From dae842ad6e4a43d66255251e3ca60880af8d08bb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 16:26:25 +0800
Subject: [PATCH] 242 【福利内容】每日签到-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py | 39 ---------------------------------------
1 files changed, 0 insertions(+), 39 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
index 2b664c9..7e736f6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -21,7 +21,6 @@
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
-import PlayerGatherSoul
import NetPackCommon
import IPY_GameWorld
import PlayerHorse
@@ -30,8 +29,6 @@
import ChConfig
import ItemControler
import PlayerDienstgrad
-import PlayerGatherTheSoul
-import PlayerActGubao
import PlayerActTask
import PlayerCoat
@@ -170,7 +167,6 @@
RefreshGubaoAttr(curPlayer)
Sync_GubaoInfo(curPlayer, [gubaoID])
- PlayerActGubao.OnGubaoCost(curPlayer, needPieceInfo, realNeedItemList)
return
#// B2 17 古宝升星 #tagCMGubaoStarUp
@@ -267,7 +263,6 @@
RefreshGubaoAttr(curPlayer)
Sync_GubaoInfo(curPlayer, [gubaoID])
- PlayerActGubao.OnGubaoCost(curPlayer, needPieceInfo, realNeedItemList)
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_GubaoStarUp)
return
@@ -399,7 +394,6 @@
RefreshGubaoAttr(curPlayer)
Sync_GubaoInfo(curPlayer, [gubaoID])
- PlayerActGubao.OnGubaoCost(curPlayer, needPieceInfo, realNeedItemList)
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_GubaoLVUp)
return
@@ -627,35 +621,11 @@
if attrID > 0 and addAttrValue > 0:
effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
- #22 天星塔每通关x层+xx属性 x层
- elif effType == 22:
- skyTowerFloor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
- addAttrValue = int(skyTowerFloor / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,skyTowerFloor=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, skyTowerFloor, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #23 符印塔每通关x层+xx属性 x层
- elif effType == 23:
- trialTowerPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
- addAttrValue = int(trialTowerPassLV / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,trialTowerPassLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, trialTowerPassLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
#24 符印等级每每x级+xx属性 x级
elif effType == 24:
runeTotalLV = PlayerRune.GetRuneTotalLV(curPlayer)
addAttrValue = int(runeTotalLV / effCond * effAttrValue)
#GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,runeTotalLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, runeTotalLV, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #25 聚魂等级每每x级+xx属性 x级
- elif effType == 25:
- soulTotalLV = PlayerGatherSoul.GetGatherSoulTotalLV(curPlayer)
- addAttrValue = int(soulTotalLV / effCond * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,effCond=%s,soulTotalLV=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effCond, soulTotalLV, attrID, addAttrValue))
if attrID > 0 and addAttrValue > 0:
effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
@@ -831,15 +801,6 @@
effValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
addAttrValue = int(effValue / effCond * effAttrValue)
#GameWorld.DebugLog(" effID=%s,effType=%s,effValue=%s,effCond=%s,attrID=%s,addAttrValue=%s" % (effID, effType, effValue, effCond, attrID, addAttrValue))
- if attrID > 0 and addAttrValue > 0:
- effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
-
- #53 镶嵌x品质聚魂每x个+xx属性 x品质 x个
- elif effType == 53:
- soulColor = effCond
- colorCount = PlayerGatherTheSoul.GetHoleSoulColorCount(curPlayer, soulColor, True)
- addAttrValue = int(colorCount / effCond2 * effAttrValue)
- #GameWorld.DebugLog(" effID=%s,effType=%s,soulColor=%s,colorCount=%s,effCond2=%s,attrID=%s,addAttrValue=%s" % (effID, effType, soulColor, colorCount, effCond2, attrID, addAttrValue))
if attrID > 0 and addAttrValue > 0:
effAttrInfo[attrID] = effAttrInfo.get(attrID, 0) + addAttrValue
--
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