From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 10:12:23 +0800 Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 213 ++++++++++++++++++++++++++++++++++++---------------- 1 files changed, 146 insertions(+), 67 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 857fa73..4cb1330 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -26,7 +26,6 @@ import ChItem import ItemCommon import ItemControler -import ChEquip import FunctionNPCCommon import PlayerGMOper import ReadChConfig @@ -37,7 +36,6 @@ import ChPyNetSendPack import DataRecordPack import PlayerBillboard -import UpdatePlayerName import PlayerOnlinePrize import PlayerLVAward import PlayerGoldGift @@ -54,8 +52,6 @@ import PlayerSuccess import PlayerDienstgrad import PlayerFreeGoods -import PlayerRecover -import PlayerEquipDecompose import PlayerCrossRealmPK import PlayerCrossChampionship import GameFuncComm @@ -82,18 +78,12 @@ import PlayerActCollectWords import PlayerActTotalRecharge import PlayerActRechargePrize -import PlayerActGarbageSorting -import PlayerActXianXiaMJ -import PlayerActGubao -import PlayerActHorsePetTrain import PlayerActLianqi import PlayerActGodGift import PlayerActFamilyCTGAssist import PlayerActRechargeRebateGold import PlayerActManyDayRecharge import PlayerActSingleRecharge -import PlayerActHorsePetFeast -import PlayerActBossTrial import PlayerSpringSale import GY_Query_BossFirstKill import PlayerCrossYaomoBoss @@ -149,6 +139,7 @@ import PlayerHero import PlayerOnline import TurnAttack +import ObjPool import datetime import time @@ -266,9 +257,6 @@ if PlayerControl.GetCrossMapID(curPlayer): CrossRealmPlayer.DoExitCrossRealm(curPlayer) - - if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): - PlayerFB.DoExitCustomScene(curPlayer) PetControl.DoLogic_PetLoadMapOK(curPlayer) @@ -548,9 +536,6 @@ #通知玩家死亡时间 #PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer) - #角色改名次数 - #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer) - # 坐骑相关通知 PlayerHorse.PlayerHorseLogin(curPlayer) @@ -597,8 +582,6 @@ #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer) # 称号 PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer) - # 资源找回OnLogin - PlayerRecover.RecoverOnLogin(curPlayer) # 时装 PlayerCoat.OnLogin_Coat(curPlayer) @@ -658,16 +641,10 @@ # 通知设置的被动功法 #PassiveBuffEffMng.OnLoginGFPassive(curPlayer) PlayerOnlinePrize.OnPlayerLogin(curPlayer) - #装备分解 - #PlayerEquipDecompose.PlayerLogin(curPlayer) # 极品白拿 PlayerFreeGoods.OnLogin(curPlayer) # BOSS复活活动 PlayerBossReborn.OnLogin(curPlayer) - # boss历练 - PlayerActBossTrial.OnPlayerLogin(curPlayer) - # 骑宠盛宴活动 - PlayerActHorsePetFeast.OnLogin(curPlayer) # 周狂欢活动 PlayerWeekParty.OnLogin(curPlayer) # 购买次数礼包活动 @@ -690,14 +667,6 @@ PlayerFeastTravel.OnPlayerLogin(curPlayer) # 登录奖励活动 PlayerActLogin.OnLogin(curPlayer) - # 垃圾分类活动 - PlayerActGarbageSorting.OnPlayerLogin(curPlayer) - # 仙匣秘境活动 - PlayerActXianXiaMJ.OnPlayerLogin(curPlayer) - # 古宝养成活动 - PlayerActGubao.OnPlayerLogin(curPlayer) - # 骑宠养成活动 - PlayerActHorsePetTrain.OnPlayerLogin(curPlayer) # 炼器活动 PlayerActLianqi.OnPlayerLogin(curPlayer) # 天帝礼包活动 @@ -790,6 +759,7 @@ PlayerGoldRush.OnPlayerLogin(curPlayer) PlayerActFamilyGCZ.OnPlayerLogin(curPlayer) PlayerTalk.OnPlayerLogin(curPlayer) + SyncADCntInfo(curPlayer) # 上线查询一次充值订单 curPlayer.SendDBQueryRecharge() @@ -824,6 +794,8 @@ # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送 EventReport.WriteEvent_Entry(curPlayer, 4) #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer) + + curPlayer.SetFightPoint(1) # 初始化为1倍消耗 #---补满血满魔--- GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer)) @@ -918,17 +890,6 @@ # 同步排行榜 PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True) - - # boss凭证 - PlayerActBossTrial.OnMixFirstLogin(curPlayer) - # 仙匣秘境 - PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer) - # 古宝养成 - PlayerActGubao.OnMixFirstLogin(curPlayer) - # 骑宠养成 - PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer) - # 重置玩家改名次数 - #UpdatePlayerName.ResetChangeNameCnt(curPlayer) return #--------------------------------------------------------------------- @@ -1062,16 +1023,7 @@ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) if curPlayer.GetSight() != 0: PlayerControl.SetSight(curPlayer, 0) - #刷新玩家的视野 - #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)): - # GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID()) - # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) - #elif not GameWorld.IsCrossServer(): - # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) - # if realmDifficulty: - # GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) - # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) - + PlayerState.ChangePlayerSigh(curPlayer, tick) if GameWorld.IsCrossServer(): @@ -1414,16 +1366,7 @@ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) if curPlayer.GetSight() != 0: PlayerControl.SetSight(curPlayer, 0) - #刷新自己的视野 - #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)): - # GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID()) - # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) - #elif not GameWorld.IsCrossServer(): - # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer) - # if realmDifficulty: - # GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) - # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) - + curPlayer.RefreshView() curPlayer.SetVisible(True) @@ -2193,8 +2136,6 @@ #在线时间 PlayerOnlinePrize.CalcOnlineTime(curPlayer) - #首充提示时间 - PlayerGoldGift.UpdateFirstGoldTime(curPlayer) #玩家未回图形验证码下线将会记录错误次数 #=========================================================================== # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \ @@ -3287,6 +3228,30 @@ NetPackCommon.SendFakePack(curPlayer, awardReceiveState) return +def PlayerOnDay(curPlayer): + #玩法前瞻奖励 + gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState) + if gameNoticeAwardState: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0) + Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0) + #每日分享奖励重置 + shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState) + if shareGameAwardState: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0) + Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0) + #开服每日奖励 + awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward) + if awardState: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0) + Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0) + #开服每日奖励 + awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward) + if awardState: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0) + Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0) + ADCntOnDay(curPlayer) + return + #//A5 04 玩家领取奖励 #tagCMPlayerGetReward # #struct tagCMPlayerGetReward @@ -3317,6 +3282,9 @@ # 仙树免费减时 elif rewardType == ChConfig.Def_RewardType_TreeFreeTime: PlayerTree.FreeReduceTreeLVTime(curPlayer) + # 广告奖励 + elif rewardType == ChConfig.Def_RewardType_ADAward: + OnGetADAward(curPlayer, dataEx) # 每日免费直购礼包 elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift: PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer) @@ -3327,8 +3295,8 @@ elif rewardType == ChConfig.Def_RewardType_LVAward: PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx) # 首充礼包奖励 - elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst: - PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx) + elif rewardType == ChConfig.Def_RewardType_FirstCharge: + PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr) # 领取极品白拿 elif rewardType == ChConfig.Def_RewardType_FreeGoods: PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx) @@ -3465,7 +3433,71 @@ elif rewardType == ChConfig.Def_RewardType_RechargeDayAward: OnGetRechargeDayAward(curPlayer, rewardType) return + +def OnGetADAward(curPlayer, adID): + ipyData = IpyGameDataPY.GetIpyGameData("ADAward", adID) + if not ipyData: + return + adCntMax = ipyData.GetADCntMax() + adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID) + if adCnt >= adCntMax: + GameWorld.DebugLog("今日该广告奖励已达上限! adID=%s,adCnt=%s > %s" % (adID, adCnt, adCntMax)) + return + adCnt += 1 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt) + awardItemList = ipyData.GetADAwardItemList() + adMapID = ipyData.GetADMapID() + GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adMapID=%s,awardItemList=%s" % (adID, adCnt, adMapID, awardItemList)) + SyncADCntInfo(curPlayer, [adID]) + if adMapID: + FBCommon.AddFBADCnt(curPlayer, adMapID) + + if awardItemList: + ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}]) + + return + +def ADCntOnDay(curPlayer): + syncADIDList = [] + ipyDataMgr = IpyGameDataPY.IPY_Data() + for index in xrange(ipyDataMgr.GetADAwardCount()): + ipyData = ipyDataMgr.GetADAwardByIndex(index) + adID = ipyData.GetADID() + if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID): + continue + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, 0) + syncADIDList.append(adID) + if syncADIDList: + SyncADCntInfo(curPlayer, syncADIDList) + return + +def SyncADCntInfo(curPlayer, syncADIDList=None): + if not syncADIDList: + ipyDataMgr = IpyGameDataPY.IPY_Data() + adIDList = [ipyDataMgr.GetADAwardByIndex(i).GetADID() for i in xrange(ipyDataMgr.GetADAwardCount())] + else: + adIDList = syncADIDList + + adInfoList = [] + for adID in adIDList: + adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID) + if not adCnt and syncADIDList == None: + continue + adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo) + adInfo.ADID = adID + adInfo.ADCnt = adCnt + adInfoList.append(adInfo) + + if not adInfoList: + return + + clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList) + clientPack.ADInfoList = adInfoList[:255] + clientPack.Count = len(clientPack.ADInfoList) + NetPackCommon.SendFakePack(curPlayer, clientPack) + return + def OnGetRechargeDayAward(curPlayer, rewardType): ## 领取累充每日奖励,取最高档 realTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal) @@ -4081,3 +4113,50 @@ #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty) return +#// A0 08 查看通用记录 #tagCSViewGameRec +# +#struct tagCSViewGameRec +#{ +# tagHead Head; +# WORD RecType; //记录类型 +# DWORD RecID; //自定义记录ID +#}; +def OnViewGameRec(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + recType = clientData.RecType + recID = clientData.RecID + if recType not in ShareDefine.Def_GameRecTypeList: + return + if recType in ShareDefine.Def_ViewGameRecSelfList: + recID = curPlayer.GetPlayerID() + recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID) + SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList()) + return + +def SyncGameRecInfo(curPlayer, recType, recID, recDataList): + recList = [] + for recData in recDataList: + if not recData: + continue + rec = ChPyNetSendPack.tagSCGameRec() + rec.Time = recData.GetTime() + rec.Value1 = recData.GetValue1() + rec.Value2 = recData.GetValue2() + rec.Value3 = recData.GetValue3() + rec.Value4 = recData.GetValue4() + rec.Value5 = recData.GetValue5() + rec.Value6 = recData.GetValue6() + rec.Value7 = recData.GetValue7() + rec.Value8 = recData.GetValue8() + rec.UserData = recData.GetUserData() + rec.UserDataLen = len(rec.UserData) + recList.append(rec) + + clientPack = ChPyNetSendPack.tagSCGameRecInfo() + clientPack.Clear() + clientPack.RecType = recType + clientPack.RecID = recID + clientPack.RecList = recList + clientPack.Count = len(clientPack.RecList) + NetPackCommon.SendFakePack(curPlayer, clientPack) + return -- Gitblit v1.8.0