From dae842ad6e4a43d66255251e3ca60880af8d08bb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 16:26:25 +0800
Subject: [PATCH] 242 【福利内容】每日签到-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetSignDay.py | 62 +---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 14
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 85 +++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py | 10
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py | 2
/dev/null | 44 ---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py | 365 ++++++++++--------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 63 +----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 2
PySysDB/PySysDBPY.h | 22 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 10
13 files changed, 223 insertions(+), 459 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 0e8beea..b0ed5b3 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1415,28 +1415,12 @@
DWORD PowerEx; //额外固定战力
};
-
-//连续签到奖励表
-
-struct tagContineSignAward
-{
- BYTE _ContineDay; //连续签到天数
- list ItemID; //奖励物品ID
- BYTE IsBind; //物品是否绑定
- list ItemNum; //物品奖励最小值
- list JobItemList; //职业物品列表
-};
-
//签到奖励表
-struct tagSignAward
+struct SignIn
{
- BYTE _RewardID; //奖励ID
- list ItemID; //奖励物品ID
- BYTE IsBind; //物品是否绑定
- BYTE VipLv; //vip等级
- list OrdinaryNum; //奖励物品数量
- BYTE VipMultiple; //奖励倍率
+ BYTE _SignDay; //签到天
+ list AwardItemList; //奖励列表
};
//VIP礼包表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 62f5172..2e1a82f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3423,12 +3423,6 @@
Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
-Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
-Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
-Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
-Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
-Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
-
Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
@@ -3449,6 +3443,10 @@
Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
+# 签到
+Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
+Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
+
# 跑环
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 27276cc..433b573 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -5982,14 +5982,14 @@
#------------------------------------------------------
-#A5 09 玩家签到 #tagCMDaySign
+#A5 09 玩家签到领奖 #tagCSDaySign
-class tagCMDaySign(Structure):
+class tagCSDaySign(Structure):
_pack_ = 1
_fields_ = [
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
- ("Day", c_ubyte), #默认0表示当日签到,可扩展做补签用
+ ("Day", c_ubyte), # 第x天,从1开始
]
def __init__(self):
@@ -6010,13 +6010,13 @@
return
def GetLength(self):
- return sizeof(tagCMDaySign)
+ return sizeof(tagCSDaySign)
def GetBuffer(self):
return string_at(addressof(self), self.GetLength())
def OutputString(self):
- DumpString = '''//A5 09 玩家签到 //tagCMDaySign:
+ DumpString = '''//A5 09 玩家签到领奖 //tagCSDaySign:
Cmd:%s,
SubCmd:%s,
Day:%d
@@ -6029,8 +6029,8 @@
return DumpString
-m_NAtagCMDaySign=tagCMDaySign()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMDaySign.Cmd,m_NAtagCMDaySign.SubCmd))] = m_NAtagCMDaySign
+m_NAtagCSDaySign=tagCSDaySign()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCSDaySign.Cmd,m_NAtagCSDaySign.SubCmd))] = m_NAtagCSDaySign
#------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index a4ce5cd..f9aad71 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -4395,71 +4395,70 @@
#------------------------------------------------------
-#A3 0D 玩家签到信息记录 # tagMCDaySignInfo
+#A3 0D 玩家签到信息记录 # tagSCDaySignInfo
-class tagMCDaySignInfo(Structure):
- _pack_ = 1
- _fields_ = [
- ("Cmd", c_ubyte),
- ("SubCmd", c_ubyte),
- ("DaySignCount", c_ubyte), #已经签到天数
- ("ReplenishSignCount", c_ubyte), # 可以补签天数
