From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 10:12:23 +0800 Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 59 +++++++++++++++++++++++++++-------------------------------- 1 files changed, 27 insertions(+), 32 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 3452d8a..84f9426 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -32,7 +32,6 @@ import DataRecordPack #import ChItem import ShareDefine -import PlayerGreatMaster import PlayerHorse import GameObj import random @@ -709,29 +708,29 @@ continue npcObj.StopMove() npcObj.ChangePos(npcPos.PosX, npcPos.PosY) - BeatBackMove(curPlayer, npcObj) + #BeatBackMove(curPlayer, npcObj) return -# 针对NPC被推出远距离一直卡墙角问题,法宝挑战副本特殊处理为超过4米 NPC自动回退一些 -def BeatBackMove(curPlayer, npcObj): - if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_MagicWeapon: - return - if npcObj.GetCurAction() == IPY_GameWorld.laNPCSkillWarning: - return - - posMap = npcObj.GetRefreshPosAt(npcObj.GetCurRefreshPointIndex()) - if not posMap: - return - #范围校验 - posMapX = posMap.GetPosX() - posMapY = posMap.GetPosY() - if GameWorld.GetDist(npcObj.GetPosX(), npcObj.GetPosY(), posMapX, posMapY) < 8: - # 单次位移不超过5米 - return - npcControl = NPCCommon.NPCControl(npcObj) - moveDestX, moveDestY = npcControl.GetMoveNearPosEx(posMapX, posMapY, 5) - npcObj.Move(moveDestX, moveDestY) - return +## 针对NPC被推出远距离一直卡墙角问题,法宝挑战副本特殊处理为超过4米 NPC自动回退一些 +#def BeatBackMove(curPlayer, npcObj): +# if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_MagicWeapon: +# return +# if npcObj.GetCurAction() == IPY_GameWorld.laNPCSkillWarning: +# return +# +# posMap = npcObj.GetRefreshPosAt(npcObj.GetCurRefreshPointIndex()) +# if not posMap: +# return +# #范围校验 +# posMapX = posMap.GetPosX() +# posMapY = posMap.GetPosY() +# if GameWorld.GetDist(npcObj.GetPosX(), npcObj.GetPosY(), posMapX, posMapY) < 8: +# # 单次位移不超过5米 +# return +# npcControl = NPCCommon.NPCControl(npcObj) +# moveDestX, moveDestY = npcControl.GetMoveNearPosEx(posMapX, posMapY, 5) +# npcObj.Move(moveDestX, moveDestY) +# return #=============================================================================== # //B4 03 吸引NPC仇恨 #tagNPCAttention @@ -1353,10 +1352,6 @@ if GameObj.GetHP(curPlayer) <= 0: return - if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): - #GameWorld.DebugLog("自定义场景中,不检查!") - return True - #=========================================================================== # if curPlayer.IsMoving(): # GameWorld.DebugLog("移动中不可使用技能") @@ -1891,9 +1886,9 @@ # if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID): # return False #天赋技学习点数判断 - if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: - if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer): - return False + #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + # if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer): + # return False #经验检测 skillLvUpNeedExp = upSkill.GetLVUpCostExp() @@ -1958,8 +1953,8 @@ #GeRen_jin_474794 <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n> PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp]) - if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: - PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1) + #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: + # PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1) return True #--------------------------------------------------------------------- ##检测学习技能需求条件 @@ -3494,7 +3489,7 @@ #调用攻击惩罚逻辑 BaseAttack.DoLogic_AttackResult(attacker, defender, None, tick) - TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) + #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill) return #--------------------------------------------------------------------- -- Gitblit v1.8.0