From d7f44d8d871a90c818bdb3ffe9a60af875b7100a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 九月 2025 10:12:23 +0800 Subject: [PATCH] 135 【挑战】战锤秘境-服务端(白骨盈野;副本基础;副本扫荡;广告奖励支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 42 +++++++++++++++++++++--------------------- 1 files changed, 21 insertions(+), 21 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 6a298b6..84f9426 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -708,29 +708,29 @@ continue npcObj.StopMove() npcObj.ChangePos(npcPos.PosX, npcPos.PosY) - BeatBackMove(curPlayer, npcObj) + #BeatBackMove(curPlayer, npcObj) return -# 针对NPC被推出远距离一直卡墙角问题,法宝挑战副本特殊处理为超过4米 NPC自动回退一些 -def BeatBackMove(curPlayer, npcObj): - if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_MagicWeapon: - return - if npcObj.GetCurAction() == IPY_GameWorld.laNPCSkillWarning: - return - - posMap = npcObj.GetRefreshPosAt(npcObj.GetCurRefreshPointIndex()) - if not posMap: - return - #范围校验 - posMapX = posMap.GetPosX() - posMapY = posMap.GetPosY() - if GameWorld.GetDist(npcObj.GetPosX(), npcObj.GetPosY(), posMapX, posMapY) < 8: - # 单次位移不超过5米 - return - npcControl = NPCCommon.NPCControl(npcObj) - moveDestX, moveDestY = npcControl.GetMoveNearPosEx(posMapX, posMapY, 5) - npcObj.Move(moveDestX, moveDestY) - return +## 针对NPC被推出远距离一直卡墙角问题,法宝挑战副本特殊处理为超过4米 NPC自动回退一些 +#def BeatBackMove(curPlayer, npcObj): +# if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_MagicWeapon: +# return +# if npcObj.GetCurAction() == IPY_GameWorld.laNPCSkillWarning: +# return +# +# posMap = npcObj.GetRefreshPosAt(npcObj.GetCurRefreshPointIndex()) +# if not posMap: +# return +# #范围校验 +# posMapX = posMap.GetPosX() +# posMapY = posMap.GetPosY() +# if GameWorld.GetDist(npcObj.GetPosX(), npcObj.GetPosY(), posMapX, posMapY) < 8: +# # 单次位移不超过5米 +# return +# npcControl = NPCCommon.NPCControl(npcObj) +# moveDestX, moveDestY = npcControl.GetMoveNearPosEx(posMapX, posMapY, 5) +# npcObj.Move(moveDestX, moveDestY) +# return #=============================================================================== # //B4 03 吸引NPC仇恨 #tagNPCAttention -- Gitblit v1.8.0