- ("IsSign", c_ubyte), #当天是否已经签到,发送0和1
- ("IsFrist", c_ubyte), #是否是第一个月
- ("TotalSignCount", c_ushort), #累计总签到天数
- ]
+class tagSCDaySignInfo(Structure):
+ Head = tagHead()
+ Count = 0 #(BYTE Count)
+ SignStateList = list() #(vector<BYTE> SignStateList)//每日签到状态记录列表 [第1天状态, ...] 状态:0-不可签到;1-已签到;2-可补签;3-已领取
+ data = None
def __init__(self):
self.Clear()
- self.Cmd = 0xA3
- self.SubCmd = 0x0D
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x0D
return
- def ReadData(self, stringData, _pos=0, _len=0):
+ def ReadData(self, _lpData, _pos=0, _Len=0):
self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.Count):
+ value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
+ self.SignStateList.append(value)
+ return _pos
def Clear(self):
- self.Cmd = 0xA3
- self.SubCmd = 0x0D
- self.DaySignCount = 0
- self.ReplenishSignCount = 0
- self.IsSign = 0
- self.IsFrist = 0
- self.TotalSignCount = 0
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA3
+ self.Head.SubCmd = 0x0D
+ self.Count = 0
+ self.SignStateList = list()
return
def GetLength(self):
- return sizeof(tagMCDaySignInfo)
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 1 * self.Count
+
+ return length
def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.Count)
+ for i in range(self.Count):
+ data = CommFunc.WriteBYTE(data, self.SignStateList[i])
+ return data
def OutputString(self):
- DumpString = '''//A3 0D 玩家签到信息记录 // tagMCDaySignInfo:
- Cmd:%s,
- SubCmd:%s,
- DaySignCount:%d,
- ReplenishSignCount:%d,
- IsSign:%d,
- IsFrist:%d,
- TotalSignCount:%d
+ DumpString = '''
+ Head:%s,
+ Count:%d,
+ SignStateList:%s
'''\
%(
- self.Cmd,
- self.SubCmd,
- self.DaySignCount,
- self.ReplenishSignCount,
- self.IsSign,
- self.IsFrist,
- self.TotalSignCount
+ self.Head.OutputString(),
+ self.Count,
+ "..."
)
return DumpString
-m_NAtagMCDaySignInfo=tagMCDaySignInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCDaySignInfo.Cmd,m_NAtagMCDaySignInfo.SubCmd))] = m_NAtagMCDaySignInfo
+m_NAtagSCDaySignInfo=tagSCDaySignInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCDaySignInfo.Head.Cmd,m_NAtagSCDaySignInfo.Head.SubCmd))] = m_NAtagSCDaySignInfo
#------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py
index 834e883..cbe9b1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearOpenServerDay.py
@@ -18,6 +18,7 @@
import GameWorld
import ShareDefine
import GameWorldEvent
+import PlayerSignDay
import DBDataMgr
import ChPlayer
@@ -46,6 +47,7 @@
MixDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
OpenWeekday = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_OpenServerWeekday)
GameWorld.DebugAnswer(curPlayer, '开服星期%s, 天数:%s 是否合服:%s, 合服天数:%s' % (OpenWeekday, ServerDay, IsMixServer, MixDay))
+ PlayerSignDay.ResetDaySign(curPlayer)
# 暂时同步GameServer,之后可去除
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetSignDay.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetSignDay.py
index 5038ce3..c7a4bdc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetSignDay.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetSignDay.py
@@ -4,66 +4,38 @@
#
##@package GM.Commands.SetSignDay
#
-# @todo:设置签到
+# @todo:签到
# @author hxp
-# @date 2018-03-29
+# @date 2025-10-09
# @version 1.0
#
-# 详细描述: 设置签到
+# 详细描述: 签到
#
#-------------------------------------------------------------------------------
-#"""Version = 2018-03-29 11:00"""
+#"""Version = 2025-10-09 16:30"""
#-------------------------------------------------------------------------------
-import PlayerControl
-import PlayerSignDay
import GameWorld
+import PlayerSignDay
import ChConfig
-import datetime
-import time
-#---------------------------------------------------------------------
-## 设置每日签到
-# @param curPlayer 玩家实例
-# @param cmdList 参数列表
