From d8aabb88ad30ab1ae999f23e7b3ffd4ae5b1e8f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 11:32:58 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(修复主线过关ID判断bug,成就过关进度及主线榜单值;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  181 +++++++++++++++++++-------------------------
 1 files changed, 78 insertions(+), 103 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 05fe858..76b3062 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -16,7 +16,6 @@
 import GameWorld
 import SkillShell
 import ChConfig
-import PlayerHorse
 import SkillCommon
 import GameMap
 import FBLogic
@@ -37,7 +36,6 @@
 import NetPackCommon
 import DataRecordPack
 import PlayerPrestigeSys
-import PlayerActivity
 import FBCommon
 import PassiveBuffEffMng
 import EventReport
@@ -51,17 +49,16 @@
 import PlayerCostRebate
 import PlayerActLunhuidian
 import GY_Query_CrossRealmReg
-import PlayerTongTianLing
-import FunctionNPCCommon
 import PlayerGoldInvest
 import CrossRealmPlayer
 import CrossPlayerData
+import PlayerActivity
 import ChNetSendPack
 import PlayerState
-import PlayerGubao
 import PlayerOnline
 import PlayerTask
 import PlayerMail
+import PlayerLLMJ
 import ChPlayer
 import GameObj
 
@@ -417,24 +414,6 @@
         return False
     
     return True
-
-
-##地图特殊限制检查, 装备检查
-# @param curPlayer
-# @return bool
-def CheckEquipCanTrans(curPlayer, destMapID):
-    if destMapID != 10060:
-        return True
-    
-    #有翅膀可以上天空
-    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    curEquip = playerEquip.GetAt(IPY_GameWorld.retWing)
-    if curEquip and not curEquip.IsEmpty():
-        return True
-    
-    #GeRen_lhs_861048
-    NotifyCode(curPlayer, "GeRen_lhs_861048", [destMapID])
-    return False
 
 #---------------------------------------------------------------------
 ##通知客户端, 玩家Loading开始
@@ -934,19 +913,6 @@
     return (curPlayerAction in ChConfig.Def_Player_Can_Transfer_State)
 
 #------------------------------玩家离开服务器的逻辑------------------------------------
-#---------------------------------------------------------------------
-##骑马下线逻辑
-# @param curPlayer 玩家实例
-# @return 返回值无意义
-# @remarks 骑马下线逻辑
-def __RidingHorsePlayerDisconnect(curPlayer):
-    #在骑马
-    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
-        #执行下马逻辑
-        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-        
-    return
-#---------------------------------------------------------------------
 ##玩家下线/玩家切换地图公用逻辑
 # @param curPlayer 玩家实例
 # @param tick 时间戳
@@ -1113,8 +1079,6 @@
     
     #玩家下线/玩家切换地图公用逻辑
     __PlayerLeaveServerLogic(curPlayer, tick, True)
-    #骑马玩家下线逻辑
-    __RidingHorsePlayerDisconnect(curPlayer)
     #召唤兽死亡
     KillPlayerSummonNPC(curPlayer)
     #更新从本地图离线信息
@@ -2777,9 +2741,7 @@
     #银票支付
     elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
         __PayMoneyAfterBySilverPaper(curPlayer, price)
-    
-    #活跃度处理
-    PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
+        
     #转盘活动
     PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
     #轮回殿
@@ -2803,9 +2765,10 @@
                 unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
                 NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
                 
+        PlayerLLMJ.AddUseZhanchui(curPlayer, price)
         PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
         PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
-        
+        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, price)
         
     unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
     #reason_name = "Unknown" if not costType else costType
@@ -3032,8 +2995,6 @@
             return
         updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
         SetPlayerCurrency(curPlayer, priceType, updValue)
-        if priceType == ShareDefine.TYPE_Price_RealmPoint:
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
     else:
         GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
         DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3065,6 +3026,7 @@
     # 除钻石及绑钻外,未指定操作类型的不记录
     
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
+    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
     
     if priceType == ShareDefine.TYPE_Price_FamilyCoin:
         PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
@@ -3513,14 +3475,11 @@
             #aftFreePoint = curPlayer.GetFreePoint()
             if aftLV > befLV:
                 curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
-                PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
+                #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                 PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
-                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
-                PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
                 
             #if aftFreePoint > befFreePoint:
             #    curPlayer.SetFreePoint(aftFreePoint)
-            PlayerGubao.DoGubaoAddFreePoint(curPlayer)
             
