From d7340c6378a92c5f694f43acce0182b4198ba556 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 一月 2026 16:17:03 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格随机等级范围上限+1)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   71 ++++++++++++++++++++++++++++++-----
 1 files changed, 61 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0f729e4..b2a6ba0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -182,10 +182,12 @@
 AttrID_GuanchuanDef,                        # 抗贯穿 78
 AttrID_Zhaojia,                             # 招架 79
 AttrID_ZhaojiaDef,                          # 抗招架 80
-) = range(1, 1 + 80)
+AttrID_AbsoluteMissRate,                    # 绝对闪避 81
+AttrID_AbsoluteMissRateDef,                 # 抗绝对闪避 82
+) = range(1, 1 + 82)
 
 # 需要计算的武将战斗属性ID列表
-CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
+CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_AtkSpeed, AttrID_StunRate, AttrID_StunRateDef, 
                         AttrID_SuperHitRate, AttrID_SuperHitRateDef, AttrID_ComboRate, AttrID_ComboRateDef,
                         AttrID_MissRate, AttrID_MissRateDef, AttrID_ParryRate, AttrID_ParryRateDef,
                         AttrID_SuckHPPer, AttrID_SuckHPPerDef, AttrID_FinalDamPer, AttrID_FinalDamPerDef,
@@ -199,6 +201,7 @@
                         AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
                         AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
                         AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
+                        AttrID_AbsoluteMissRate, AttrID_AbsoluteMissRateDef,
                         ]
 
 # 基础三维属性ID列表
@@ -237,7 +240,8 @@
 Def_CalcAttr_Horse, # 坐骑 6
 Def_CalcAttr_Beauty, # 红颜 7
 Def_CalcAttr_Dingjunge, # 定军阁 8
-) = range(9)
+Def_CalcAttr_Mingge, # 命格 9
+) = range(10)
 
 CalcAttrName = {
                 Def_CalcAttr_LV:"主公等级",
@@ -249,6 +253,7 @@
                 Def_CalcAttr_Horse:"坐骑",
                 Def_CalcAttr_Beauty:"红颜",
                 Def_CalcAttr_Dingjunge:"定军阁",
+                Def_CalcAttr_Mingge:"命格",
                 }
 
 ##-----------------------------------------------------------------------------------------------
@@ -561,6 +566,19 @@
 
 Def_ItemType_Hero = 150 # 武将英雄
 
+Def_ItemType_GY_Taiyang = 201       # 太阳 注意修改装备列表配置 Def_MGGuayuType
+Def_ItemType_GY_Shaoyang = 202      # 少阳
+Def_ItemType_GY_Taiyin = 203        # 太阴
+Def_ItemType_GY_Shaoyin = 204       # 少阴
+Def_ItemType_GY_Qian = 205          # 乾(qián):代表天,位于西北方
+Def_ItemType_GY_Kun = 206           # 坤(kūn):代表地,位于西南方。
+Def_ItemType_GY_Zhen = 207          # 震(zhèn):代表雷,位于正东方。
+Def_ItemType_GY_Xun = 208           # 巽(xùn):代表风,位于东南方。
+Def_ItemType_GY_Kan = 209           # 坎(kǎn):代表水,位于正北方。
+Def_ItemType_GY_Li = 210            # 离(lí):代表火,位于正南方。
+Def_ItemType_GY_Gen = 211           # 艮(gèn):代表山,位于东北方。
+Def_ItemType_GY_Dui = 212           # 兑(duì):代表泽,位于正西方。
+
 #虚拟背包最大格子数 功能配置表对应的key
 Def_VPackCnt_Dict = {
                      #ShareDefine.rptRune:'RunePackageNum',
@@ -866,6 +884,7 @@
 AfterLogic_DelBuff = "DelBuff"
 AfterLogic_AddBuff = "AddBuff"
 AfterLogic_SyncBuff = "SyncBuff"
+AfterLogic_TriggerAddBuff = "TriggerAddBuff" # 后置处理添加buff后的被动触发
 
 #伤害飘血类型
 (
@@ -886,7 +905,8 @@
 HurtAtkType_IgnoreShield,      # 无视承伤盾 14
 HurtAtkType_Guanchuan,         # 贯穿 15
 HurtAtkType_Zhaojia,           # 招架 16
-) = range(17)
+HurtAtkType_AbsoluteMiss,      # 绝对闪避 17
+) = range(18)
 
 #伤害类型
 (
@@ -923,6 +943,9 @@
 
 #主线装备类型
 Def_MainEquipType = range(Def_ItemType_retWeapon, Def_ItemType_retAmulet + 1)
+
+#命格卦玉类型
+Def_MGGuayuType = range(Def_ItemType_GY_Taiyang, Def_ItemType_GY_Dui + 1)
 
 #神兽装备类型
 Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
@@ -1193,6 +1216,8 @@
                                     #ShareDefine.rptDogzEquip,
                                     #ShareDefine.rptGarbage,
                                     ShareDefine.rptHero,
+                                    ShareDefine.rptMGGuayu,
+                                    ShareDefine.rptMGTuiyan,
                                     ]
 