-# @return None
-# @remarks
def OnExec(curPlayer, cmdList):
- if len(cmdList) == 1 and cmdList[0] == 0:
- PlayerSignDay.ResetDaySign(curPlayer)
- PlayerSignDay.Sync_SignDayInfo(curPlayer)
-
- startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignStartTime) # 开始时间
- GameWorld.DebugAnswer(curPlayer, "重置签到OK!%s" % GameWorld.ChangeTimeNumToStr(startTime))
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- return
if not cmdList:
- GameWorld.DebugAnswer(curPlayer, "设置:SetSignDay 已签次数 可补次数 是否次月 累计签到次数")
- GameWorld.DebugAnswer(curPlayer, "重置:SetSignDay 0")
+ GameWorld.DebugAnswer(curPlayer, "重置签到: SetSignDay 0")
+ GameWorld.DebugAnswer(curPlayer, "设置签到: SetSignDay 天 状态")
+ GameWorld.DebugAnswer(curPlayer, "状态:1-已签到;2-可补签;3-已领取")
return
- signNum = cmdList[0]
- canAddSignNum = cmdList[1] if len(cmdList) > 1 else 0
- isMulti = cmdList[2] if len(cmdList) > 2 else 0
- totalSignNum = cmdList[3] if len(cmdList) > 3 else signNum
+ value = cmdList[0]
+ if value <= 0:
+ GameWorld.DebugAnswer(curPlayer, "重置签到")
+ PlayerSignDay.ResetDaySign(curPlayer)
+ return
- curTime = int(time.time())
- curDateTime = GameWorld.ChangeTimeNumToDatetime(curTime)
-
- startDateTime = curDateTime - datetime.timedelta(days=(signNum + canAddSignNum))
- startTimeStr = str(startDateTime)
- startTime = GameWorld.ChangeTimeStrToNum(startTimeStr)
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignState, 0) # 默认当前未签到
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignNum, signNum)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalSignNum, totalSignNum)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignIsMulti, isMulti)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignStartTime, startTime)
+ day = value
+ state = cmdList[1] if len(cmdList) > 1 else 0
+ GameWorld.DebugAnswer(curPlayer, "设置签到: 天:%s, 状态:%s" % (day, state))
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, day - 1, state, False)
PlayerSignDay.Sync_SignDayInfo(curPlayer)
-
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- GameWorld.DebugAnswer(curPlayer, "设置已签次数:%s,可补次数:%s,是否次月:%s" % (signNum, canAddSignNum, isMulti))
- GameWorld.DebugAnswer(curPlayer, "本轮开始签到时间:%s" % (startTimeStr))
return
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 6ccfe53..2483e81 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1156,21 +1156,9 @@
("DWORD", "PowerEx", 0),
),
- "ContineSignAward":(
- ("BYTE", "ContineDay", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("list", "ItemNum", 0),
- ("list", "JobItemList", 0),
- ),
-
- "SignAward":(
- ("BYTE", "RewardID", 1),
- ("list", "ItemID", 0),
- ("BYTE", "IsBind", 0),
- ("BYTE", "VipLv", 0),
- ("list", "OrdinaryNum", 0),
- ("BYTE", "VipMultiple", 0),
+ "SignIn":(
+ ("BYTE", "SignDay", 1),
+ ("list", "AwardItemList", 0),
),
"VIPAward":(
@@ -4192,32 +4180,15 @@
def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
-# 连续签到奖励表
-class IPY_ContineSignAward():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
- def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
-
# 签到奖励表
-class IPY_SignAward():
+class IPY_SignIn():
def __init__(self):
self.attrTuple = None
return
- def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
- def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
- def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
- def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
- def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
- def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
+ def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
+ def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
# VIP礼包表
class IPY_VIPAward():
@@ -6537,8 +6508,7 @@
self.__LoadFileData("TongTianTask", onlyCheck)
self.__LoadFileData("Treasure", onlyCheck)
