From daa51a9adb06a60210d588d1d01cba7d263d464f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 九月 2025 11:23:10 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将招募支持多段幸运产出;武将可配置激活本体后可招募产出;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 24 ++++++++++++------------
1 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 778bbbf..e9a3861 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -161,6 +161,7 @@
("WORD", "HPInheritPer", 0),
("dict", "BatAttrDict", 0),
("list", "FetterIDList", 0),
+ ("BYTE", "RecruitBySelf", 0),
),
"HeroTalent":(
@@ -1543,7 +1544,6 @@
("list", "CostMoneyList", 0),
("WORD", "EnsureCount", 0),
("BYTE", "OnceLucky", 0),
- ("WORD", "FullLucky", 0),
("char", "LuckyRateFormat", 0),
("BYTE", "LuckyGridNum", 0),
("dict", "GridNumMaxLimitInfo", 0),
@@ -1563,7 +1563,7 @@
("list", "GridItemRateList1", 0),
("list", "GridItemRateList2", 0),
("dict", "GridItemRateList3", 0),
- ("list", "LuckyItemRateList", 0),
+ ("dict", "LuckyItemRateInfo", 0),
),
"TreasureItemLib":(
@@ -2727,7 +2727,8 @@
def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
- def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
+ def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
+ def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
@@ -4770,14 +4771,13 @@
def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list
def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD
def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE
- def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD
- def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char
- def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE
- def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
- def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list
- def GetNotifyKey(self): return self.attrTuple[19] # 广播key char
- def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE
- def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD
+ def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
+ def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
+ def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
+ def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
+ def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
+ def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
+ def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD
# 寻宝产出库表
class IPY_TreasureHouse():
@@ -4795,7 +4795,7 @@
def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
- def GetLuckyItemRateList(self): return self.attrTuple[9] # 满幸运产出概率饼图 [[概率, 格子编号], ...] list
+ def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
--
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