From dc0b92c1e2fe9f3d24c183b325dad54d088735c1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 七月 2025 17:01:24 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_ServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py |   32 +++++++-------------------------
 1 files changed, 7 insertions(+), 25 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index 3f7467e..59bab26 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -17,9 +17,9 @@
 
 import IPY_GameWorld
 import ItemControler
+import ShareDefine
 import GameWorld
 import ChConfig
-import ItemCommon
 
 #---------------------------------------------------------------------
 #全局变量
@@ -38,14 +38,14 @@
     
     #输入命令格式错误
     if len(msgList) < 1:
-        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数  拍品组数 全部传奇属性)")
+        GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID [个数 定制ID]")
         return
     
     event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
     itemID = msgList[0]
     itemCount = msgList[1] if len(msgList) > 1 else 1
-    auctionGroup = msgList[2] if len(msgList) > 2 else 0
-    isAllAttr = msgList[3] if len(msgList) > 3 else 0
+    appointID = msgList[2] if len(msgList) > 2 else 0
+    auctionGroup = 0
     
     itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
     if not itemData:
@@ -58,7 +58,7 @@
             GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
         return
     
-    playerItemControler = ItemControler.PlayerItemControler(curPlayer)
+    setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
     
     # 拍品
     if auctionGroup > 0:
@@ -66,24 +66,6 @@
             if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
                 GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
     else:
-        if ItemCommon.GetIsEquip(itemData) or itemData.GetPackCount() <= 1:
-            for _ in xrange(itemCount):
-                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, False, isAllAttr, event)
-        else:
-            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
-                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
+        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event, setAttrDict=setAttrDict):
+            GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
     return
-
-def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):
-    if ItemControler.GetAppointItemRealID(itemID):
-        ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=event)
-        return
-    curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=curPlayer, isAllAttr=isAllAttr)
-    if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
-        GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
-        
-    return
-
-    
-    
-

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