self.__LoadFileData("TreasureUp", onlyCheck)
- self.__LoadFileData("ContineSignAward", onlyCheck)
- self.__LoadFileData("SignAward", onlyCheck)
+ self.__LoadFileData("SignIn", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
@@ -7626,19 +7596,12 @@
self.CheckLoadData("TreasureUp")
return self.ipyTreasureUpCache[index]
- def GetContineSignAwardCount(self):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardLen
- def GetContineSignAwardByIndex(self, index):
- self.CheckLoadData("ContineSignAward")
- return self.ipyContineSignAwardCache[index]
-
- def GetSignAwardCount(self):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardLen
- def GetSignAwardByIndex(self, index):
- self.CheckLoadData("SignAward")
- return self.ipySignAwardCache[index]
+ def GetSignInCount(self):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInLen
+ def GetSignInByIndex(self, index):
+ self.CheckLoadData("SignIn")
+ return self.ipySignInCache[index]
def GetVIPAwardCount(self):
self.CheckLoadData("VIPAward")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 4cb1330..eb4135c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -854,6 +854,8 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_MixServerFirstLogin, 1)
+ PlayerSignDay.ResetDaySign(curPlayer) # 重置签到
+
# 重置首充双倍
PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index cf7afb1..ba94c7a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -27,7 +27,6 @@
import ShareDefine
import IpyGameDataPY
import PlayerControl
-import PlayerSignDay
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActTask
@@ -40,7 +39,6 @@
# 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
FuncOpenLogicDict = {
- ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
index 22c0cb1..c0eddf8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMail.py
@@ -110,6 +110,7 @@
def SendMailByKey(mailTypeKey, playerID, itemList, paramList=[], limitDays=7):
## 发送个人邮件魔板
+ # @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
if not mailTypeKey:
mailTypeKey = ShareDefine.DefaultLackSpaceMailType
title = "<T>%s</T>" % mailTypeKey
@@ -119,9 +120,11 @@
def SendMail(playerID, title, text, itemList=None, limitDays=7, mailType=0):
## 发送个人邮件
+ # @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
if itemList == None:
itemList = []
-
+ if isinstance(itemList, dict):
+ itemList = [[itemID, itemCount] for itemID, itemCount in itemList.items()]
mailMgr = DBDataMgr.GetMailMgr()
mailMax = IpyGameDataPY.GetFuncCfg("PersonalMail", 1)
mailCnt = mailMgr.GetPersonalMailCount(playerID)
@@ -174,11 +177,16 @@
def SendSeverMail(guid, title, text, itemList=None, limitDays=7, mailType=0, limitLV=0, limitLVType=0, checkState=0):
'''发送全服邮件
@param guid: 可传入空,则系统自动生成guid
+ @param itemList: 元素支持字典{itemID:itemCount, ...} 或列表 [itemID, itemCount, 可选是否拍品, 物品UserData]
@param limitLV: 限制可领的最低等级
@param limitLVType: 等级达到后是否可领,默认不可
@param checkState: 是否需要审核,默认不需要
@return: None - 发送失败; mailObj - 成功发送的邮件实例
'''
+ if itemList == None:
+ itemList = []
+ if isinstance(itemList, dict):
+ itemList = [[itemID, itemCount] for itemID, itemCount in itemList.items()]
mailMgr = DBDataMgr.GetMailMgr()
mailObj = mailMgr.AddServerMail(guid, title, text, itemList, limitDays, mailType)
if not mailObj:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
index cbf42e3..62e891a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
@@ -1,277 +1,160 @@
#!/usr/bin/python
# -*- coding: GBK -*-
-#
-#
-##@package PlayerSignDay
-#
-# @todo: 每日签到
-#
-# @author jiang
-# @date 2012-03-23
-# @version 1.8
-# @note:
-# @change: "2013-03-13 17:00" wdb 删除封包
-# @change: "2013-10-31 11:00" hxp 修改每日签到逻辑
-# @change: "2013-11-05 20:20" hxp 增加过天通知签到记录情况
-# @change: "2014-04-03 22:00" xmnathan 每日签到逻辑修改,增加VIP补签
-# @change: "2015-06-16 15:40" ljd 修改成类登陆奖励,补登
