From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 九月 2025 10:12:23 +0800
Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 23 +++++++++++++++++++----
1 files changed, 19 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 06c2a8d..8491e7f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -36,6 +36,7 @@
import TurnPassive
import TurnSkill
import TurnBuff
+import FBCommon
import CommFunc
import ObjPool
import FBLogic
@@ -862,6 +863,15 @@
GameWorld.DebugLog("回合制战斗请求: mapID=%s,funcLineID=%s,tagType=%s,tagID=%s,valueList=%s"
% (mapID, funcLineID, tagType, tagID, valueList), curPlayer.GetPlayerID())
+ fbIpyData = FBCommon.GetFBIpyData(mapID)
+ fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, funcLineID, False)
+ if fbIpyData:
+ if not fbLineIpyData:
+ GameWorld.DebugLog("不存在该副本功能线路! mapID=%s,funcLineID=%s" % (mapID, funcLineID))
+ return
+ if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, funcLineID, fbIpyData, fbLineIpyData) != ShareDefine.EntFBAskRet_OK:
+ return
+
reqRet = FBLogic.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
if not reqRet:
return
@@ -877,10 +887,15 @@
# NPC
else:
- ret = FBLogic.GetFBNPCLineupInfo(curPlayer, mapID, funcLineID)
- if not ret:
- return
- npcLineupIDList, strongerLV, difficulty = ret
+ npcLineupIDList, strongerLV, difficulty = [], 0, 0
+ if fbLineIpyData:
+ npcLineupIDList = fbLineIpyData.GetLineupIDList()
+
+ if not npcLineupIDList:
+ ret = FBLogic.GetFBNPCLineupInfo(curPlayer, mapID, funcLineID)
+ if not ret:
+ return
+ npcLineupIDList, strongerLV, difficulty = ret
OnTurnFightVSNPC(curPlayer, mapID, funcLineID, atkLineupID, npcLineupIDList, strongerLV, difficulty)
return
--
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