From d8aabb88ad30ab1ae999f23e7b3ffd4ae5b1e8f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 11:32:58 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(修复主线过关ID判断bug,成就过关进度及主线榜单值;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index efea606..2e25105 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -337,6 +337,7 @@
def GetEffectCount(self): return len(self._effList)
def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), None)
def GetConnSkill(self): return self._ipyData.GetConnSkill()
+ def GetCoolDownInit(self): return self._ipyData.GetCoolDownInit()
def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit()
def GetCurBuffState(self): return self._ipyData.GetCurBuffState()
@@ -558,6 +559,7 @@
self._bySkill = None # 由哪个技能触发的
self._byBuff = None # 由哪个buff触发的
self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
+ self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
# 连击相关
self._comboState = 0 # 连击状态 0-未重置,1-初始化连击相关可连击,2-连击已中断
@@ -609,6 +611,7 @@
def GetEffectCount(self): return self._skillData.GetEffectCount()
def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
def GetConnSkill(self): return self._skillData.GetConnSkill()
+ def GetCoolDownInit(self): return self._skillData.GetCoolDownInit()
def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit()
def GetCurBuffState(self): return self._skillData.GetCurBuffState()
@@ -690,6 +693,9 @@
def GetTagParryNum(self, tagID): return self._parryTagIDDict.get(tagID, 0)
def SetTagParryNum(self, tagID, parryNum): self._parryTagIDDict[tagID] = parryNum
+ def GetEnergy(self): return self._energy # 累计能量
+ def SetEnergy(self, energy): self._energy = energy
+
class SkillManager():
## 战斗对象技能管理器
--
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