From dbf479ac2d1d2a1587fd9a984ac84a16ad0bb3d6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 12:04:02 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端(增加特殊效果类型3~6;新增特权效果支持,增加特权效果类型1、2;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 66 +++++++++++++++++++++++---------
1 files changed, 47 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 6845f8b..4497f1d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -85,12 +85,16 @@
ownerID = buffOwner.GetID()
skillType = buffSkill.GetSkillType()
- #无敌免疫持续减益buff、控制类buff
- if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
- and batObj.CheckInState(ChConfig.BatObjState_Wudi):
- GameWorld.DebugLogEx("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s", curID, skillID, ownerID, relatedSkillID)
- return
-
+ #免疫减益buff、控制类buff
+ if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_DepBuff, ChConfig.Def_SkillType_Action]:
+ if batObj.CheckInState(ChConfig.BatObjState_Wudi):
+ GameWorld.DebugLogEx("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s", curID, skillID, ownerID, relatedSkillID)
+ return
+ if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlDepBuff, buffSkill):
+ return
+ if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneBadBuff, buffSkill):
+ return
+
#被动触发免疫控制buff
if skillType == ChConfig.Def_SkillType_Action:
if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
@@ -224,12 +228,14 @@
ownerID = buffOwner.GetID()
buffID = buff.GetBuffID()
timing = batObj.GetTiming()
+ remainTime = buffSkill.GetLastTime()
+ remainTime += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffTime, buffSkill)
- GameWorld.DebugLogEx(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s",
- buffID, skillID, ownerID, relatedSkillID, timing, curID)
+ GameWorld.DebugLogEx(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s",
+ buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, curID)
buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
buff.SetOwnerID(ownerID)
- buff.SetRemainTime(buffSkill.GetLastTime())
+ buff.SetRemainTime(remainTime)
buff.SetLayer(setLayerCnt)
buff.SetBuffValueList(buffValueList)
curBuffState = buffSkill.GetCurBuffState()
@@ -246,7 +252,16 @@
#受控时
if curBuffState and IsControlledHardState(curBuffState):
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
-
+ batObjMgr = BattleObj.GetBatObjMgr()
+ ownerBatLineup = buffOwner.GetBatLineup()
+ for lineupObjID in ownerBatLineup.posObjIDDict.values():
+ lineupObj = batObjMgr.getBatObj(lineupObjID)
+ if not lineupObj.IsAlive():
+ continue
+ # 敌方被控时
+ if lineupObj.GetFaction() != batObj.GetFaction():
+ TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, batObj, connSkill=buffSkill)
+
return buff
def IsControlledHardState(state):
@@ -282,15 +297,16 @@
if refreshType and buffSkill and buffOwner:
TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, tagObj=batObj, connSkill=buffSkill, connBuff=curBuff)
- # 判断是否有额外属性的
- if not isRefreshAttr:
- effExDict = curBuff.GetEffectExDict()
- for effCalcInfo in effExDict.keys():
- effID = effCalcInfo[0]
- if effID in ChConfig.AttrIDList:
- isRefreshAttr = True
- break
-
+
+ # 判断是否有额外属性的
+ if not isRefreshAttr:
+ effExDict = curBuff.GetEffectExDict()
+ for effCalcInfo in effExDict.keys():
+ effID = effCalcInfo[0]
+ if effID in ChConfig.AttrIDList:
+ isRefreshAttr = True
+ break
+
if isRefreshAttr:
RefreshBuffAttr(batObj)
@@ -452,6 +468,15 @@
if haveBuffPassiveEff:
batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
+ # 判断是否有额外属性的
+ if not isRefreshAttr:
+ effExDict = curBuff.GetEffectExDict()
+ for effCalcInfo in effExDict.keys():
+ effID = effCalcInfo[0]
+ if effID in ChConfig.AttrIDList:
+ isRefreshAttr = True
+ break
+
if isRefreshAttr and not noRefreshAttr:
RefreshBuffAttr(batObj)
@@ -619,6 +644,9 @@
effID = effect.GetEffectID()
if effID not in ChConfig.AttrIDList:
continue
+ if effect.GetTriggerWay():
+ # 有需要触发才生效的属性在buff中不生效,由触发规则决定
+ continue
if not (not effect.GetTriggerSrc() or effect.GetTriggerBuffEnable()):
# buff时,不配默认有效,或仅buff有效
continue
--
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