From de17a057f7a93fe8c9ccb04dd44023b4c8ed1161 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 五月 2025 18:35:49 +0800
Subject: [PATCH] 16 卡牌服务端(仙盟珍宝阁支持;仙盟行为数据查询通知;去除特殊时间5点过天、过周、过月逻辑,统一保留0点触发;)
---
/dev/null | 45 --
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 117 +++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 56 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 191 +++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py | 203 ++++--------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameServerRefresh.py | 18
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 229 -------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py | 57 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 2
11 files changed, 507 insertions(+), 419 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index db15898..65dfcbd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -235,9 +235,9 @@
PacketSubCMD_4=0x11
PacketCallFunc_4=UpdateFamilyName
-PacketCMD_5=
-PacketSubCMD_5=
-PacketCallFunc_5=
+PacketCMD_5=0xA6
+PacketSubCMD_5=0x17
+PacketCallFunc_5=OnQueryFamilyAction
PacketCMD_6=0xA6
PacketSubCMD_6=0x12
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 20082c5..9af8c62 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -2316,7 +2316,6 @@
1000 * 10, # 跨服妖魔boss
1000 * 10, # 仙盟阵法
1000 * 20, # 仙盟充值互助
- 1000 * 20, # 仙盟珍宝阁
1000 * 20, # 仙盟攻城战
]
TYPE_Player_Tick_Count = len(TYPE_Player_Tick_Time)
@@ -2400,7 +2399,6 @@
TYPE_Player_Tick_CrossYaomoBoss, #跨服妖魔boss
TYPE_Player_Tick_FamilyZhenfa, #仙盟阵法
TYPE_Player_Tick_FamilyCTGAssist, #仙盟充值互助
-TYPE_Player_Tick_FamilyZhenbaoge, #仙盟珍宝阁
TYPE_Player_Tick_FamilyGCZ, #仙盟攻城战
) = range(0, TYPE_Player_Tick_Count)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 012c6e3..715a43d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -15849,6 +15849,62 @@
#------------------------------------------------------
+# A6 17 查询家族行为信息 #tagCMQueryFamilyAction
+
+class tagCMQueryFamilyAction(Structure):
+ _pack_ = 1
+ _fields_ = [
+ ("Cmd", c_ubyte),
+ ("SubCmd", c_ubyte),
+ ("ActionType", c_ubyte), # 行为类型
+ ("FamilyID", c_int), # 家族ID,发0默认自己家族
+ ]
+
+ def __init__(self):
+ self.Clear()
+ self.Cmd = 0xA6
+ self.SubCmd = 0x17
+ return
+
+ def ReadData(self, stringData, _pos=0, _len=0):
+ self.Clear()
+ memmove(addressof(self), stringData[_pos:], self.GetLength())
+ return _pos + self.GetLength()
+
+ def Clear(self):
+ self.Cmd = 0xA6
+ self.SubCmd = 0x17
+ self.ActionType = 0
+ self.FamilyID = 0
+ return
+
+ def GetLength(self):
+ return sizeof(tagCMQueryFamilyAction)
+
+ def GetBuffer(self):
+ return string_at(addressof(self), self.GetLength())
+
+ def OutputString(self):
+ DumpString = '''// A6 17 查询家族行为信息 //tagCMQueryFamilyAction:
+ Cmd:%s,
+ SubCmd:%s,
+ ActionType:%d,
+ FamilyID:%d
+ '''\
+ %(
+ self.Cmd,
+ self.SubCmd,
+ self.ActionType,
+ self.FamilyID
+ )
+ return DumpString
+
+
+m_NAtagCMQueryFamilyAction=tagCMQueryFamilyAction()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMQueryFamilyAction.Cmd,m_NAtagCMQueryFamilyAction.SubCmd))] = m_NAtagCMQueryFamilyAction
+
+
+#------------------------------------------------------
# A6 02 申请加入家族#tagCMRequesJoinFamily
class tagCMRequesJoinFamily(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 2871862..f9a9d9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -32379,6 +32379,197 @@
#------------------------------------------------------
+# A5 13 家族行为信息 #tagMCFamilyActionInfo
+
+class tagMCFamilyAction(Structure):
+ Time = 0 #(DWORD Time)//时间
+ NameLen = 0 #(BYTE NameLen)
+ Name = "" #(String Name)
+ Value1 = 0 #(DWORD Value1)//数值1
+ Value2 = 0 #(DWORD Value2)//数值2
+ Value3 = 0 #(DWORD Value3)//数值3
+ Value4 = 0 #(DWORD Value4)//数值4
+ Value5 = 0 #(DWORD Value5)//数值5
+ Value6 = 0 #(DWORD Value6)//数值6
