From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 10:12:23 +0800 Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 201 ++++++++----------------------------------------- 1 files changed, 35 insertions(+), 166 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 9381d4a..7480422 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -1912,152 +1912,41 @@ Def_FBMapID_MainBoss = 2 # 主线Boss Def_FBMapID_ArenaBattle = 3 # 演武场 -#创角新手村地图ID列表 -Def_CreatRoleMapIDList = [10000] -#PK周赛 -Def_FBMapID_WeedPK = 12040 -#战盟副本-异界入侵、守卫人皇 -Def_FBMapID_FamilyInvade = 31170 +Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境 +Def_FBMapID_Tianzi = 30020 # 天子考验 -# 战盟boss副本 -Def_FBMapID_FamilyBossMap = 31210 -# 仙盟联赛 -Def_FBMapID_FamilyWar = 31220 - -# 百战之地 -Def_FBMapID_BZZD = 31080 - -#试炼之塔(符印塔) -Def_FBMapID_TrialTower = 31130 - -#除魔卫道 -Def_FBMapID_ClearDevil = 31040 -#新手副本 -#Def_FBMapID_ClearDevil2 = 31090 -#法宝副本 -Def_FBMapID_MagicWeapon = 41110 - -#BOSS之家 -Def_FBMapID_BossHome = 31270 #31020地图ID修改,不使用副本类型 - -#古神禁地 -Def_FBMapID_GodArea = 31150 - -#冰晶矿脉 -Def_FBMapID_IceLode = 31140 - -#渡劫副本 -Def_FBMapID_DuJie = 31110 - -#麒麟之府 -Def_FBMapID_KirinHome = 311900 - -#个人BOSS -Def_FBMapID_PersonalBoss = 31240 - -#仙盟宴会 -Def_FBMapID_FamilyParty = 31230 - -#宗门试炼 -Def_FBMapID_MunekadoTrial = 60010 - -#混乱妖域 -Def_FBMapID_ChaosDemon = 31180 - -#讨伐妖魔 -Def_FBMapID_KillDevil = 31280 - -#娲皇遗迹 -Def_FBMapID_QueenRelics = 51010 - -#上古战场 -Def_FBMapID_ElderBattlefield = 31160 - -#守护副本 -Def_FBMapID_Guard = 31250 - -#封魔坛 -Def_FBMapID_SealDemon = 52010 -#单人封魔坛 -Def_FBMapID_SealDemonEx = 52020 -#诛仙BOSS/雷罚BOSS -Def_FBMapID_ZhuXianBoss = 31380 -#天星塔/丹塔 -Def_FBMapID_SkyTower = 31370 -#境界塔 -Def_FBMapID_RealmTower = 31310 -#仙魔之争 -Def_FBMapID_XMZZ = 31010 -#神兽副本 -Def_FBMapID_Dogz = 21110 -#聚魂副本 -Def_FBMapID_GatherSoul = 31340 -#跨服竞技场 -Def_FBMapID_CrossRealmPK = 32010 -#跨服排位 -Def_FBMapID_CrossChampionship = 32070 -#跨服蓬莱仙境 -Def_FBMapID_CrossPenglai = 32020 -#跨服魔化之地 -Def_FBMapID_CrossDemonLand = 32080 -#跨服妖王 -Def_FBMapID_CrossDemonKing = 32030 -#本服妖王 -Def_FBMapID_DemonKing = 22030 -#多仙盟Boss -Def_FBMapID_AllFamilyBoss = 31260 -#骑宠Boss -Def_FBMapID_HorsePetBoss = 31200 -#缥缈宝藏 -Def_FBMapID_FairyTreasure = 31190 -#跨服灵草园 -Def_FBMapID_CrossGrasslandLing = 32040 -#跨服仙草园 -Def_FBMapID_CrossGrasslandXian = 32050 -#跨服战场 -Def_FBMapID_CrossBattlefield = 32060 -#跨服仙盟夺旗战/逐鹿万界 -Def_FBMapID_CrossFamilyFlagwar = 32090 -#情缘副本 -Def_FBMapID_Love = 31300 -#镜像切磋 -Def_FBMapID_MirrorBattle = 100 - -#镜像PK的地图ID列表 -MirrorBattleMapIDList = [] +#线路未过关时免费的地图 +UnPassFreeMapIDList = [Def_FBMapID_ArenaBattle] +#按星级记录过关的地图 +PassByStarMapIDList = [] #注册上传跨服服务器数据后直接进入跨服服务器的地图 -RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, - Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, - Def_FBMapID_CrossChampionship, Def_FBMapID_CrossFamilyFlagwar, - ] +RegisterEnter_CrossServerMapIDList = [] #跨服地图 -Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK] +Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [] #跨服分区类型配置, 没配置的默认 CrossZoneComm Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区 - Def_FBMapID_CrossPenglai:"CrossZoneComm", - Def_FBMapID_CrossDemonLand:"CrossZoneComm", - Def_FBMapID_CrossRealmPK:"CrossZonePK", - Def_FBMapID_CrossDemonKing:"CrossZonePK", - Def_FBMapID_CrossGrasslandLing:"CrossZonePK", - Def_FBMapID_CrossGrasslandXian:"CrossZonePK", - Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield", - Def_FBMapID_CrossChampionship:"CrossZonePK", - Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm", +# Def_FBMapID_CrossPenglai:"CrossZoneComm", +# Def_FBMapID_CrossDemonLand:"CrossZoneComm", +# Def_FBMapID_CrossDemonKing:"CrossZonePK", +# Def_FBMapID_CrossGrasslandLing:"CrossZonePK", +# Def_FBMapID_CrossGrasslandXian:"CrossZonePK", +# Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield", +# Def_FBMapID_CrossChampionship:"CrossZonePK", +# Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm", } #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法 -Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", - Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap", - Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap", +Def_CrossZoneMapTableName = { + #Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", + #Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap", + #Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap", } #需要动态分配线路的跨服地图 -Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship] +Def_CrossDynamicLineMap = [] #副本关闭时未拾取的物品邮件发放给玩家 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府 -Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, - Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, - Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil] +Def_SendUnPickItemMailMapIDList = [] #金钱不掉物品直接给玩家的地图 Def_GiveMoneyMapIDList = [] @@ -2065,29 +1954,15 @@ # 副本中玩家下线就被踢出 Def_DisconnectExit_FBID = [] #会有阵营的地图 -Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossBattlefield] + MirrorBattleMapIDList +Def_MapID_NeedCamp = [] # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图 -Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield] - -# 进入副本需要发送到GameServer的地图 -Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing, - Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + \ - Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship] + MirrorBattleMapIDList - -# 刷新标识点在无玩家的情况下也需要刷新的地图 -Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] - -# 可重复进的副本 -Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon] +Def_MapID_LineIDToPropertyID = [] # 无玩家时不自动关闭的自伸缩副本 -Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_GatherSoul] +Def_NoPlayerNotCloseAutoSizeMap = [] # 无玩家时自动关闭的非自伸缩副本 -Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss] - -# 不可切换PK模式的地图 -Def_CanNotChangeAtkModelMap = [] +Def_NoPlayerCloseNotAutoSizeMap = [] # 从副本退出时,可以返回进入前的副本ID Def_CanBackFBMap = [] @@ -2115,6 +1990,8 @@ 'MainLevel':[Def_FBMapID_Main], # 主线关卡 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss 'Arena':[Def_FBMapID_ArenaBattle], + 'Zhanchui':[Def_FBMapID_Zhanchui], + 'Tianzi':[Def_FBMapID_Tianzi], } #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull @@ -3402,16 +3279,12 @@ Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除 Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型 -Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级 +Def_Player_Dict_FBStar = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级 Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID -Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID -Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID -Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID -Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID -Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID -Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID -Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中 -Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级 +Def_Player_Dict_FbEnterCnt = "FbEnterCnt_%s" # 今日进入副本次数(获得奖励次数), 参数为副本ID +Def_Player_Dict_FBBuyCnt = "FBBuyCnt_%s" # 今日购买副本进入次数, 参数为副本ID +Def_Player_Dict_FBItemCnt = "FBItemCnt_%s" # 今日使用物品增加的副本次数, 参数为副本ID +Def_Player_Dict_FBADCnt = "FBADCnt_%s" # 今日已通过广告获得的次数, 参数为副本ID Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号 Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号 Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID @@ -3483,6 +3356,7 @@ Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录 Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录 Def_PDict_RechargeDayAward = "RechargeDayAward" # 累充每日奖励 +Def_PDict_ADCnt = "ADCnt_%s" # 今日已领取广告奖励次数,参数(广告ID) Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存 Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服 Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可 @@ -4147,12 +4021,7 @@ FuncNoLinearAttrDict = {} # 指定地图生效的非线性属性配置 -MapAttrInfoDict_Noline = { - Def_FBMapID_FamilyWar:{ - TYPE_Calc_FamilyWarAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], - TYPE_Calc_FamilyWarHPPer:[TYPE_Calc_AttrMaxHP], - } - } +MapAttrInfoDict_Noline = {} #属性线性索引 CalcAttrIndexList = ( -- Gitblit v1.8.0