From db9e2574a77068dff06f87af64132bf3c6f99350 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 十月 2025 10:17:56 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(步练师技能;临时增加属性增加计算方式10-根据对方buff层级增加;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py | 18 ++++--------------
1 files changed, 4 insertions(+), 14 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index 519373b..968c2b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -33,7 +33,6 @@
import CrossPlayerData
import PlayerSuccess
import PlayerActLunhuidian
-import PlayerActHorsePetTrain
import PlayerActTask
import PlayerPet
@@ -116,17 +115,10 @@
if not curPlayer.GetInitOK():
return
- customMapID = PlayerControl.GetCustomMapID(curPlayer)
- if customMapID:
- ipyMapData = IpyGameDataPY.GetIpyGameData("ChinMap", customMapID)
- if not ipyMapData or not ipyMapData.GetCanRide():
- PlayerControl.NotifyCode(curPlayer, "RideLimit_lhs_0")
- return
- else:
- #地图不允许骑马 RideLimit_lhs_0
- if not GameWorld.GetMap().GetMapCanRide():
- PlayerControl.NotifyCode(curPlayer, "RideLimit_lhs_0")
- return
+ #地图不允许骑马 RideLimit_lhs_0
+ if not GameWorld.GetMap().GetMapCanRide():
+ PlayerControl.NotifyCode(curPlayer, "RideLimit_lhs_0")
+ return
#检查玩家状态,只有在空闲状态才能上马
if curPlayer.GetPlayerVehicle() != IPY_GameWorld.pvNull :
@@ -649,7 +641,6 @@
# 刷属性,更新排行榜
RefreshHorseAttr(curPlayer)
- PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseUpItem, costItemCount)
PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_UseItem, costItemID, costItemCount)
return
@@ -732,7 +723,6 @@
# 刷属性,更新排行榜
RefreshHorseAttr(curPlayer)
- PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
if trainType == 2:
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem2, costItemCount)
elif trainType == 3:
--
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