From dbf479ac2d1d2a1587fd9a984ac84a16ad0bb3d6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 12:04:02 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端(增加特殊效果类型3~6;新增特权效果支持,增加特权效果类型1、2;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   35 +++++++++++++++++++++++++++++------
 1 files changed, 29 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0835bf9..f2e4385 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -178,7 +178,11 @@
 AttrID_ReviveXPPer,                         # 复活怒气加成 74
 AttrID_DOTBurnPer,                          # 灼烧增伤 75
 AttrID_DOTBurnPerDef,                       # 灼烧减伤 76
-) = range(1, 1 + 76)
+AttrID_Guanchuan,                           # 贯穿 77
+AttrID_GuanchuanDef,                        # 抗贯穿 78
+AttrID_Zhaojia,                             # 招架 79
+AttrID_ZhaojiaDef,                          # 抗招架 80
+) = range(1, 1 + 80)
 
 # 需要计算的武将战斗属性ID列表
 CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
@@ -194,6 +198,7 @@
                         AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
                         AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
                         AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
+                        AttrID_Guanchuan, AttrID_GuanchuanDef, AttrID_Zhaojia, AttrID_ZhaojiaDef,
                         ]
 
 # 基础三维属性ID列表
@@ -934,7 +939,9 @@
 HurtAtkType_HarmSelf,          # 自残 12
 HurtAtkType_CaorenProtect,     # 本次伤害有受曹仁防护标记 13
 HurtAtkType_IgnoreShield,      # 无视承伤盾 14
-) = range(15)
+HurtAtkType_Guanchuan,         # 贯穿 15
+HurtAtkType_Zhaojia,           # 招架 16
+) = range(17)
 
 #伤害类型
 (
@@ -1355,7 +1362,9 @@
 SkillTagAim_MainSkillFriend, # 继承主技能友军 8
 SkillTagAim_Male, # 男性 9
 SkillTagAim_Female, # 女性 10
-) = range(11)
+SkillTagAim_MainSkillRow, # 继承主技能目标同横排 11
+SkillTagAim_MainSkillCol, # 继承主技能目标同纵排 12
+) = range(13)
 
 # 技能目标 - 细分
 (
@@ -1895,9 +1904,10 @@
 
 Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
 Def_FBMapID_Tianzi = 30020 # 天子考验
+Def_FBMapID_Dingjunge = 30030 # 定军阁
 
 #线路未过关时免费的地图
-UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
+UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
 #按星级记录过关的地图
 PassByStarMapIDList = []
 #扫荡不需要检查是否已过关的地图
@@ -1905,7 +1915,7 @@
 #固定玩家获胜的地图
 PlayerWinMapIDList = [Def_FBMapID_Tianzi]
 #需要汇报中心副本过关进度的地图
-ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
+ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
 
 #注册上传跨服服务器数据后直接进入跨服服务器的地图
 RegisterEnter_CrossServerMapIDList = []
@@ -1979,6 +1989,7 @@
                 'Arena':[Def_FBMapID_ArenaBattle],
                 'Zhanchui':[Def_FBMapID_Zhanchui],
                 'Tianzi':[Def_FBMapID_Tianzi],
+                'Dingjunge':[Def_FBMapID_Dingjunge],
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3883,6 +3894,15 @@
 Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
 Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
 Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
+
+#定军阁
+Def_PDict_DJGLineID = "DJGLineID"  # 今日已过关的线路ID 层 * 100 + 关卡编号
+Def_PDict_DJGEffect = "DJGEff_%s"  # 已生效的加成效果,参数(index)  effID * 100 + 效果等级
+Def_PDict_DJGSelectEffect = "DJGSelectEff_%s"  # 当前待选择的加成效果,参数(index) effID
+Def_PDict_DJGUnSelectCnt = "DJGUnSelectCnt"  # 还有几个未选择的效果
+Def_PDict_DJGEffAuto = "DJGEffAuto"  # 是否自动选择效果
+Def_PDict_DJGEffSet = "DJGEffSet_%s"  # 预设优先选择属性ID,参数(优先index)
+
 #-------------------------------------------------------------------------------
 
 #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4058,6 +4078,7 @@
 TriggerSrc_BuffSelf = 4     # 本buff有效
 
 # 被动效果ID,属性类的直接使用属性ID当做效果ID
+PassiveEff_EnergySkill = 5500 # 触发释放技能(按累计能量达到时释放)
 PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
 PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
 PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
@@ -4066,7 +4087,7 @@
 PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
 PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
 PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
-PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
+PassiveEff_MustSuperHit = 6009 # 必定暴击
 PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
 PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
 PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限:  数值1-增加层级上限
@@ -4093,6 +4114,8 @@
 PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
 PassiveEff_IgnoreSex = 6034 # 去除性别验证
 PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
+PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
+PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 

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