From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 10:12:23 +0800 Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 98 ------------------------------------------------- 1 files changed, 0 insertions(+), 98 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py index f9cc3d6..820a969 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py @@ -379,27 +379,6 @@ return drDict -## 玩家充值后的点券信息及vip等级 -# @param curPlayer: 玩家实例 -# @param changeCoin: 兑换的点券数 -# @param totaChangelCoin: 总兑换点券数 -# @param prizeCoin: 赠送点券数 -# @param totalPrizeCoin: 总赠送点券数 -# @param playerVIPLV: vip等级 -# @param crazyCoin: 额为赠送数 -# @return: None -def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin, - totalPrizeCoin, playerVIPLV, crazyCoin, orderID): - - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin, - 'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV, - "CrazyCoin":crazyCoin, 'QueryOrderID':orderID} - - #发送封包 - SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer) - return - ## 玩家升级 # @param curPlayer: 玩家实例 # @param playerLV: 玩家等级 @@ -985,37 +964,6 @@ SendEventPack("PlayerFamily_%s"%eventName, dataDict, curPlayer) return - -## 获得威望值 -# @param curPlayer 玩家实例 -# @param addPrestige 添加值 -# @param addType 原因 -# @return -def DR_GetPrestigeValue(curPlayer, addPrestige, addType): - return - dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), - "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType} - - SendEventPack("GetPrestigeValue", dataDict, curPlayer) - return - - -## 失去威望值 -# @param curPlayer 玩家实例 -# @param addPrestige 添加值 -# @param addType 原因 -# @return -def DR_LostPrestigeValue(curPlayer, addPrestige, addType): - return - dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), - "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType} - - SendEventPack("LostPrestigeValue", dataDict, curPlayer) - return - - ## 记录错误信息 # @param info: 错误信息 # @param playerID: 玩家ID @@ -1124,22 +1072,6 @@ #发送封包 SendEventPack("PlayerDead", dataDict, curPlayer) - return - - -## 给存奖励表物品 -# @param curPlayer: 玩家 -# @param rewardType: 奖励类型 -# @param itemID: 物品ID -# @param itemCnt: 物品个数 -# @return -def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt): - dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt, - 'rewardType':rewardType} - - #发送封包 - SendEventPack("PlayerGetReward", dataDict, curPlayer) return ## 申请加入贵宾俱乐部 @@ -1360,19 +1292,6 @@ SendEventPack("PlayerSubmit_%s" % eventName, dataDict, curPlayer) return -## 资源找回记录 -# @param curPlayer -# @return: None -def DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict): - - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'recoverWay':recoverWay, 'recoverCntDict':recoverCntDict, - 'totalExp':totalExp, 'totalMoney':totalMoney, 'totalSP':totalSP, 'totalItemDict':totalItemDict} - - #发送封包 - SendEventPack("PlayerRecover", dataDict, curPlayer) - return - def DR_GlobalDropCD(curPlayer, npcID, itemID): # 全局掉落CD掉落记录 dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), @@ -1388,23 +1307,6 @@ 'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate} #发送封包 SendEventPack("GlobalDropRate", dataDict, curPlayer) - return - -def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp): - # 法宝激活经验获得记录 - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID, - 'newExp':newExp, 'needExp':needExp} - #发送封包 - SendEventPack("MagicWeaponExp", dataDict, curPlayer) - return - -def DR_MagicWeaponActive(curPlayer, mwID, mwLV): - # 法宝等级升级记录 - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV} - #发送封包 - SendEventPack("MagicWeaponActive", dataDict, curPlayer) return ## 玩家上线成就检查 -- Gitblit v1.8.0