-# @change: "2015-08-03 16:40" ljd 补签次数从VIP 挪到 贵族
-# @change: "2015-08-24 14:40" zqx 增加签到成就
-# @change: "2016-10-26 11:00" hxp 签到逻辑修改
#-------------------------------------------------------------------------------
-#"""Version = 2016-10-26 11:00"""
+#
+##@package Player.PlayerSignDay
+#
+# @todo:签到
+# @author hxp
+# @date 2025-10-09
+# @version 1.0
+#
+# 详细描述: 签到
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2025-10-09 16:30"""
#-------------------------------------------------------------------------------
+import ObjPool
+import DBDataMgr
+import PlayerMail
import ShareDefine
import NetPackCommon
-import IPY_GameWorld
import ItemControler
-import DataRecordPack
import ChPyNetSendPack
-import PlayerTongTianLing
-import PlayerActTask
-import PlayerPet
import PlayerControl
+import IpyGameDataPY
import GameWorld
import ChConfig
-import GameFuncComm
-import IpyGameDataPY
-import ItemCommon
-import time
-#===============================================================================
-#//A5 09 玩家签到 #tagCMDaySign
-# struct tagCMDaySign
+SignInState_None = 0
+SignInState_Sign = 1 # 已签到
+SignInState_Supplement = 2 # 可补签
+SignInState_Got = 3 # 已领取
+
+#//A5 09 玩家签到领奖 #tagCSDaySign
+#
+#struct tagCSDaySign
#{
-# tagHead Head;
-# BYTE Day; //默认0表示当日签到,从1表示补签。
-# };
-#===============================================================================
-## 玩家签到封包入口
-# @param index: 玩家索引
-# @param clientData: 封包结构体
-# @param tick: 时间戳
-# @return: None
+# tagHead Head;
+# BYTE Day; // 第x天,从1开始
+#};
def OnSignDay(index, clientData, tick):
- # 跨服服务器功能限制
- if GameWorld.IsCrossServer():
- return
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- #功能开启判断
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_SignDay):
- GameWorld.DebugLog("玩家等级不足,未开启签到功能 PlayerLv=%s" % curPlayer.GetLV())
- return
-
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- signDay = clientData.Day # 0-正常签到;1-补签
- isAddLogin = 1 if signDay else 0 # 是否补签
+ signDay = clientData.Day
- if not isAddLogin:
- #是否今天已经签到
- signState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignState)
- if signState:
- GameWorld.DebugLog("今日已签到过!")
- return
- signCost = 0
- else:
- #本轮累计可补签次数
- canAddSignNum = GetCanAddSignNum(curPlayer)
- #是否有剩余补签次数
- if canAddSignNum <= 0:
- GameWorld.DebugLog("已经没有补签次数,补签失败!canAddSignNum=%s" % canAddSignNum)
- return
- #获取需要消耗玩家仙玉
- signCost = IpyGameDataPY.GetFuncCfg("SignConsumption")
- if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, signCost, True):
- GameWorld.DebugLog("补签所需货币不足! signCost=%s" % signCost)
- return
-
- #获得签到天数
- curSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignNum) + 1
- totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) + 1
-
- #获得签到累计奖励表某日信息
- awardInfo = IpyGameDataPY.GetIpyGameData("SignAward", curSignNum)
- if not awardInfo:
- GameWorld.DebugLog("找不到签到奖励! 签到第(%s)次" % curSignNum)
+ bit = signDay - 1
+ state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, False)
+ if state == SignInState_Got:
+ GameWorld.DebugLog("该天已签到领奖过了! signDay=%s" % signDay)
return
-
- #获得列信息
- itemIDList = awardInfo.GetItemID()
- ordinaryNumList = awardInfo.GetOrdinaryNum()
- isBind = awardInfo.GetIsBind()
- vipLv = awardInfo.GetVipLv()
- vipMultiple = awardInfo.GetVipMultiple()
- #判断是否是第二月以后
- isMulti = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignIsMulti)
- if not isMulti:
- itemID = itemIDList[0]
- ordinaryNum = ordinaryNumList[0]
- else:
- itemID = itemIDList[1]
- ordinaryNum = ordinaryNumList[1]
- #判断是否需要Vip多倍
- curVipLV = curPlayer.GetVIPLv()
- if curVipLV >= vipLv:
- ordinaryNum *= vipMultiple
-
- #记录签到信息
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignNum, curSignNum)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalSignNum, totalSignNum)
