From db9e2574a77068dff06f87af64132bf3c6f99350 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 10:17:56 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(步练师技能;临时增加属性增加计算方式10-根据对方buff层级增加;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 9981cf9..d5cd751 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -30,7 +30,6 @@
import PlayerFamily
import ChPyNetSendPack
import NetPackCommon
-import Operate_EquipStone
import PlayerXiangong
import IpyGameDataPY
import DataRecordPack
@@ -2329,7 +2328,11 @@
def CheckPackSpaceEnough(curPlayer, itemList, isNotify=True):
## 检查玩家对应背包是否足够放入物品
needPackSpaceDict = {}
- for itemID, itemCnt, isAuctionItem in itemList:
+ for itemInfo in itemList:
+ if not itemInfo:
+ continue
+ itemID, itemCnt = itemInfo[:2]
+ isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not curItem:
return False
--
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