From d7b133b94edd396d691893769c7c91cca8bab13b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 十二月 2025 17:32:00 +0800
Subject: [PATCH] 92 【主界面】主线任务-服务端(增加任务类型22 - 武将招募X次)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |   27 +++++++++++++++++++++------
 1 files changed, 21 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index f2a0f36..ae30896 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -348,6 +348,7 @@
         self._ipyData = ipyData
         self._skillID = self._ipyData.GetSkillID()
         self._skillTypeID = self._ipyData.GetSkillTypeID()
+        self._cdTime = self._ipyData.GetCoolDownTime()
         self._effList = [] # [Effect, ...]
         self._effDict = {} # {(effID, triggerWay):Effect, ...} ,确保唯一,同个技能可能配置相同的效果ID
         for num in range(1, 1 + 3):
@@ -393,7 +394,7 @@
             return self._effDict[(effID, triggerWay)]
     def GetConnSkill(self): return self._ipyData.GetConnSkill()
     def GetCoolDownInit(self): return self._ipyData.GetCoolDownInit()
-    def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
+    def GetCoolDownTime(self): return self._cdTime
     def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit()
     def GetCurBuffState(self): return self._ipyData.GetCurBuffState()
     def GetLastTime(self): return self._ipyData.GetLastTime() # 持续时间
@@ -579,16 +580,25 @@
             if buff.GetOwnerID() == ownerID:
                 return buff
         return
-    def FindBuffByState(self, state):
+    def FindBuffByState(self, state, ownerID=0):
         ## 查找某种buff状态的buff
+        # @param ownerID: 可指定获取归属于某个对象ID的buff
         if state not in self._buffStateDict:
             return
         buffIDList = self._buffStateDict[state]
         if not buffIDList:
             return
-        buffID = buffIDList[0]
-        if buffID in self._buffIDDict:
-            return self._buffIDDict[buffID]
+        if ownerID:
+            for buffID in buffIDList:
+                if buffID not in self._buffIDDict:
+                    continue
+                buff = self._buffIDDict[buffID]
+                if buff.GetOwnerID() == ownerID:
+                    return buff
+        else:
+            buffID = buffIDList[0]
+            if buffID in self._buffIDDict:
+                return self._buffIDDict[buffID]
     def FindBuffListByState(self, state):
         ## 查找某种buff状态的buff列表
         if state not in self._buffStateDict:
@@ -636,6 +646,7 @@
         self._skillData = SklllData(ipyData)
         self._skillID = self._skillData.GetSkillID()
         self._skillTypeID = self._skillData.GetSkillTypeID()
+        self._cdTime = self._skillData.GetCoolDownTime()
         self._remainTime = 0
         self._batType = 0 # 战斗类型,普通、连击、反击、追击等
         self._tagObjList = [] # 本次技能主要目标列表 [BatObj, ...]
@@ -646,6 +657,7 @@
         self._hurtListEx = [] # 额外伤血列表,如平摊、溅射 [HurtObj, ...]
         self._bySkill = None # 由哪个技能触发的
         self._byBuff = None # 由哪个buff触发的
+        self._byTriggerWay = 0 # 由哪个被动方式触发的
         self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
         self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
         
@@ -671,6 +683,7 @@
         self._effIgnoreObjIDList = []
         self._bySkill = None
         self._byBuff = None
+        self._byTriggerWay = 0
         self._afterLogicList = []
         self.ClearHurtObj()
         return
@@ -701,7 +714,7 @@
     def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
     def GetConnSkill(self): return self._skillData.GetConnSkill()
     def GetCoolDownInit(self): return self._skillData.GetCoolDownInit()
-    def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
+    def GetCoolDownTime(self): return self._cdTime
     def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit()
     def GetCurBuffState(self): return self._skillData.GetCurBuffState()
     def GetLastTime(self): return self._skillData.GetLastTime() # 持续时间
@@ -722,6 +735,8 @@
     def SetBySkill(self, bySkill): self._bySkill = bySkill
     def GetByBuff(self): return self._byBuff
     def SetByBuff(self, byBuff): self._byBuff = byBuff
+    def GetByTriggerWay(self): return self._byTriggerWay
+    def SetByTriggerWay(self, byTriggerWay): self._byTriggerWay = byTriggerWay
     def GetTagObjList(self): return self._tagObjList # 技能主要目标列表
     def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList
     def GetTagObjListEx(self): return self._tagObjListEx # 技能额外目标列表

--
Gitblit v1.8.0