From dae842ad6e4a43d66255251e3ca60880af8d08bb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 16:26:25 +0800
Subject: [PATCH] 242 【福利内容】每日签到-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 49 ++++++++++++++++++++++++++++---------------------
1 files changed, 28 insertions(+), 21 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index cf177ef..b6e4298 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -62,8 +62,15 @@
#支持超20亿数值的数值点单位数值, 1亿
Def_PerPointValue = 100000000
-#真实玩家ID、仙盟ID是从100000开始
-#假玩家ID
+#真实玩家ID、仙盟ID是从 1000000 开始
+RealPlayerIDStart = 1000000
+RealFamilyIDStart = 1000000
+
+#机器人ID - 供功能用,线上版本支持的机器人
+RobotIDStart = 10001
+RobotIDMax = 19999
+
+#假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用
FackPlayerIDStart = 1
FackPlayerIDMax = 9999
@@ -466,7 +473,9 @@
#此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
BillboardTypeList = (
Def_BT_MainLevel, # 主线关卡过关榜 0
-) = range(0, 1)
+Def_BT_Arena, # 演武场积分周榜 1
+Def_BT_Tianzi, # 天子考验伤害榜 2
+) = range(0, 3)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -479,11 +488,10 @@
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
+BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
+
#仙盟榜单类型
FamilyBillboardList = []
-
-#排行榜Value1存储境界信息的榜单列表
-BTValue1_OfficialRankList = [Def_BT_MainLevel]
##---比率---
#百分率
@@ -727,7 +735,8 @@
CDBPlayerRefresh_DOTPer, # 持续增伤 283
CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
-) = range(146, 286)
+CDBPlayerRefresh_ArenaTicket, # 挑战券 286
+) = range(146, 287)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -768,12 +777,13 @@
TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分
TYPE_Price_HeroScore = 51 # 招募积分
TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
+TYPE_Price_ArenaTicket = 53 # 演武场挑战券
TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99 # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
- 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令",
+ 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
98:"代币时效", 99:"代币"
}
#MoneyNameDict = {
@@ -787,11 +797,6 @@
#需要记录累计消耗的货币类型
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
-
-#以下是旧的金钱类型
-TYPE_Price_Magic_Integral = 101 # 魔方寻宝积分
-TYPE_Price_GongXun = 105 # 功勋点
-TYPE_Price_ArrestPoint = 110 # 悬赏积分
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
@@ -825,6 +830,7 @@
TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
+ TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
}
@@ -844,7 +850,6 @@
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 12 # 官爵,境界
GameFuncID_Family = 15 # 战盟,仙盟
-GameFuncID_SignDay = 81 # 签到
GameFuncID_Arena = 195 # 竞技场
# 以下为暂时无用的
@@ -854,7 +859,6 @@
GameFuncID_GodWeapon = -1 # 神器 20
GameFuncID_OSSail = -1 # 开服特惠 132
GameFuncID_AddPoint = -1 # 加点功能/灵根功能 145
-GameFuncID_LittleHelper = -1 # 小助手 146
#家族悬赏任务完成状态记录位标识
Def_ArrestOverState_BitDic = {
@@ -927,11 +931,14 @@
Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
Def_GameRecType_TalkCache, # 聊天缓存,频道 306
Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
- ) = range(300, 1 + 307)
+ Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
+ ) = range(300, 1 + 308)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
Def_GameRecType_Xiangong:[1],
}
+#仅查看自己的记录
+Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
#通用信息记录类型
Def_UniversalGameRecTypeList = (
@@ -1326,9 +1333,9 @@
# 阵容定义
LineupList = (
-Lineup_Main, # 主阵容
-Lineup_Arena, # 竞技场进攻阵容
-Lineup_ArenaDef, # 竞技场防守阵容
+Lineup_Main, # 主阵容 1
+Lineup_Arena, # 竞技场进攻阵容 2
+Lineup_ArenaDef, # 竞技场防守阵容 3
) = range(1, 1 + 3)
# 宠物物品数据状态
@@ -1598,7 +1605,7 @@
SuccType_DujieFBHelp, #渡劫护法成功X次 78
SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
SuccType_XXX80, #废弃 80
-SuccType_FBEncourage, #x副本累计鼓舞X次 81
+SuccType_81, #x副本累计鼓舞X次 81
SuccType_EquipStar, #x件x阶x星 82
SuccType_XXX83, #废弃 83
SuccType_XXX84, #废弃 84
@@ -1718,7 +1725,7 @@
SuccType_QueenRelics,SuccType_XMZZConWin,
SuccType_Collect,SuccType_DogzBattle,
SuccType_UseItem,SuccType_FamilyTechLV,
- SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
+ SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_XBXZ,
SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
]
--
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