAttr = False
objID = batObj.GetID()
buffMgr = batObj.GetBuffManager()
- for index in range(buffMgr.GetBuffCount()):
+ for index in range(buffMgr.GetBuffCount())[::-1]:
buff = buffMgr.GetBuffByIndex(index)
buffID = buff.GetBuffID()
skillID = buff.GetSkillID()
--
Gitblit v1.8.0