From dd58f295c4eda273b8274cf43221b0262834dbb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 01 十二月 2025 18:14:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(已死亡的对象不吸血;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 0c8172e..8af5d3d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -91,7 +91,7 @@
             continue
         
         limitManLevel = ipyData.GetLimitManLevel()
-        if limitManLevel and limitManLevel < PlayerControl.GetMainLevelPassValue(curPlayer):
+        if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
             continue
         
         # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环

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