 #装备可强化背包列表
@@ -1289,6 +1314,15 @@
     # @param posNum: 在阵容中的站位 1 ~ n
     # @return:  1 ~ 总行数
     return (posNum - 1) / TurnFightCols + 1
+
+# 回合战斗站位定义, 1~20 以内为战斗武将固定位置
+TFPosNum_Mingge = 99 # 命格固定站位
+TFPosNum_Lingshou = 101 # 灵兽起始站位 101~xxx
+
+# 战斗对象类型,根据 PosNum 区分
+BatObjType_BatHero = 1 # 主战斗武将
+BatObjType_Mingge = 2 # 命格
+BatObjType_Lingshou = 3 # 灵兽
 
 # 性别
 BatObjSex_Male = 1 # 男
@@ -1470,7 +1504,7 @@
                      }
 
 # 伤害型技能
-Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
+Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
 
 
 #持续型技能列表
@@ -1863,8 +1897,9 @@
 ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
 #需要阵容战斗属性单独专用的地图 - 一般是有地图专有属性的,仅该功能战斗有效,用的是专项的主线阵容,战力独立计算,不影响通用主线阵容战力
 ExclusiveBatAttrMapIDList = [Def_FBMapID_Dingjunge]
-#地图专用阵容,注:这里只针对非主动进攻时使用的阵容,不一定是防守,如系统PK的双方阵容也可以
-MapLineIDDict = {Def_FBMapID_ArenaBattle:ShareDefine.Lineup_ArenaDef}
+#地图功能专用预设方案,如果没有配置的功能则默认使用主线方案
+MapAtkBatPresetTypeDict = {}
+MapDefBatPresetTypeDict = {Def_FBMapID_ArenaBattle:ShareDefine.BatPreset_ArenaDef}
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = []
@@ -3369,7 +3404,7 @@
 Def_Player_Dict_FamilyTaofaAnger = "FamilyTaofaAnger" # 当前怒气
 Def_Player_Dict_FamilyTaofaBoxTotalGetCnt = "FamilyTaofaBoxTotalGetCnt" # 累计已领取宝箱奖励数
 Def_Player_Dict_FamilyTaofaBoxUnGetCnt = "FamilyTaofaBoxUnGetCnt" # 当前未领取的宝箱奖励数
-Def_Player_Dict_FamilyTaofaBoxLastTime = "FamilyTaofaBoxLastTime" # 上一次统计未领取宝箱时间戳,超过该时间戳的宝箱才可以再增加未领取
+Def_Player_Dict_FamilyTaofaLeaveGetCnt = "FamilyTaofaLeaveGetCnt" # 上一次离开公会时累计领取宝箱数
 Def_Player_Dict_FamilyTaofaBoxContribCnt = "FamilyTaofaBoxContribCnt" # 累计贡献的宝箱奖励数
 Def_Player_Dict_FamilyTaofaBoxHurt = "FamilyTaofaBoxHurt" # 宝箱奖励计算累计伤害,求余亿部分
 Def_Player_Dict_FamilyTaofaBoxHurtEx = "FamilyTaofaBoxHurtEx" # 宝箱奖励计算累计伤害,整除亿部分
@@ -3845,6 +3880,16 @@
 Def_PDict_DJGEffAuto = "DJGEffAuto"  # 是否自动选择效果
 Def_PDict_DJGEffSet = "DJGEffSet_%s"  # 预设优先选择属性ID,参数(优先index)
 
+#命格
+Def_PDict_MGGanwuLV = "MGGanwuLV"  # 感悟等级
+Def_PDict_MGGanwuExp = "MGGanwuExp"  # 当前感悟等级对应的经验
+Def_PDict_MGLingying = "MGLingying"  # 当前灵应值
+
+#预设
+Def_PDict_PresetState = "PresetState_%s"  # 预设解锁状态,按二进制位存储是否已解锁,参数(功能预设类型)
+Def_PDict_PresetBatID = "PresetBatID_%s"  # 战斗功能使用的战斗预设方案ID,参数(战斗功能类型)
+Def_PDict_PresetFuncID = "PresetFuncID_%s_%s"  # 某个战斗预设方案下某个功能预设的方案ID,参数(战斗预设ID, 功能类型)
+
 #-------------------------------------------------------------------------------
 
 #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4006,7 +4051,10 @@
 TriggerWay_BeSuckHP, # 被吸血时 56
 TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
 TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
-) = range(1, 1 + 58)
+TriggerWay_PursueAtk, # 追击直接攻击时 59
+TriggerWay_Frozen, # 冰冻目标时 60
+TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
+) = range(1, 1 + 61)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4079,6 +4127,7 @@
 SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
 SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
 SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
+SkillEff_LearnSkillEx = 7012 # 额外学习技能(用于拆分完全独立的技能,视为已学习)
 
 (
 TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4703,7 +4752,9 @@
 Def_SkillFuncType_TurnNormaSkill,  #1 普攻技能
 Def_SkillFuncType_AngerSkill,  #2 怒气技能
 Def_SkillFuncType_PotentialSkill,  #3 潜能技能
-) = range(4)
+Def_SkillFuncType_4,  #4 觉醒技能
+Def_SkillFuncType_MinggeSkill,  #5 命格技能
+) = range(6)
 
 # MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
 (Def_SkillFuncType_Common, #0为通用技能

--
Gitblit v1.8.0