             # 升级需要执行的游戏功能处理
             GameFuncComm.DoFuncOpenLogic(curPlayer)
@@ -3533,11 +3492,6 @@
             #if curPlayer.GetMaxMP() > 0:
             #    curPlayer.SetMP(curPlayer.GetMaxMP())
             
-            # 记录开服活动冲级数据
-            #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
-            #神秘限购
-            FunctionNPCCommon.MysticalLimitShopOpen(curPlayer, befLV, aftLV)
-
         #不需要做升级任务, 设置玩家经验
         SetPlayerTotalExp(curPlayer, curTotalExp) 
         return
@@ -4080,14 +4034,6 @@
     
     if curPlayerAction == IPY_GameWorld.paPreparing:
         DoExitPreparing(curPlayer)
-    
-    #---玩家交通工具处理---
-    curPlayerVehicle = curPlayer.GetPlayerVehicle()
-    
-    #玩家骑马中, 下马
-    if curPlayerVehicle == IPY_GameWorld.pvHorse:
-        #执行下马逻辑
-        PlayerHorse.PlayerRideHorseDown(curPlayer, False)
         
     #---其他系统处理---
     
@@ -4254,6 +4200,15 @@
                 
     return totalExpRate
 
+##外观额外数据:  其他 * 100 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+def SetHorseSkinID(curPlayer, horseSkinID):
+    showValue = curPlayer.GetEquipShowSwitch()
+    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+    curPlayer.SetEquipShowSwitch(updShowValue)
+    GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
+    return
+
 #===============================================================================
 #---玩家扩展字段---
 
@@ -4349,10 +4304,25 @@
 
 def IsMainLevelPass(curPlayer, lvID):
     ## 判断玩家是否过关某个主线关卡ID
-    # @param lvID: 关卡唯一ID,与策划约定好 = 章节*100+关卡编号
-    passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer)
-    passValue = passChapterID * 100 + passLevelNum # 因为pass的记录是带波数的,即当前关卡boss还没过关,所以只有大于该记录值的才算过关
-    return passValue > lvID
+    return GetPassMainLevelID(curPlayer) >= lvID
+def GetPassMainLevelID(curPlayer):
+    ## 获取已过关主线关卡ID
+    passChapterID, passLevelNum, _ = GetMainLevelPassInfo(curPlayer) # 当前过关进度包含波,所以需要取上一关的
+    passLVID = 0 # 关卡唯一ID,与策划约定好 = 章节*100+关卡编号
+    if passLevelNum > 1:
+        preLevelNum = passLevelNum - 1
+        passLVID = passChapterID * 100 + preLevelNum
+        GameWorld.DebugLog("非某章节的第1关直接减1即可: passLVID=%s,passChapterID=%s,passLevelNum=%s" % (passLVID, passChapterID, passLevelNum))
+        
+    elif passChapterID > 1: # 取上一章节
+        preChapterID = passChapterID - 1
+        levelDataList = IpyGameDataPY.GetIpyGameDataByCondition("MainLevel", {"ChapterID":preChapterID}, True)
+        levelCount = len(levelDataList) if levelDataList else 0
+        if levelCount:
+            passLVID = preChapterID * 100 + levelCount
+        GameWorld.DebugLog("取上一章节作为已过关关卡: passLVID=%s,preChapterID=%s,levelCount=%s,passChapterID=%s,passLevelNum=%s" 
+                           % (passLVID, preChapterID, levelCount, passChapterID, passLevelNum))
+    return passLVID
 
 ## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
 def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
@@ -4365,9 +4335,10 @@
     value = ComMainLevelValue(chapterID, levelNum, wave)
     SetMainLevelPassValue(curPlayer, value)
     if wave == 0:
-        lvID = chapterID * 100 + levelNum
+        lvID = GetPassMainLevelID(curPlayer)
         PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
         PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
+        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息
@@ -4408,6 +4379,13 @@
     wave = value % 100
     return chapterID, levelNum, wave
 
+## 获取佩戴的称号ID
+def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
+def SetTitleID(curPlayer, titleID):
+    curPlayer.SetExAttr3(titleID, False, False)
+    PlayerFamily.RefreshFamilyMember(curPlayer)
+    return
+
 ## 协助目标玩家ID
 def GetAssistTagPlayerID(curPlayer): return 0
 
@@ -4416,12 +4394,9 @@
 def SetTeamCheckState(curPlayer, checkState): return
 ## 副本功能线路ID, 这里做db存储,防止在合并地图副本中掉线重上时前端无法加载正确的场景资源,登录加载场景时机为0102包
 def SetFBFuncLineID(curPlayer, mapID, funcLineID):
-    value = mapID * 1000 + funcLineID
-    if value != curPlayer.GetExAttr3():
-        curPlayer.SetExAttr3(value, False, True)
     return
-def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
+def GetFBFuncMapID(curPlayer): return 0
+def GetFBFuncLineID(curPlayer): return 0
 
 ## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
 def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
@@ -4451,8 +4426,8 @@
 def SetVIPLVUpTime(curPlayer, lvUpTime): return
 
 ##聊天气泡框
-def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
-def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+def GetChatBox(curPlayer): return curPlayer.GetExAttr10()
+def SetChatBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
 
 ##游戏充值支付代币
 def GetPayCoinTotal(curPlayer): return GetPayCoin(curPlayer) + GetPlayerCurrency(curPlayer, ShareDefine.TYPE_Price_PayCoinDay)
@@ -4464,11 +4439,6 @@
     if payCoinDay > 0:
         PayMoney(curPlayer, ShareDefine.TYPE_Price_PayCoin, payCoinDay, "PayCoinOnDay")
     return
-
-## 获取佩戴的称号ID
-def GetTitleID(curPlayer):
-    curDienstgradMgr = curPlayer.GetDienstgradManager()
-    return curDienstgradMgr.GetCurGradID()
 
 ##伴侣
 def GetCoupleID(curPlayer):
@@ -4520,32 +4490,37 @@
     ## 获取玩家在本地图中的境界难度层级,必须在境界地图且有选择境界难度才算,否则为默认0;该难度值同时也是视野层级
     return 0
 
+
+##玩家退出仙盟信息: 主动离开次数*100 + 被踢次数*10  + 最后一次是否主动离开的
+def GetLeaveFamilyInfo(curPlayer):
+    # @return: 主动离开次数, 最后一次是否主动离开的
+    value = curPlayer.GetExAttr12()
+    leaveCnt = value / 100
+    kickedCnt = value % 100 / 10
+    lastVoluntarily = value % 10
+    return leaveCnt, kickedCnt, lastVoluntarily
+def SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily):
+    value = min(9, leaveCnt) * 100 + min(9, kickedCnt) * 10 + lastVoluntarily
+    curPlayer.SetExAttr12(value) # IPY_PlayerDefine.CDBPlayerRefresh_ExAttr12
+    GameWorld.DebugLog("    SetLeaveFamilyInfo: value=%s" % (value))
+    return value
 ##玩家离开仙盟时间(主动或被踢都算)
 def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
 def SetLeaveFamilyTimeEx(curPlayer, value):
     curPlayer.SetExAttr19(value)
     #curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
     curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
-    return
+    return value
 
 ##总战斗力,支持超过20E = 各模块战力总和
 def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
 def SetFightPower(curPlayer, value):
     beforeFightPower = GetFightPower(curPlayer)
     curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue, False) # 不通知GameServer bNotifyGameServer False
-    if value < beforeFightPower:
-        DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
-    highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest)
-    highestFightPower += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_HighestEx) * ChConfig.Def_PerPointValue
-    if value > highestFightPower:
-        highestFightPower = value
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, highestFightPower % ChConfig.Def_PerPointValue)
-        NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue)
-        
-    GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID())
+    #if value < beforeFightPower:
+    #    DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
+    GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
     #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
-    # 记录开服活动数据
-    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
     #if beforeFightPower != totalFightPower:
     #    CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
     return
@@ -4580,14 +4555,14 @@
 # @return 无意义
 def SetSight(curPlayer, sight):
     #外挂号 视野验证
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        
-        if curPlayer.GetSight() > sight:
-            curPlayer.SetSight(sight)
-        
-        return
-    
+#    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+#                                      == ChConfig.Def_AutoCheck_State_Danger:
+#        
+#        if curPlayer.GetSight() > sight:
+#            curPlayer.SetSight(sight)
+#        
+#        return
+#    
     curPlayer.SetSight(sight)
 
 ##获取攻击间隔
@@ -4597,9 +4572,9 @@
     atkInterval = curPlayer.GetAtkInterval()
     
     #外挂号 攻击间隔验证
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        atkInterval *= 100
+    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+    #                                  == ChConfig.Def_AutoCheck_State_Danger:
+    #    atkInterval *= 100
     
     return atkInterval
 
@@ -4893,7 +4868,7 @@
 ## 设置玩家字典值, 存库
 def NomalDictSetProperty(curPlayer, key, value, dType=0):
     if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
-        [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PDict_FightPower_TotalEx, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+        [ChConfig.Def_PlayerKey_CrossRegisterMap]:
         playerID = curPlayer.GetPlayerID()
         changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
         changeDict[(key, dType)] = value

--
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