From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 九月 2025 10:12:23 +0800
Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py |  155 ++++++++-------------------------------------------
 1 files changed, 25 insertions(+), 130 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 55c26ef..3d49a93 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -42,7 +42,6 @@
 import ReadChConfig
 import OperControlManager
 import ShareDefine
-import PlayerAttrFruit
 import DataRecordPack
 import ChPyNetSendPack
 import NetPackCommon
@@ -148,7 +147,7 @@
 #  @param tick 当前时间
 #  @return None or True
 #  @remarks 函数详细说明.
-def __DoPickup(curPlayer, mapItemID, tick, isGuard):
+def __DoPickup(curPlayer, mapItemID, tick):
     
     playerID = curPlayer.GetPlayerID()
     mapItemManager = GameWorld.GetMapItemManager()
@@ -166,7 +165,7 @@
     posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
     pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
     # 守护拾取不验证拾取范围
-    if not isGuard and pickDist > curPlayer.GetPickupDist():
+    if pickDist > curPlayer.GetPickupDist():
         #距离过远, 不能捡起
         PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
         GameWorld.Log("当前距离过远, mapItemID=%s,dropItemNPCID=%s,玩家(%d,%d)-物品(%d,%d),pickDist=%s > playerPickupDist=%s" 
@@ -190,8 +189,6 @@
     mapItemCount = singItem.GetCount()
     singItemGUID = singItem.GetGUID()
     curEffID = singItem.GetEffectByIndex(0).GetEffectID()
-    playerTeam = curPlayer.GetTeam()
-    #isTeamNotify = (ownerType == ChConfig.Def_NPCHurtTypeTeam and playerTeam != None)
     isTeamNotify = False
     # 拾取金钱
     if mapItemType == ChConfig.Def_ItemType_Money:
@@ -199,10 +196,6 @@
                                        ChConfig.Def_GiveMoney_Pickup, {}, not isTeamNotify):
             return
         
-        # 提示获得金钱数量
-        if isTeamNotify:
-            PlayerControl.TeamNotify(playerTeam.GetTeamID(), "GeRen_lhs_295695", [curPlayer.GetName(),
-                                                                                   mapItemCount])
         # 副本拾取金钱
         FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
         singItem.Clear()
@@ -264,8 +257,8 @@
             mapID = GameWorld.GetGameWorld().GetMapID()
             lineID = 0 if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull else PlayerControl.GetFBFuncLineID(curPlayer)
             #合并地图的,使用前端lineID,即 FBID
-            if mapID in [ChConfig.Def_FBMapID_BossHome]:
-                lineID = curPlayer.GetClientLineID()
+            #if mapID in [ChConfig.Def_FBMapID_BossHome]:
+            #    lineID = curPlayer.GetClientLineID()
             NPCCommon.SendGameServerGoodItemRecord(curPlayer, mapID, lineID, dropItemNPCID, curItemID, equipInfo)
             
         # 不需要队伍提示
@@ -306,20 +299,6 @@
     return
 
 #---------------------------------------------------------------------
-#// A3 12 守护拾取物品 #tagCMGuardPickupItem
-#
-#struct    tagCMGuardPickupItem
-#{
-#    tagHead        Head;
-#    WORD        ItemCount;
-#    WORD        MapItemID[ItemCount];    //size = ItemCount
-#};
-def OnGuardPickupItem(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    mapItemIDList = clientData.MapItemID
-    __DoPickupItem(curPlayer, mapItemIDList, tick, True)
-    return
-
 ## 玩家拾取物品(封包参数)
 #  @param index 当前玩家索引
 #  @param tick 当前时间
@@ -330,103 +309,23 @@
     #玩家捡起物品
     pickPack = IPY_GameWorld.IPY_PickUpItem()
     mapItemID = pickPack.GetMapItemID()
-    __DoPickupItem(curPlayer, [mapItemID], tick, False)
+    __DoPickupItem(curPlayer, [mapItemID], tick)
     return
 
-def __DoPickupItem(curPlayer, mapItemIDList, tick, isGuard):
-    # @param isGuard: 是否守护拾取
-    
-    if isGuard and GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
-        mapID = curPlayer.GetMapID()
-        fbIpyData = FBCommon.GetFBIpyData(mapID)
-        if fbIpyData and not fbIpyData.GetGuardPick():
-            GameWorld.Log("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
-            return
-        
-#    #单人副本一键拾取
-#    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtSingle:
-#        SingleFBTPickUP(curPlayer, mapItemID, tick)
-#        return
-    
+def __DoPickupItem(curPlayer, mapItemIDList, tick):
     if not mapItemIDList:
         GameWorld.ErrLog("没有指定要拾取的地图物品ID!", curPlayer.GetPlayerID())
         return
     
     succMapItemIDList = [] # 成功拾取的地图物品
     for mapItemID in mapItemIDList:
-        if __DoPickup(curPlayer, mapItemID, tick, isGuard):
+        if __DoPickup(curPlayer, mapItemID, tick):
             succMapItemIDList.append(mapItemID)
             
     if succMapItemIDList:
         GameWorld.Log("成功拾取地图物品, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
-        
-    # 守护拾取的,附加同步守护拾取结果
-    if isGuard and succMapItemIDList:
-        guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
-        guradPickupSucc.MapItemID = succMapItemIDList
-        guradPickupSucc.ItemCount = len(guradPickupSucc.MapItemID)
-        NetPackCommon.SendFakePack(curPlayer, guradPickupSucc)
-        
-# 玩家拾取结果目前客户端暂时无用,不通知
-#    if not __DoPickup(curPlayer, mapItemID, tick):
-#        curPlayer.Notify_PickupItemResult(mapItemID, 0)
-#    else:
-#        curPlayer.Notify_PickupItemResult(mapItemID, 1)
     return
 
