From d98bda20321c3945ae80ac81f3e98f545e061487 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 18 十月 2025 18:42:18 +0800
Subject: [PATCH] 0312 修改注释

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |    8 ++------
 1 files changed, 2 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 3d75dfe..daf3e6f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -33,7 +33,6 @@
 import PlayerBillboard
 import GameServerRefresh
 import IPY_GameWorld
-import IPY_PlayerDefine
 import ChPyNetSendPack
 import NetPackCommon
 import DataRecordPack
@@ -51,7 +50,6 @@
 import PlayerCostRebate
 import PlayerActLunhuidian
 import GY_Query_CrossRealmReg
-import PlayerTongTianLing
 import FunctionNPCCommon
 import PlayerGoldInvest
 import CrossRealmPlayer
@@ -3029,8 +3027,6 @@
             return
         updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
         SetPlayerCurrency(curPlayer, priceType, updValue)
-        if priceType == ShareDefine.TYPE_Price_RealmPoint:
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
     else:
         GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
         DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3510,9 +3506,8 @@
             #aftFreePoint = curPlayer.GetFreePoint()
             if aftLV > befLV:
                 curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
-                PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
+                #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
                 PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
-                PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
                 
             #if aftFreePoint > befFreePoint:
             #    curPlayer.SetFreePoint(aftFreePoint)
@@ -4363,6 +4358,7 @@
         lvID = chapterID * 100 + levelNum
         PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
         PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
+        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息

--
Gitblit v1.8.0