From dd58f295c4eda273b8274cf43221b0262834dbb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 01 十二月 2025 18:14:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(已死亡的对象不吸血;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index f4d4cca..08d8ed8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -347,11 +347,11 @@
             return
         curSingleItem.SetRemainHour(outTimeServerDay)
         
-    if isAuctionItem:
-        if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
-            ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
-        else:
-            GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
+    #if isAuctionItem:
+    #    if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
+    #        ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
+    #    else:
+    #        GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
             
     ItemControler.SetItemCount(curSingleItem, itemCount)
     

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