From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 10:12:23 +0800 Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py index dcf9003..58d657e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py @@ -23,7 +23,7 @@ import BaseAttack import PlayerControl import IPY_GameWorld -import Player_Attack_Player +#import Player_Attack_Player import GameObj #--------------------------------------------------------------------- #全局变量 @@ -48,8 +48,8 @@ return False #先判断该玩家能否攻击,防止自身血量扣除但没有攻击 - if not Player_Attack_Player.GetCanAttack(attacker, defender, curSkill, tick): - return False + #if not Player_Attack_Player.GetCanAttack(attacker, defender, curSkill, tick): + # return False #是障碍点,不能释放,跳出 if not GameWorld.GetMap().CanMove(destX, destY): -- Gitblit v1.8.0