+ UseDataLen = 0 #(WORD UseDataLen)
+ UseData = "" #(String UseData)
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ self.Time,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.Name,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
+ self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Value2,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Value3,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Value4,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Value5,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.Value6,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.UseDataLen,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.UseData,_pos = CommFunc.ReadString(_lpData, _pos,self.UseDataLen)
+ return _pos
+
+ def Clear(self):
+ self.Time = 0
+ self.NameLen = 0
+ self.Name = ""
+ self.Value1 = 0
+ self.Value2 = 0
+ self.Value3 = 0
+ self.Value4 = 0
+ self.Value5 = 0
+ self.Value6 = 0
+ self.UseDataLen = 0
+ self.UseData = ""
+ return
+
+ def GetLength(self):
+ length = 0
+ length += 4
+ length += 1
+ length += len(self.Name)
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 2
+ length += len(self.UseData)
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteDWORD(data, self.Time)
+ data = CommFunc.WriteBYTE(data, self.NameLen)
+ data = CommFunc.WriteString(data, self.NameLen, self.Name)
+ data = CommFunc.WriteDWORD(data, self.Value1)
+ data = CommFunc.WriteDWORD(data, self.Value2)
+ data = CommFunc.WriteDWORD(data, self.Value3)
+ data = CommFunc.WriteDWORD(data, self.Value4)
+ data = CommFunc.WriteDWORD(data, self.Value5)
+ data = CommFunc.WriteDWORD(data, self.Value6)
+ data = CommFunc.WriteWORD(data, self.UseDataLen)
+ data = CommFunc.WriteString(data, self.UseDataLen, self.UseData)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Time:%d,
+ NameLen:%d,
+ Name:%s,
+ Value1:%d,
+ Value2:%d,
+ Value3:%d,
+ Value4:%d,
+ Value5:%d,
+ Value6:%d,
+ UseDataLen:%d,
+ UseData:%s
+ '''\
+ %(
+ self.Time,
+ self.NameLen,
+ self.Name,
+ self.Value1,
+ self.Value2,
+ self.Value3,
+ self.Value4,
+ self.Value5,
+ self.Value6,
+ self.UseDataLen,
+ self.UseData
+ )
+ return DumpString
+
+
+class tagMCFamilyActionInfo(Structure):
+ Head = tagHead()
+ FamilyID = 0 #(DWORD FamilyID)//家族ID
+ ActionType = 0 #(BYTE ActionType)//类型
+ Count = 0 #(WORD Count)//数量
+ FamilyActionList = list() #(vector<tagMCFamilyAction> FamilyActionList)//size = Count
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xA5
+ self.Head.SubCmd = 0x13
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.FamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.ActionType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.Count,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ for i in range(self.Count):
+ temFamilyActionList = tagMCFamilyAction()
+ _pos = temFamilyActionList.ReadData(_lpData, _pos)
+ self.FamilyActionList.append(temFamilyActionList)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xA5
+ self.Head.SubCmd = 0x13
+ self.FamilyID = 0
+ self.ActionType = 0
+ self.Count = 0
+ self.FamilyActionList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 4
+ length += 1
+ length += 2
+ for i in range(self.Count):
+ length += self.FamilyActionList[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteDWORD(data, self.FamilyID)
+ data = CommFunc.WriteBYTE(data, self.ActionType)
+ data = CommFunc.WriteWORD(data, self.Count)
+ for i in range(self.Count):
+ data = CommFunc.WriteString(data, self.FamilyActionList[i].GetLength(), self.FamilyActionList[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ FamilyID:%d,
+ ActionType:%d,
+ Count:%d,
+ FamilyActionList:%s
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.FamilyID,
+ self.ActionType,
+ self.Count,
+ "..."
