From dbf479ac2d1d2a1587fd9a984ac84a16ad0bb3d6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 12:04:02 +0800
Subject: [PATCH] 271 【内政】古宝系统-服务端(增加特殊效果类型3~6;新增特权效果支持,增加特权效果类型1、2;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   66 +++++++++++++++++++++++---------
 1 files changed, 47 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 6845f8b..4497f1d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -85,12 +85,16 @@
     ownerID = buffOwner.GetID()
     
     skillType = buffSkill.GetSkillType()
-    #无敌免疫持续减益buff、控制类buff
-    if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
-        and batObj.CheckInState(ChConfig.BatObjState_Wudi):
-        GameWorld.DebugLogEx("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s", curID, skillID, ownerID, relatedSkillID)
-        return
-    
+    #免疫减益buff、控制类buff
+    if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_DepBuff, ChConfig.Def_SkillType_Action]:
+        if batObj.CheckInState(ChConfig.BatObjState_Wudi):
+            GameWorld.DebugLogEx("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s", curID, skillID, ownerID, relatedSkillID)
+            return
+        if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlDepBuff, buffSkill):
+            return
+        if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneBadBuff, buffSkill):
+            return
+        
     #被动触发免疫控制buff
     if skillType == ChConfig.Def_SkillType_Action:
         if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
@@ -224,12 +228,14 @@
     ownerID = buffOwner.GetID()
     buffID = buff.GetBuffID()
     timing = batObj.GetTiming()
+    remainTime = buffSkill.GetLastTime()
+    remainTime += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffTime, buffSkill)
     
-    GameWorld.DebugLogEx("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s", 
-                         buffID, skillID, ownerID, relatedSkillID, timing, curID)
+    GameWorld.DebugLogEx("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s", 
+                         buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, curID)
     buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
     buff.SetOwnerID(ownerID)
-    buff.SetRemainTime(buffSkill.GetLastTime())
+    buff.SetRemainTime(remainTime)
     buff.SetLayer(setLayerCnt)
     buff.SetBuffValueList(buffValueList)
     curBuffState = buffSkill.GetCurBuffState()
@@ -246,7 +252,16 @@
     #受控时
     if curBuffState and IsControlledHardState(curBuffState):
         TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
-        
+        batObjMgr = BattleObj.GetBatObjMgr()
+        ownerBatLineup = buffOwner.GetBatLineup()
+        for lineupObjID in ownerBatLineup.posObjIDDict.values():
+            lineupObj = batObjMgr.getBatObj(lineupObjID)
+            if not lineupObj.IsAlive():
+                continue
+            # 敌方被控时
+            if lineupObj.GetFaction() != batObj.GetFaction():
+                TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, batObj, connSkill=buffSkill)
+                
     return buff
 
 def IsControlledHardState(state):
@@ -282,15 +297,16 @@
             
     if refreshType and buffSkill and buffOwner:
         TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, tagObj=batObj, connSkill=buffSkill, connBuff=curBuff)
-        # 判断是否有额外属性的
-        if not isRefreshAttr:
-            effExDict = curBuff.GetEffectExDict()
-            for effCalcInfo in effExDict.keys():
-                effID = effCalcInfo[0]
-                if effID in ChConfig.AttrIDList:
-                    isRefreshAttr = True
-                    break
-                
+        
+    # 判断是否有额外属性的
+    if not isRefreshAttr:
+        effExDict = curBuff.GetEffectExDict()
+        for effCalcInfo in effExDict.keys():
+            effID = effCalcInfo[0]
+            if effID in ChConfig.AttrIDList:
+                isRefreshAttr = True
+                break
+            
     if isRefreshAttr:
         RefreshBuffAttr(batObj)
         
@@ -452,6 +468,15 @@
     if haveBuffPassiveEff:
         batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
         
+    # 判断是否有额外属性的
+    if not isRefreshAttr:
+        effExDict = curBuff.GetEffectExDict()
+        for effCalcInfo in effExDict.keys():
+            effID = effCalcInfo[0]
+            if effID in ChConfig.AttrIDList:
+                isRefreshAttr = True
+                break
+            
     if isRefreshAttr and not noRefreshAttr:
         RefreshBuffAttr(batObj)
         
@@ -619,6 +644,9 @@
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
                 continue
+            if effect.GetTriggerWay():
+                # 有需要触发才生效的属性在buff中不生效,由触发规则决定
+                continue
             if not (not effect.GetTriggerSrc() or effect.GetTriggerBuffEnable()):
                 # buff时,不配默认有效,或仅buff有效
                 continue

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