- if not isAddLogin:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignState, 1)
-
- #支付仙玉
- if signCost > 0:
- PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, signCost, ChConfig.Def_Cost_AddSignDay)
-
- #签到奖励信息
- awardInfoList = [[itemID, ordinaryNum, isBind]]
- #给予签到奖励物品
- __GivePlayerItemByItemInfoList(curPlayer, awardInfoList, "SignToPlayer")
+ ipyData = IpyGameDataPY.GetIpyGameData("SignIn", signDay)
+ if not ipyData:
+ return
+ awardItemList = ipyData.GetAwardItemList()
+ if not awardItemList:
+ return
- #累计签到奖励信息
- contineAwardInfoList = []
+ moneyType, moneyValue = 0, 0
+ # 补签
+ if state == SignInState_Supplement:
+ moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("SignInSet", 1)
+ if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyValue):
+ return
+ elif state != SignInState_Sign:
+ GameWorld.DebugLog("当前天签到状态不可领取签到奖励! signDay=%s,state=%s" % (signDay, state))
+ return
- #获得连续签到奖励表信息
- contineAwardInfo = IpyGameDataPY.GetIpyGameData("ContineSignAward", curSignNum)
- if not contineAwardInfo:
- GameWorld.DebugLog("找不到连续签到奖励! 签到第(%s)次" % curSignNum)
- else:
- jobItemList = contineAwardInfo.GetJobItemList()
- itemIDList = contineAwardInfo.GetItemID()
- itemNumList = contineAwardInfo.GetItemNum()
- awardIndex = 1 if (len(itemIDList) > 1 and isMulti) else 0
- itemID = itemIDList[awardIndex]
- itemCount = itemNumList[awardIndex]
- if itemID in jobItemList and curPlayer.GetJob() <= len(jobItemList):
- itemID = jobItemList[curPlayer.GetJob() - 1]
- contineAwardInfoList = [[itemID, itemCount, contineAwardInfo.GetIsBind()]]
- #for index in xrange(len(itemIDList)):
- # contineAwardInfoList.append([itemIDList[index], itemNumList[index], itemIsBind])
-
- #给予累计奖励物品
- __GivePlayerItemByItemInfoList(curPlayer, contineAwardInfoList, "ContineSignToPlayer")
- PlayerControl.NotifyCode(curPlayer, 'SignInText')
- #同步客户端
+ if moneyType and moneyValue:
+ PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, ChConfig.Def_Cost_AddSignDay)
+ befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, SignInState_Got, False)
+ GameWorld.DebugLog("签到领奖: signDay=%s,state=%s,befValue=%s,updValue=%s" % (signDay, state, befValue, updValue))
+
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["SignDay", False, {}])
Sync_SignDayInfo(curPlayer)
-
- addDataDict = {"signNum":curSignNum, "vipLV":curVipLV, "itemInfo":str(awardInfoList + contineAwardInfoList),
- "isAddSign":isAddLogin, "CostMoney":str([IPY_GameWorld.TYPE_Price_Gold_Money, signCost])}
- DataRecordPack.DR_FuncGiveItem(curPlayer, "DayLoginSignAward", addDataDict)
- GameWorld.DebugLog("%s: %s" % ("补签" if isAddLogin else "签到", addDataDict), curPlayer.GetPlayerID())
- ItemControler.NotifyGiveAwardInfo(curPlayer, awardInfoList + contineAwardInfoList, "SignDay")
-
- # 刷签到附加功能属性
- PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-
- petLearnSkillList, petPassiveSkillList = PlayerPet.GetPetLearnSkill(curPlayer)
- if ChConfig.Def_SkillID_PetSignDay in petPassiveSkillList:
- signDayAttrSkill = GameWorld.GetGameData().GetSkillBySkillID(ChConfig.Def_SkillID_PetSignDay)
- if signDayAttrSkill:
- curEffect = signDayAttrSkill.GetEffect(0)
- PlayerControl.NotifyCode(curPlayer, "SignInText2", [ChConfig.Def_SkillID_PetSignDay, curEffect.GetEffectID(), curEffect.GetEffectValue(0)])
-
- PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Sign, 1)
- PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_Sign)
return
## 签到总奖励天数
-def GetSignAwardCountMax(): return IpyGameDataPY.IPY_Data().GetSignAwardCount()
-
-def DoSignDayOpen(curPlayer):
- ResetDaySign(curPlayer)
- return
+def GetSignAwardCountMax(): return IpyGameDataPY.IPY_Data().GetSignInCount()
def SignDayOnLogin(curPlayer):
- ''' 玩家上线 '''
- #功能开启判断