-
-###单人副本一键拾取
-## @param curPlayer mapItemID
-## @return None
-#def SingleFBTPickUP(curPlayer, mapItemID, tick):
-#    mapItemManager = GameWorld.GetMapItemManager()
-#    curMapItem = mapItemManager.GetItemByID(mapItemID)
-#    if curMapItem == None or curMapItem.IsEmpty():
-#        return
-#
-#    posX = curPlayer.GetPosX()
-#    posY = curPlayer.GetPosY()
-#    itemPosX = curMapItem.GetPosX()
-#    itemPosY = curMapItem.GetPosY()
-#    
-#    pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
-#
-#    if pickDist > curPlayer.GetPickupDist():
-#        #距离过远, 不能捡起
-#        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
-#        return
-#    
-#    mapItemIDList = [curMapItem.GetID()]
-#    #拾取当前格子周围的物品
-#    mapItemManager = GameWorld.GetMapItemManager()
-#    for index in range(mapItemManager.GetMapItemCount()):
-#        mapItem = mapItemManager.GetMapItemByIndex(index)
-#        if not mapItem or mapItem.IsEmpty():
-#            continue
-#        
-#        mapItemObjID = mapItem.GetID()
-#        if mapItemObjID in mapItemIDList:
-#            continue
-#        
-#        curItem = mapItem.GetItem()
-#        # 只一键拾取金钱
-#        if curItem.GetType() != ChConfig.Def_ItemType_Money:
-#            continue
-#            
-#        pickDist = GameWorld.GetDist(posX, posY, mapItem.GetPosX(), mapItem.GetPosY())
-#        
-#        if pickDist > curPlayer.GetPickupDist():
-#            continue
-#        
-#        mapItemIDList.append(mapItemObjID)
-#        
-#    for mapItemID in mapItemIDList:
-#        if not __DoPickup(curPlayer, mapItemID, tick):
-#            curPlayer.Notify_PickupItemResult(mapItemID, 0)
-#        else:
-#            curPlayer.Notify_PickupItemResult(mapItemID, 1)
-#        
-#    return
 #---------------------------------------------------------------------
 ## 玩家使用物品 ->自身效果(封包参数)
 #  @param index 当前玩家索引
@@ -462,12 +361,12 @@
 def __DoLogic_PlayerUseItemSelf(curPlayer, useItemIndex, tick, useCnt=1, exData=0):
     
     #使用物品行为状态, 判断客户端限制
-    if not OperControlManager.IsObjCanDoAction(
-                                        curPlayer, 
-                                        ChConfig.Def_Obj_ActState_ClientAct, 
-                                        IPY_GameWorld.oalUseItem
-                                        ):
-        return False
+    #if not OperControlManager.IsObjCanDoAction(
+    #                                    curPlayer, 
+    #                                    ChConfig.Def_Obj_ActState_ClientAct, 
+    #                                    IPY_GameWorld.oalUseItem
+    #                                    ):
+    #    return False
 
     #------------------封包参数 获得 玩家物品
     backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
@@ -674,10 +573,6 @@
 #  @return None or True
 #  @remarks 函数详细说明.
 def __DealWith_SpecialItem(curPlayer, curItem, tick, useCnt, exData):
-    #果实物品
-    useFruitResult = PlayerAttrFruit.DoPlayerEatFruitItem(curPlayer, curItem, useCnt)
-    if useFruitResult != -1:
-        return useFruitResult
     
     #------------------------获得物品相关属性
     itemTypeID = curItem.GetItemTypeID()  #物品类型id
@@ -715,7 +610,6 @@
                             ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
                             ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                             ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
-                            ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
                             ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
                             ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
                             ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
@@ -726,6 +620,7 @@
                             ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
                             ChConfig.Def_Effect_TouchMission:"Item_TouchMission",  # 触发任务接口
                             ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
+                            #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
                             #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # 弹劾符
                             #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
                             #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验
@@ -887,25 +782,25 @@
 #  @return 布尔值
 #  @remarks 检查使用物品的玩家属性.
 def CheckUseItemSelf_Player(curPlayer):
-    if GameObj.GetHP(curPlayer) <= 0 :
-        return False
+    #if GameObj.GetHP(curPlayer) <= 0 :
+    #    return False
     
 #    #眩晕时, 不可使用物品
 #    if curPlayer.GetAbnormalState() == IPY_GameWorld.sctFaint:
 #        return False
     
     #使用物品行为状态, 判断服务端限制
-    if not OperControlManager.IsObjCanDoAction(
-                                        curPlayer, 
-                                        ChConfig.Def_Obj_ActState_ServerAct, 
-                                        IPY_GameWorld.oalUseItem
-                                        ):
-        return False
+    #if not OperControlManager.IsObjCanDoAction(
+    #                                    curPlayer, 
+    #                                    ChConfig.Def_Obj_ActState_ServerAct, 
+    #                                    IPY_GameWorld.oalUseItem
+    #                                    ):
+    #    return False
     
     #交易状态, 不可使用物品
-    if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
-        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
-        return False
+    #if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
+    #    PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
+    #    return False
     
 #    #GM禁止使用
 #    if GameWorld.IsGM(curPlayer):

--
Gitblit v1.8.0