From dc0b92c1e2fe9f3d24c183b325dad54d088735c1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 七月 2025 17:01:24 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_ServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 77 ++++++++++++++++++++++++--------------
1 files changed, 48 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 61daa51..1b2a70b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -55,7 +55,6 @@
import PlayerGoldInvest
import PlayerActivity
import FBCommon
-import PlayerBindJadeWheel
import BossHurtMng
import PlayerWishingWell
import PlayerAttrFruit
@@ -95,7 +94,6 @@
import PlayerVip
import PlayerRefineStove
import PassiveBuffEffMng
-import PlayerDiceEx
import GameLogic_XMZZ
import PlayerFlashSale
import PlayerFlashGiftbag
@@ -174,7 +172,11 @@
import IPY_ServerDefine
import CommFunc
from PyMongoDB import RecvPackToMapDB
+import PyMongoMain
import PlayerTalk
+import PlayerHero
+import PlayerOnline
+import TurnAttack
import datetime
import time
@@ -509,6 +511,8 @@
if PlayerControl.GetCrossMapID(curPlayer):
PlayerControl.SetCrossMapID(curPlayer, 0)
+ PlayerOnline.OnPlayerLogin(curPlayer)
+ TurnAttack.OnPlayerLogin(curPlayer)
SyncGuideState(curPlayer)
#上线检查一次装备属性
@@ -524,8 +528,6 @@
#通知玩家技能信息
__Sync_ClientSkill(curPlayer)
- #清除国家答题Buff
- #PlayerExam.DoLogic_ExitExam(curPlayer, tick, needRefresh = False)
#清除VIPbuff
#BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_VIPExp_SkillTypeID, tick)
@@ -738,8 +740,6 @@
FunctionNPCCommon.ShopItemOnLogin(curPlayer)
# 通知设置的被动功法
#PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
- #我要太极
- PlayerDiceEx.DiceExOnLogin(curPlayer)
#仙魔之争
GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
@@ -809,8 +809,6 @@
PlayerDogz.OnPlayerLogin(curPlayer)
# 骑宠
FamilyRobBoss.OnPlayerLogin(curPlayer)
- # 绑玉转盘
- PlayerBindJadeWheel.OnLogin(curPlayer)
# 许愿池
PlayerWishingWell.OnLogin(curPlayer)
#幸运鉴宝
@@ -880,6 +878,8 @@
pass
else:
+ PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
+ PlayerHero.OnPlayerLogin(curPlayer)
PlayerMail.OnPlayerLogin(curPlayer)
PlayerChatBox.OnPlayerLogin(curPlayer)
PlayerFace.OnPlayerLogin(curPlayer)
@@ -1272,17 +1272,22 @@
if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
#副本地图上线切换才加无敌buff
SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
-
- #刷新玩家的视野
- if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
- GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+
+ #卡牌改为0视野
+ if curPlayer.GetSightLevel() != curPlayer.GetID():
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- elif not GameWorld.IsCrossServer():
- realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
- if realmDifficulty:
- GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
- PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-
+ if curPlayer.GetSight() != 0:
+ PlayerControl.SetSight(curPlayer, 0)
+ #刷新玩家的视野
+ #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
+ # GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
+ # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+ #elif not GameWorld.IsCrossServer():
+ # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
+ # if realmDifficulty:
+ # GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
+ # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
+
PlayerState.ChangePlayerSigh(curPlayer, tick)
if GameWorld.IsCrossServer():
@@ -1487,6 +1492,14 @@
#初始化寻宝背包
PlayerControl.Init_TreasurePack(curPlayer)
+ #初始化鉴定背包
+ curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
+ curPack.SetCount(ItemCommon.GetPackInitCount(IPY_GameWorld.rptIdentify))
+ curPack.Sync_PackCanUseCount()
+
+ #初始化英雄背包
+ PlayerControl.Init_HeroPack(curPlayer)
+
#初始化神兽物品背包
curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem))
@@ -1612,16 +1625,21 @@
#将玩家放置在这个地图上
curPlayer.InitPos(curPlayer.GetPosX(), curPlayer.GetPosY())
- #刷新自己的视野
- if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
- GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+ #卡牌改为0视野
+ if curPlayer.GetSightLevel() != curPlayer.GetID():
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- elif not GameWorld.IsCrossServer():
- realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
- if realmDifficulty:
- GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
- PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-
+ if curPlayer.GetSight() != 0:
+ PlayerControl.SetSight(curPlayer, 0)
+ #刷新自己的视野
+ #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
+ # GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
+ # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+ #elif not GameWorld.IsCrossServer():
+ # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
+ # if realmDifficulty:
+ # GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
+ # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
+
curPlayer.RefreshView()
curPlayer.SetVisible(True)
@@ -2388,6 +2406,7 @@
#下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
#curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
#######################################################################
+ PlayerOnline.OnPlayerLogoff(curPlayer)
#下线逻辑
PlayerControl.PlayerLeaveServer(curPlayer, tick)
@@ -4372,7 +4391,7 @@
# WORD RealmDifficulty; //境界难度 = 1000 + 所选境界等级,如境界13,则发1013
#};
def OnSelectRealmDifficulty(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
+ #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
return
--
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