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_SignDay):
- #GameWorld.DebugLog("玩家未开启签到功能 PlayerLv=%s" % curPlayer.GetLV())
- return
- Sync_SignDayInfo(curPlayer)
+ __doAutoSingIn(curPlayer)
return
def SignDayOnDay(curPlayer):
- ''' 玩家过天 '''
- #功能开启判断
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_SignDay):
- GameWorld.DebugLog("玩家攻击不足,未开启签到功能 PlayerLv=%s" % curPlayer.GetLV())
- return
- curSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignNum)
- #签到天数已满最大值,刷新榜单
- if curSignNum >= GetSignAwardCountMax():
- GameWorld.DebugLog("累计签到天数满重置! curSignNum=%s" % curSignNum)
- ResetDaySign(curPlayer, 1)
- return
-
- #刷新是否签到记录
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignState, 0)
- Sync_SignDayInfo(curPlayer)
+ __doAutoSingIn(curPlayer)
return
-def ResetDaySign(curPlayer, isMulti=0):
- ''' 重置签到
- @param isMulti: 是否次月起
- '''
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignIsMulti, isMulti)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignNum, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignState, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayLoginSignStartTime, int(time.time()))
- if isMulti:
- Sync_SignDayInfo(curPlayer)
+def ResetDaySign(curPlayer):
+ ## 重置签到
+
+ signInMax = GetSignAwardCountMax()
+ GameWorld.DebugLog("重置签到: signInMax=%s" % (signInMax), curPlayer.GetPlayerID())
+
+ #补发未领取奖励
+ mailItemDict = {}
+ for day in range(1, 1 + signInMax):
+ state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, day - 1, False)
+ if state != SignInState_Sign: # 已签到未领取的
+ continue
+ ipyData = IpyGameDataPY.GetIpyGameData("SignIn", day)
+ if not ipyData:
+ break
+ awardItemList = ipyData.GetAwardItemList()
+ for itemInfo in awardItemList:
+ itemID, itemCount = itemInfo[:2]
+ mailItemDict[itemID] = mailItemDict.get(itemID, 0) + itemCount
+ GameWorld.DebugLog("签到未领取奖励补发: day=%s,awardItemList=%s,%s" % (day, awardItemList, mailItemDict), curPlayer.GetPlayerID())
+ if mailItemDict:
+ PlayerMail.SendMailByKey("SignDay", curPlayer.GetPlayerID(), mailItemDict)
+
+ keyNumMax = signInMax / 9 + 1 # 每个可以记录9天的状态
+ for num in range(keyNumMax):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SignInState % num, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SignInLastDay, 0)
+ __doAutoSingIn(curPlayer)
+ return
+
+def __doAutoSingIn(curPlayer):
+ ## 执行自动签到,仅做签到标记,非领奖
+
+ signInMax = GetSignAwardCountMax()
+ lastDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SignInLastDay)
+
+ isMixServer = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_IsMixServer)
+ if isMixServer:
+ serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
else:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalSignNum, 0)
- return
+ serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
+
+ if lastDay:
+ signInRound = (serverDay - 1) / signInMax
+ signInRoundLast = (lastDay - 1) / signInMax
+ if signInRound != signInRoundLast:
+ ResetDaySign(curPlayer)
+ return
+
+ canSignInMax = (serverDay - 1) % signInMax + 1
+ for day in range(1, 1 + canSignInMax):
+ bit = day - 1
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, False):
+ continue
+ state = SignInState_Sign if day == canSignInMax else SignInState_Supplement
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, state, False)
+ GameWorld.DebugLog("更新签到状态: day=%s/%s,state=%s,isMixServer=%s,serverDay=%s" % (day, signInMax, state, isMixServer, serverDay))
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SignInLastDay, serverDay)
+ Sync_SignDayInfo(curPlayer)
+ return True
-def GetCanAddSignNum(curPlayer):
- ## 获取可补签天数
- curTime = int(time.time())
- startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignStartTime) # 开始时间
- if not startTime:
- return 0
- if curTime < startTime:
- return 0
