From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 10:12:23 +0800 Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py index 91d42f1..8b8ae0a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py @@ -67,8 +67,7 @@ # 发送主服玩家数据给跨服 def SendMergeData_Buff(curPlayer, buffID, plusValueList): - if buffID in [ChConfig.Def_SkillID_LimitSuperBuff, - ChConfig.Def_SkillID_TJGSuperBuff]: + if buffID in [ChConfig.Def_SkillID_LimitSuperBuff]: # 不需要处理的buff return if curPlayer.GetGameObjType() != IPY_GameWorld.gotPlayer: @@ -212,7 +211,7 @@ return # 不需要处理的跨服地图 - if crossMapID in [ChConfig.Def_FBMapID_CrossRealmPK]: + if crossMapID in []: return if not IpyGameDataPY.GetFuncCfg("CrossSyncPlayerData", 1): -- Gitblit v1.8.0