From d9f26c754f42f4b3ae6e2dba882131db70f1e045 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 03 三月 2026 16:44:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(效果6038改为计算敌方全体被冰冻次数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |   39 +++++++++++++++++----------------------
 1 files changed, 17 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index ddc2529..fee2781 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -47,6 +47,7 @@
 Def_FamilyTransDataTime = 'FamilyTransDataTime' # 本服公会首次跨服互通数据开始传输时间戳,不为0代表传输数据中
 Def_OSAAwardState = 'OSAAwardState' #开服冲榜活动结算状态
 Def_OperationActID = 'OperationActID_%s_%s' # 运营活动ID的标记,参数(运营活动名, actNum)
+Def_OperationActCfgID = 'OperationActCfgID_%s_%s' # 运营活动CfgID的标记,参数(运营活动名, actNum)
 
 #---奇迹, 职业枚举定义---
 (
@@ -211,35 +212,24 @@
 
 #运营活动表名定义
 OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
+OperationActionName_HeroAppear = "ActHeroAppear" # 武将登场活动
 
 #所有的运营活动列表,默认都支持多活动分组编号的活动名
-OperationActionNameList = [OperationActionName_Lunhuidian]
+OperationActionNameList = [OperationActionName_Lunhuidian, OperationActionName_HeroAppear]
+
+#活动对应活动类型,每种活动如有需要可以设置对应的唯一类型,可与ActNum组合成唯一的记录key  {ActionName:ActType, ...}
+#一般用于有需要做记录的通用功能,如签到等
+OperationActTypeDict = {OperationActionName_HeroAppear:1,
+                        }
 
 OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
 OperationActionName_CollectWords = "ActCollectWords" # 集字活动
 OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
 OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
 OperationActionName_BuyOne = "ActBuyOne" # 买一送多活动
-OperationActionName_ActLoginNew = "ActLoginNew" # 登录活动-新
 OperationActionName_ActTask = "ActTask" # 活动任务
 OperationActionName_BuyCountGift = "ActBuyCountGift" # 购买次数礼包活动
 OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
-
-##所有的运营活动列表,含节日活动
-#OperationActionNameList = [
-#                           OperationActionName_TotalRecharge,
-#                           OperationActionName_SingleRecharge,
-#                           OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
-#                           OperationActionName_BuyOne,
-#                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
-#                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
-#                           OperationActionName_Lunhuidian,
-#                           ]
-##需要记录开启活动时的世界等级的运营活动
-#NeedWorldLVOperationActNameList = [OperationActionName_TotalRecharge,
-#                                   OperationActionName_CollectWords,
-#                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
-#                                   ]
 
 #跨服运营活动表名定义
 CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服
@@ -335,7 +325,8 @@
 Def_BT_OSA_MainLevel,    # 开服关卡榜 3
 Def_BT_OSA_HeroCall,    # 开服招募榜 4
 Def_BT_Dingjunge,    # 定军阁过关榜 5
-) = range(0, 6) 
+Def_BT_ActHeroAppear,    # 武将登场招募榜 6
+) = range(0, 7) 
 
 ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -349,7 +340,9 @@
 BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
 
 BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜", 
-                     Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜"}
+                     Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜", 
+                     Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)"
+                     }
 
 #仙盟榜单类型
 FamilyBillboardList = []
@@ -784,7 +777,8 @@
                        Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
                        Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
                        Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
-                       ) = range(300, 1 + 310)
+                       Def_GameRecType_Treasure, # 寻宝记录,treasureType 311
+                       ) = range(300, 1 + 311)
 #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
 Def_GameRecValueKeyDict = {
                            Def_GameRecType_Xiangong:[1],
@@ -1175,8 +1169,9 @@
 Def_IudetHeroStar = 72 # 英雄星级
 Def_IudetHeroBreakLV = 74 # 英雄突破等级
 Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
-Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
+Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引 - 形象
 Def_IudetHeroCardEffective = 80 # 卡牌在主线预设中生效标识,每个武将在某一阵容预设中仅有一张卡牌生效,废弃,使用 Def_IudetHeroEffPresetID 代替
+Def_IudetHeroSkinAttr = 82 # 英雄使用的皮肤索引 - 属性
 
 # 200~300 宠物数据用
 Def_IudetPet_NPCID = 200  # npcID

--
Gitblit v1.8.0