From d8aabb88ad30ab1ae999f23e7b3ffd4ae5b1e8f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 11:32:58 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(修复主线过关ID判断bug,成就过关进度及主线榜单值;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py |   97 +-----------------------------------------------
 1 files changed, 2 insertions(+), 95 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index ec52203..96da147 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -294,23 +294,6 @@
     SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer)
     return
 
-
-## 出售物品获得金钱 
-#  @param curPlayer: 玩家实例
-#  @param moneyType: 金钱类型
-#  @param moneyCount: 金钱数量
-#  @return: None
-def DR_GetMoneyBySellPackItem(curPlayer, moneyType, moneyCount):
-
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 
-                'MoneyType':moneyType, 'MoneyCount':moneyCount, 
-                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
-
-    #发送封包
-    SendEventPack("GetMoneyBySellPackItem", dataDict, curPlayer)
-    return
-
 def DR_CTGError(curPlayer, errorInfo, addDict):
     ## CTG异常信息
     dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
@@ -521,17 +504,6 @@
     return
 
 
-## 出售指定背包物品
-#  @param curPlayer: 玩家实例
-#  @param dataDict: 记录信息字典
-#  @return: 
-def DR_SellPackItem(curPlayer, dataDict):
-    dataDict.update({"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                     "AccID":curPlayer.GetAccID()})
-    SendEventPack("SellPackItem", dataDict, curPlayer)
-    return
-
-
 ## 删除背包物品
 #  @param curPlayer: 玩家实例
 #  @param dataDict: 记录信息字典
@@ -725,8 +697,8 @@
         SendEventPack("UseCurrency_%s" % moneyType, dataDict, curPlayer)
        
     #战盟贡献
-    elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
-        SendEventPack("UseFamilyContribution", dataDict, curPlayer)
+    #elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
+    #    SendEventPack("UseFamilyContribution", dataDict, curPlayer)
                  
     return
 
@@ -993,24 +965,6 @@
     SendEventPack("OneTimeCoinGiveGold", dataDict, curPlayer)
     return
 
-
-## 增加玩家家族活跃度
-#  @param curPlayer: 玩家实例
-#  @param addValue: 增加值
-#  @param curValue: 增加后值
-#  @param reason:增加原因
-#  @return 
-def DR_AddPlayerFamilyActiveValue(curPlayer, addValue, curValue, reason):
-    return
-
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                'addValue':addValue, 'FamilyActiveValue':curValue, 'Reason':reason}
-    #发送封包
-    SendEventPack("AddPlayerFamilyActiveValue", dataDict, curPlayer)
-    return
-
-
 ## 宠物加点
 #  @param curPlayer: 玩家实例
 #  @param petID: 宠物id
@@ -1175,30 +1129,6 @@
     SendEventPack("TradeMoney", dataDict, curPlayer)
     return
 
-
-## 玩家马匹进阶
-#  @param curPlayer: 玩家实例
-#  @param classLV: 阶级
-#  @param horseID: 新马匹id
-#  @return: None
-def DR_NewHorseByClassUp(curPlayer, classLV, horseID):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 
-                'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                'ClassLV':classLV,
-                'HorseID':horseID,
-                }
-    
-    SendEventPack("NewHorseByClassUp", dataDict, curPlayer)
-    return
-
-## 坐骑幻化皮肤删除
-def DR_HorseSkinDel(curPlayer, skinID):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'skinID':skinID,}
-    SendEventPack("HorseSkinDel", dataDict, curPlayer)
-    return
-
 ## 玩家进阶式系统流向记录
 #  @param curPlayer
 #  @param classLV 阶级
@@ -1292,19 +1222,6 @@
     SendEventPack("PlayerSubmit_%s" % eventName, dataDict, curPlayer)
     return
 
-## 资源找回记录
-#  @param curPlayer
-#  @return: None
-def DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict):
-    
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'recoverWay':recoverWay, 'recoverCntDict':recoverCntDict,
-                'totalExp':totalExp, 'totalMoney':totalMoney, 'totalSP':totalSP, 'totalItemDict':totalItemDict}
-
-    #发送封包
-    SendEventPack("PlayerRecover", dataDict, curPlayer)
-    return
-
 def DR_GlobalDropCD(curPlayer, npcID, itemID):
     # 全局掉落CD掉落记录
     dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
@@ -1320,16 +1237,6 @@
                 'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate}
     #发送封包
     SendEventPack("GlobalDropRate", dataDict, curPlayer)
-    return
-
-## 玩家上线成就检查
-#  @return
-def DR_CheckOldPlayerSuccess(curPlayer):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID()}
-    
-    #发送封包
-    SendEventPack("CheckOldPlayerSuccess", dataDict, curPlayer)
     return
 
 ## 玩家境界升级

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