From daa51a9adb06a60210d588d1d01cba7d263d464f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 九月 2025 11:23:10 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将招募支持多段幸运产出;武将可配置激活本体后可招募产出;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
index 46cbf79..2c65b4a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -33,7 +33,6 @@
 import time
 import FormulaControl
 import PlayerBossReborn
-import PlayerActGarbageSorting
 import PlayerTongTianLing
 import PlayerActTask
 import PlayerSuccess
@@ -309,10 +308,9 @@
     curTotalPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint)
     __SetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint, curTotalPoint + addValue)
     __AddCanCostActivityPoint(curPlayer, addValue, isLVUp)
-    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_Activity, addValue)
     PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Activity, addValue)
     PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_Activity, addValue)
-    PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
+    #PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
     SyncDailyActivityInfo(curPlayer)
     GameWorld.DebugLog("增加活跃度,addValue=%s,multiple=%s,addExtraPoint=%s,isLVUp=%s" 
                        % (addValue, multiple, addExtraPoint, isLVUp), curPlayer.GetPlayerID())
@@ -948,7 +946,6 @@
     GameWorld.DebugLog("领取活跃放置奖励: totalCount=%s,rewardCount=%s,rewardItemCount=%s,rewardItemList=%s" % (totalCount, rewardCount, rewardItemCount, rewardItemList))
     ItemControler.GivePlayerItemOrMail(curPlayer, rewardItemList, event=["ActivityPlace", False, {}])
     
-    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_ActivityPlace, rewardCount)
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ActivityPlace, rewardCount)
     PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_ActivityPlace, rewardCount)
     

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