From dbf479ac2d1d2a1587fd9a984ac84a16ad0bb3d6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 12:04:02 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端(增加特殊效果类型3~6;新增特权效果支持,增加特权效果类型1、2;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py | 49 +++++++++++++++++++++++++++++++++++++++----------
1 files changed, 39 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
index 1114e28..3b63218 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -26,8 +26,17 @@
import PlayerOnline
import ChConfig
+# 特殊效果类型
GubaoEffType_GoldRush = 1 # 参与淘金
GubaoEffType_Arena = 2 # 参与演武场
+GubaoEffType_Tianzi = 3 # 每参加1次天子的考验
+GubaoEffType_MainLevelBoss = 4 # 每击败1只主线BOSS
+GubaoEffType_Zhanchui = 5 # 每完成1次白骨盈野
+GubaoEffType_Travel = 6 # 每游历1次(消耗体力)
+
+# 特权效果类型
+GubaoPowerType_TravelMultiRate = 1 # 游历双倍奖励概率
+GubaoPowerType_InvestMonthAwardPer = 2 # 月卡领取额外奖励
def GetGubaoInfo(curPlayer, gubaoID):
info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
@@ -247,6 +256,7 @@
playerID = curPlayer.GetPlayerID()
attrDict = {}
+ powerDict = {}
gubaoStarDict = {}
ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -271,12 +281,12 @@
perStarAdd = BaseAttrPerStarAddList[bIndex]
attrValue = baseValue + perStarAdd * star
attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
- GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s"
- % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
+ #GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s"
+ # % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
# 特殊属性
attrID = ipyData.GetSpecAttrID()
- effType = ipyData.GetSpecEffType()
+ #effType = ipyData.GetSpecEffType()
layerMax = ipyData.GetSpecEffLayerMax()
SpecAttrValue = ipyData.GetSpecAttrValue()
SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
@@ -292,9 +302,19 @@
layer, layerMax = 1, 1 # 无层级限制的默认1层
attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
- GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
- % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
+ #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
+ # % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
+ # 特权
+ powerType = ipyData.GetPowerType()
+ if powerType:
+ powerTypeValue = ipyData.GetPowerTypeValue()
+ powerValue = ipyData.GetPowerValue()
+ powerPerStarAdd = ipyData.GetPowerPerStarAdd()
+ powerValueTotal = powerValue + powerPerStarAdd * star
+ powerKey = (powerType, powerTypeValue)
+ powerDict[powerKey] = powerDict.get(powerKey, 0) + powerValueTotal
+
# 共鸣
for index in range(ipyDataMgr.GetGubaoResonanceCount()):
ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
@@ -317,7 +337,7 @@
resonanceAttrIpyData = attrIpyData
if not resonanceAttrIpyData:
- GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
+ #GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
continue
resonanceAttrIDList = resonanceAttrIpyData.GetResonanceAttrIDList()
@@ -325,15 +345,24 @@
for i, attrID in enumerate(resonanceAttrIDList):
attrValue = resonanceAttrValueList[i]
attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
- GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s"
- % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList,
- resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
+ #GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s"
+ # % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList,
+ # resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
# 保存计算值
GameWorld.DebugLog("古宝属性: %s" % attrDict, playerID)
- PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict)
+ GameWorld.DebugLog("古宝特权: %s" % powerDict, playerID)
+ PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict, powerDict)
return
+def GetGubaoPowerValue(curPlayer, powerType, powerTypeValue=0):
+ ## 获取古宝特权值
+ powerDict = PlayerOnline.GetOnlinePlayer(curPlayer).GetCalcSpecInfo(ChConfig.Def_CalcAttr_Gubao)
+ powerKey = (powerType, powerTypeValue)
+ if powerKey not in powerDict:
+ return 0
+ return powerDict[powerKey]
+
def AddGubaoSpecEffLayer(curPlayer, effType, addLayer):
## 增加古宝特殊效果属性层级
gubaoIDList = []
--
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