From d8aabb88ad30ab1ae999f23e7b3ffd4ae5b1e8f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 11:32:58 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(修复主线过关ID判断bug,成就过关进度及主线榜单值;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 44 ++++++++------------------------------------
1 files changed, 8 insertions(+), 36 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 3d49a93..73f307f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -46,7 +46,6 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
-import PlayerSuccess
import PyGameData
import NPCCommon
import FBCommon
@@ -270,9 +269,6 @@
# PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip)
#=======================================================================
- #成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PickUpItem, curItemCount, [curItemID])
-
#物品已经被捡起, 把物品指针置为空
mapItem.SetDropItem(None)
#通知客户端, 人物捡起该物品, 以及回收物品的逻辑
@@ -397,9 +393,6 @@
if not isOK:
return False
- #------------使用物品成功, 执行相关操作
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseItem, successCnt, [curItemTypeID])
-
curPlayer.Sync_UseItem(curItemTypeID, useItemIndex)
curPlayer.SetItemCD(curItemCDType, tick)
@@ -467,13 +460,13 @@
return -1
curItemID = curItem.GetItemTypeID()
useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
- for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
- if curItemID not in itemIDList:
- continue
- for itemID in itemIDList:
- if itemID == curItemID:
- continue
- useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
+ #for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
+ # if curItemID not in itemIDList:
+ # continue
+ # for itemID in itemIDList:
+ # if itemID == curItemID:
+ # continue
+ # useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
canUseCnt = max(0, maxCnt - useCnt)
@@ -596,9 +589,6 @@
#根据物品效果使用{物品效果ID:call的py名}
itemEffIdCallFuncDic = {
ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # 使用道具给予真气
- ChConfig.Def_Effect_AddDienstgrad:"Item_AddDienstgrad", #道具获得称号
- ChConfig.Def_Effect_Face:"Item_Face",
- ChConfig.Def_Effect_FacePic:"Item_Face",
ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #直接给挂机收益
ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # 洗红名
@@ -606,13 +596,11 @@
ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验
ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡
ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
- ChConfig.Def_Effect_GubaoPiece:"Item_GubaoPiece", # 古宝碎片效果ID
ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
- ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
@@ -620,6 +608,7 @@
ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
ChConfig.Def_Effect_TouchMission:"Item_TouchMission", # 触发任务接口
ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤
+ ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt", # 增加公会讨伐次数
#ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
#ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符
#ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
@@ -1389,23 +1378,6 @@
else:
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitUseFuDai, ChConfig.Def_UseFuDai_Fail)
- return
-
-def SendUseItemGetItemResult(curPlayer, useItemID, useCount, getItemInfo, moneyType=0, moneyCount=0):
- # 通知客户端使用物品结果包
- # @param getItemInfo: [{"ItemID":物品ID, "Count":个数, "IsBind":是否绑定, "IsSuite":是否套装化, "UserData":"自定义属性字符串"}, ...]
-
- getItemInfo = json.dumps(getItemInfo, ensure_ascii=False)
- getItemInfo = getItemInfo.replace(" ", "")
- getItemPack = ChPyNetSendPack.tagMCNotifyUseItemGetItem()
- getItemPack.Clear()
- getItemPack.UseItemID = useItemID
- getItemPack.UseCount = useCount
- getItemPack.GetItemData = str(getItemInfo)
- getItemPack.GetItemLen = len(getItemPack.GetItemData)
- getItemPack.MoneyType = moneyType
- getItemPack.MoneyCount = moneyCount
- NetPackCommon.SendFakePack(curPlayer, getItemPack)
return
#---------------------------------------------------------------------
--
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