From dbf479ac2d1d2a1587fd9a984ac84a16ad0bb3d6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 12:04:02 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端(增加特殊效果类型3~6;新增特权效果支持,增加特权效果类型1、2;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py |   49 +++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 39 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
index 1114e28..3b63218 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -26,8 +26,17 @@
 import PlayerOnline
 import ChConfig
 
+# 特殊效果类型
 GubaoEffType_GoldRush = 1 # 参与淘金
 GubaoEffType_Arena = 2 # 参与演武场
+GubaoEffType_Tianzi = 3 # 每参加1次天子的考验
+GubaoEffType_MainLevelBoss = 4 # 每击败1只主线BOSS
+GubaoEffType_Zhanchui = 5 # 每完成1次白骨盈野
+GubaoEffType_Travel = 6 # 每游历1次(消耗体力)
+
+# 特权效果类型
+GubaoPowerType_TravelMultiRate = 1 # 游历双倍奖励概率
+GubaoPowerType_InvestMonthAwardPer = 2 # 月卡领取额外奖励
 
 def GetGubaoInfo(curPlayer, gubaoID):
     info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
@@ -247,6 +256,7 @@
     
     playerID = curPlayer.GetPlayerID()
     attrDict = {}
+    powerDict = {}
     
     gubaoStarDict = {}
     ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -271,12 +281,12 @@
             perStarAdd = BaseAttrPerStarAddList[bIndex]
             attrValue = baseValue + perStarAdd * star
             attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
-        GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s" 
-                           % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
+        #GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s" 
+        #                   % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
         
         # 特殊属性
         attrID = ipyData.GetSpecAttrID()
-        effType = ipyData.GetSpecEffType()
+        #effType = ipyData.GetSpecEffType()
         layerMax = ipyData.GetSpecEffLayerMax()
         SpecAttrValue = ipyData.GetSpecAttrValue()
         SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
@@ -292,9 +302,19 @@
             layer, layerMax = 1, 1 # 无层级限制的默认1层
         attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
         attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
-        GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s" 
-                           % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
+        #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s" 
+        #                   % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
         
+        # 特权
+        powerType = ipyData.GetPowerType()
+        if powerType:
+            powerTypeValue = ipyData.GetPowerTypeValue()
+            powerValue = ipyData.GetPowerValue()
+            powerPerStarAdd = ipyData.GetPowerPerStarAdd()
+            powerValueTotal = powerValue + powerPerStarAdd * star
+            powerKey = (powerType, powerTypeValue)
+            powerDict[powerKey] = powerDict.get(powerKey, 0) + powerValueTotal
+            
     # 共鸣
     for index in range(ipyDataMgr.GetGubaoResonanceCount()):
         ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
@@ -317,7 +337,7 @@
             resonanceAttrIpyData = attrIpyData
             
         if not resonanceAttrIpyData:
-            GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
+            #GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
             continue
         
         resonanceAttrIDList = resonanceAttrIpyData.GetResonanceAttrIDList()
@@ -325,15 +345,24 @@
         for i, attrID in enumerate(resonanceAttrIDList):
             attrValue = resonanceAttrValueList[i]
             attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
-        GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s" 
-                           % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList, 
-                              resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
+        #GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s" 
+        #                   % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList, 
+        #                      resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
         
     # 保存计算值
     GameWorld.DebugLog("古宝属性: %s" % attrDict, playerID)
-    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict)
+    GameWorld.DebugLog("古宝特权: %s" % powerDict, playerID)
+    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict, powerDict)
     return
 
+def GetGubaoPowerValue(curPlayer, powerType, powerTypeValue=0):
+    ## 获取古宝特权值
+    powerDict = PlayerOnline.GetOnlinePlayer(curPlayer).GetCalcSpecInfo(ChConfig.Def_CalcAttr_Gubao)
+    powerKey = (powerType, powerTypeValue)
+    if powerKey not in powerDict:
+        return 0
+    return powerDict[powerKey]
+
 def AddGubaoSpecEffLayer(curPlayer, effType, addLayer):
     ## 增加古宝特殊效果属性层级
     gubaoIDList = []

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