- signNumMax = GetSignAwardCountMax()
- signNumMax = min(GameWorld.GetDiff_Day(curTime, startTime) + 1, signNumMax) # 最大可签到次数
- signState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignState) # 今日是否已签到
- signCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignNum) # 已签到次数
- signNumRemain = signNumMax - signCount # 剩余可签到次数
- if not signState:
- signNumRemain -= 1
- signNumRemain = max(0, signNumRemain)
- #GameWorld.DebugLog("最大可签到次数=%s,已签到次数=%s,今天是否已签到=%s,可补签次数=%s"
- # % (signNumMax, signCount, signState, signNumRemain), curPlayer.GetPlayerID())
- return signNumRemain
-
-## 通知签到次数奖励领取情况
-# @param curPlayer: 玩家实例
-# @return: None
def Sync_SignDayInfo(curPlayer):
- signInfo = ChPyNetSendPack.tagMCDaySignInfo()
- signInfo.Clear()
- signInfo.DaySignCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignNum)
- signInfo.ReplenishSignCount = GetCanAddSignNum(curPlayer)
- signInfo.IsSign = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignState)
- isFrist = 0 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayLoginSignIsMulti) else 1
- signInfo.IsFrist = isFrist
- signInfo.TotalSignCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum)
- NetPackCommon.SendFakePack(curPlayer, signInfo)
+ signInMax = GetSignAwardCountMax()
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCDaySignInfo)
+ clientPack.SignStateList = []
+ for bit in range(signInMax):
+ state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_SignInState, bit, False)
+ clientPack.SignStateList.append(state)
+ clientPack.Count = len(clientPack.SignStateList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-
-##给予玩家物品
-def __GivePlayerItemByItemInfoList(curPlayer, awardInfoList, mailTypeKey):
- signCount = len(awardInfoList)
-
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, signCount)
- if packSpace >= signCount:
- for awardInfo in awardInfoList:
- ItemControler.GivePlayerItem(curPlayer, awardInfo[0], awardInfo[1], 0, [IPY_GameWorld.rptItem])
- else:
- GameWorld.DebugLog("背包已满 邮件发送物品")
- PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], awardInfoList)
- return
-
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 187a20a..b6e4298 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -850,7 +850,6 @@
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 12 # 官爵,境界
GameFuncID_Family = 15 # 战盟,仙盟
-GameFuncID_SignDay = 81 # 签到
GameFuncID_Arena = 195 # 竞技场
# 以下为暂时无用的
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_522.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_522.py
deleted file mode 100644
index 759bfb8..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_522.py
+++ /dev/null
@@ -1,44 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-##@package
-#
-# @todo: 根据签到天增长的属性值
-#
-# @author: Alee
-# @date 2019-6-18 下午07:47:20
-# @version 1.0
-#
-# @note:
-#
-#---------------------------------------------------------------------
-#导入
-import ChConfig
-import EffGetSet
-import IPY_GameWorld
-#---------------------------------------------------------------------
-
-
-def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):
- if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
- return
-
- attrType = curEffect.GetEffectValue(0)
- attrTypeList = [attrType]
- # 攻击力有最大最小 特殊处理
- if attrType in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]:
- attrTypeList = [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]
- for tmpType in attrTypeList:
- calcDict[tmpType] = calcDict.get(tmpType, 0) + curEffect.GetEffectValue(1)*defender.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
-
- return
-
-
-## 返回buff类型,线性与否
-# @param
-# @return None
-# @remarks 函数详细说明.
-def GetCalcType():
- return ChConfig.TYPE_Linear
-
-
--
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