From d98bda20321c3945ae80ac81f3e98f545e061487 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 18 十月 2025 18:42:18 +0800
Subject: [PATCH] 0312 修改注释
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 8 ++------
1 files changed, 2 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 3d75dfe..daf3e6f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -33,7 +33,6 @@
import PlayerBillboard
import GameServerRefresh
import IPY_GameWorld
-import IPY_PlayerDefine
import ChPyNetSendPack
import NetPackCommon
import DataRecordPack
@@ -51,7 +50,6 @@
import PlayerCostRebate
import PlayerActLunhuidian
import GY_Query_CrossRealmReg
-import PlayerTongTianLing
import FunctionNPCCommon
import PlayerGoldInvest
import CrossRealmPlayer
@@ -3029,8 +3027,6 @@
return
updValue = min(ChConfig.Def_UpperLimit_DWord, curCurrency + value)
SetPlayerCurrency(curPlayer, priceType, updValue)
- if priceType == ShareDefine.TYPE_Price_RealmPoint:
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetRealmPoint, value)
else:
GameWorld.ErrLog("金钱类型错误, priceType=%s,value=%s,giveType=%s" % (priceType, value, giveType), curPlayer.GetPlayerID())
DataRecordPack.DR_GiveMoneyError(curPlayer, priceType, value, giveType, addDataDict)
@@ -3510,9 +3506,8 @@
#aftFreePoint = curPlayer.GetFreePoint()
if aftLV > befLV:
curPlayer.SetLV(aftLV, False) # 这里不再通知GameServer
- PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
+ #PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
- PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
#if aftFreePoint > befFreePoint:
# curPlayer.SetFreePoint(aftFreePoint)
@@ -4363,6 +4358,7 @@
lvID = chapterID * 100 + levelNum
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
+ PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
return value
def GetMainLevelPassInfo(curPlayer):
## 获取主线关卡过关进度信息
--
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