From d98bda20321c3945ae80ac81f3e98f545e061487 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 18 十月 2025 18:42:18 +0800
Subject: [PATCH] 0312 修改注释

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
index 04e6974..f17bec4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -21,6 +21,7 @@
 import ShareDefine
 import PlayerControl
 import IpyGameDataPY
+import PlayerActivity
 import PlayerBillboard
 import PlayerZhanling
 import ItemControler
@@ -38,8 +39,8 @@
     '''
     playerID = curPlayer.GetPlayerID()
     matchIDList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
-    #if tagPlayerID in matchIDList:
-    #    return matchIDList.index(tagPlayerID)
+    if tagPlayerID in matchIDList:
+        return matchIDList.index(tagPlayerID)
     
     gameRecMgr = DBDataMgr.GetGameRecMgr()
     atkRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, playerID)
@@ -142,6 +143,7 @@
     
     PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
     PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Arena, 1)
+    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_Arena, 1)
     return
 
 def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
@@ -176,7 +178,7 @@
         
     # 被击方
     if tagPlayerID < ShareDefine.RealPlayerIDStart:
-        GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
+        #GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
         return
     
     # 以战斗记录作为最新积分的更新记录,支持离线玩家上线后更新最新积分

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