From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 九月 2025 10:12:23 +0800
Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |   77 ++++++++++++++++++++------------------
 1 files changed, 40 insertions(+), 37 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index dbd61de..7abef51 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -339,6 +339,8 @@
         return False
         
     DoLogic_AttackResult(attacker, defender, useSkill, tick)
+    
+    #TurnAttack.OnTurnfightAttackResult(attacker, defender, useSkill)
     return True
 
 #---------------------------------------------------------------------
@@ -664,7 +666,7 @@
     
     OnHurtTypeTriggerPassiveSkill(attacker, defender, curSkill, tick)
     DoLogic_AttackResult(attacker, defender, curSkill, tick)
-    
+    #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
     return True
 
 
@@ -875,8 +877,9 @@
             continue
 
         DoLogic_AttackResult(attacker, defObj, curSkill, tick)
-
-
+        
+    #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
+    return
 
 ## 执行群攻攻击
 #  @param attacker 攻击者实例
@@ -981,22 +984,20 @@
         if not curTag:
             continue
         
-        #非自定义场景才需要判断
-        if not attacker.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-            if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
-                if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
-                    #npc主人是玩家不能攻击
-                    continue
-            
-            if GameWorld.GetDist(curTag.GetPosX(), curTag.GetPosY(), attacker.GetPosX(), attacker.GetPosY()) > attacker.GetSight():
-                # 最远距离防范
-                GameWorld.DebugLog("#--- 最远距离防范[%s-%s]"%(attacker.GetID(), curTag.GetID()))
+        if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
+            if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
+                #npc主人是玩家不能攻击
                 continue
-            
-            if CheckFunc != None:
-                #检查是否受影响
-                if not CheckFunc(attacker, curTag, curSkill, tick):
-                    continue
+        
+        if GameWorld.GetDist(curTag.GetPosX(), curTag.GetPosY(), attacker.GetPosX(), attacker.GetPosY()) > attacker.GetSight():
+            # 最远距离防范
+            GameWorld.DebugLog("#--- 最远距离防范[%s-%s]"%(attacker.GetID(), curTag.GetID()))
+            continue
+        
+        if CheckFunc != None:
+            #检查是否受影响
+            if not CheckFunc(attacker, curTag, curSkill, tick):
+                continue
         
         resultList.append(curTag)
             
@@ -1672,7 +1673,8 @@
     if not curSkill or (curSkill.GetSkillType() == ChConfig.Def_SkillType_Atk and\
                          curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill,
                                                     ChConfig.Def_SkillFuncType_PetSkill,
-                                                    ChConfig.Def_SkillFuncType_NormalAttack]):
+                                                    ChConfig.Def_SkillFuncType_NormalAttack,
+                                                    ChConfig.Def_SkillFuncType_TurnNormaSkill]):
         # 攻击减层级 优先处理,因为同个技能触发buff后,会再处理层级,导致立即减层级
         PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
     
@@ -1819,19 +1821,19 @@
     #===========================================================================
     
     #----------扣XP点
-    if SkillCommon.isXPSkill(curSkill):
-        GameObj.SetXP(curObj, 0)
-
+    #if SkillCommon.isAngerSkill(curSkill):
+    #    GameObj.SetXP(curObj, 0)
+        
     #----------扣HP点
-    lostHPValue = curSkill.GetHP()
-    curPlayerHP = GameObj.GetHP(curObj)
-    
-    if curPlayerHP < lostHPValue:
-        GameWorld.ErrLog('释放技能 = %s异常, HP点 = %s不足 = %s' % (
-                            curSkill.GetSkillTypeID(), curPlayerHP, lostHPValue))
-    
-    if lostHPValue > 0:
-        GameObj.SetHP(curObj, GameObj.GetHP(curObj) - lostHPValue)
+    #lostHPValue = curSkill.GetHP()
+    #curPlayerHP = GameObj.GetHP(curObj)
+    #
+    #if curPlayerHP < lostHPValue:
+    #    GameWorld.ErrLog('释放技能 = %s异常, HP点 = %s不足 = %s' % (
+    #                        curSkill.GetSkillTypeID(), curPlayerHP, lostHPValue))
+    #
+    #if lostHPValue > 0:
+    #    GameObj.SetHP(curObj, GameObj.GetHP(curObj) - lostHPValue)
         
     return
 
@@ -1878,6 +1880,8 @@
     #通知客户端攻击结果
     __Sync_AttackResult(curNPC, target, curSkill)
     
+    #TurnAttack.OnTurnfightAttackSuccess(curNPC, target, curSkill)
+    
     #技能使用成功
     if curSkill:
         skillTypeID = curSkill.GetSkillTypeID()
@@ -1921,9 +1925,7 @@
         if curPlayer != None and GameObj.GetHP(curPlayer) > 0:
             if curSkill == None or curSkill.GetSkillType() not in ChConfig.Def_NoBattleState_List: 
                 AttackCommon.SetPlayerBattleState(curPlayer, tick)
-    
-    FBLogic.DoOverNPCAttackSuccess(curNPC, target, tick)
-    
+                
     # 灵为玩家的替身需要走此逻辑
     UseSkillOver(curNPC, target, curSkill, tick)
     return True
@@ -2666,7 +2668,8 @@
             continue
 
         DoLogic_AttackResult(attacker, defObj, curSkill, tick)
-
+        
+    #TurnAttack.OnTurnfightAttackResult(attacker, None, curSkill)
     return True
     
     
@@ -2776,7 +2779,7 @@
     sendPack.ValueEx = curHurt.GetHurtHPEx()
     sendPack.RemainHP = curHurt.GetCurHP()
     sendPack.RemainHPEx = curHurt.GetCurHPEx()
-    turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(attacker.GetID())
+    turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(attacker.GetTFGUID())
     if turnFight:
         turnFight.addBatPack(sendPack)
         return
@@ -2792,7 +2795,7 @@
     # m_LastBattleTick = GetGameWorldManager()->GetTick();
     #===========================================================================
     
-    turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(attacker.GetID())
+    turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(attacker.GetTFGUID())
     if turnFight:
         sendPack = ChNetSendPack.tagUseSkillAttack()
         sendPack.ObjID = attacker.GetID()

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