+ )
+ return DumpString
+
+
+m_NAtagMCFamilyActionInfo=tagMCFamilyActionInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFamilyActionInfo.Head.Cmd,m_NAtagMCFamilyActionInfo.Head.SubCmd))] = m_NAtagMCFamilyActionInfo
+
+
+#------------------------------------------------------
# A5 02 家族活跃令兑换结果 #tagMCFamilyActivityExchangeResult
class tagMCFamilyActivityExchangeResult(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
index ae37ea9..6bb58c2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
@@ -15,10 +15,13 @@
#"""Version = 2024-10-29 17:30"""
#-------------------------------------------------------------------------------
+import ChConfig
import GameWorld
import PlayerControl
import PlayerFamilyZhenbaoge
-import ChConfig
+import PlayerFamily
+import DBDataMgr
+import random
import time
## GM命令执行入口
@@ -36,15 +39,19 @@
GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
return
- if not curPlayer.GetFamilyID():
+ familyID = curPlayer.GetFamilyID()
+ if not familyID:
GameWorld.DebugAnswer(curPlayer, "没有仙盟")
return
-
- isSendGameServer = False
+ curFamily = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+ if not curFamily:
+ return
value1 = msgList[0]
if value1 == 0:
- isSendGameServer = True
+ PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
+ GameWorld.DebugAnswer(curPlayer, "重置仙盟珍宝阁OK")
+ return
elif value1 == "d":
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
@@ -60,8 +67,40 @@
GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间:%s" % GameWorld.ChangeTimeNumToStr(leaveFamilyTimeEx))
return
- else:
- isSendGameServer = True
+ #添加假砍价
+ gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
+ if not gActionData:
+ GameWorld.DebugAnswer(curPlayer, "请先重置珍宝阁")
+ return
+
+ familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
+ actionCount = familyAction.Count()
+
+ fackCount = value1
+ randValue1 = msgList[1] if len(msgList) > 1 else 0
+ randValue2 = msgList[2] if len(msgList) > 2 else 0
+ syncActionDataList = [gActionData]
+ startFackID = 1000 + actionCount
+ FakeName = GameWorld.GbkToCode("假名字")
+ for fackID in range(startFackID, startFackID + fackCount):
- return isSendGameServer
-
+ playerID = fackID
+ playerName = "%s%s" % (FakeName, fackID)
+
+ if randValue1 and randValue2 and randValue1 <= randValue2:
+ cutPrice = random.randint(randValue1, randValue2)
+ else:
+ cutPrice = PlayerFamilyZhenbaoge.CalcCutPrice(curFamily, gActionData, playerID)
+
+ if not cutPrice:
+ continue
+
+ actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
+ syncActionDataList.append(actionData)
+ nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
+ GameWorld.DebugAnswer(curPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
+
+ PlayerFamily.SendFamilyAction(syncActionDataList)
+ nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
+ GameWorld.DebugAnswer(curPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameServerRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameServerRefresh.py
index 98b53fa..307ba40 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameServerRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameServerRefresh.py
@@ -392,25 +392,25 @@
PlayerEventCounter.PlayerOnDay(curPlayer)
Set_PlayerGameServerInitOK_OnDay(curPlayer, 0)
- if Get_PlayerGameServerInitOK_OnDayEx(curPlayer):
- PlayerEventCounter.PlayerOnDayEx(curPlayer)
- Set_PlayerGameServerInitOK_OnDayEx(curPlayer, 0)
+ #if Get_PlayerGameServerInitOK_OnDayEx(curPlayer):
+ # PlayerEventCounter.PlayerOnDayEx(curPlayer)
+ # Set_PlayerGameServerInitOK_OnDayEx(curPlayer, 0)
if Get_PlayerGameServerInitOK_OnWeek(curPlayer):
PlayerEventCounter.PlayerOnWeek(curPlayer)
Set_PlayerGameServerInitOK_OnWeek(curPlayer, 0)
- if Get_PlayerGameServerInitOK_OnWeekEx(curPlayer):
- PlayerEventCounter.PlayerOnWeekEx(curPlayer)
- Set_PlayerGameServerInitOK_OnWeekEx(curPlayer, 0)
+ #if Get_PlayerGameServerInitOK_OnWeekEx(curPlayer):
+ # PlayerEventCounter.PlayerOnWeekEx(curPlayer)
+ # Set_PlayerGameServerInitOK_OnWeekEx(curPlayer, 0)
if Get_PlayerGameServerInitOK_OnMonth(curPlayer):
PlayerEventCounter.PlayerOnMonth(curPlayer)
Set_PlayerGameServerInitOK_OnMonth(curPlayer, 0)
- if Get_PlayerGameServerInitOK_OnMonthEx(curPlayer):
- PlayerEventCounter.PlayerOnMonthEx(curPlayer)
- Set_PlayerGameServerInitOK_OnMonthEx(curPlayer, 0)
+ #if Get_PlayerGameServerInitOK_OnMonthEx(curPlayer):
+ # PlayerEventCounter.PlayerOnMonthEx(curPlayer)
+ # Set_PlayerGameServerInitOK_OnMonthEx(curPlayer, 0)
if Get_PlayerGameServerInitOK_OnYear(curPlayer):
PlayerEventCounter.PlayerOnYear(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index d913b48..b8fffc1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -6579,7 +6579,7 @@
def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
def SetLeaveFamilyTimeEx(curPlayer, value):
curPlayer.SetExAttr19(value)
- curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
+ #curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 9d7d77f..f2043a7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -156,6 +156,8 @@
#删除所有的任务发布
missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
missionPubManager.Clear()
+ #仙盟
+ PlayerFamily.FamilyOnDay()
for i in xrange(playerManager.GetPlayerCount()):
curPlayer = playerManager.GetPlayerByIndex(i)
@@ -164,19 +166,11 @@
continue
PlayerOnDay(curPlayer)
- PlayerOnDayEx(curPlayer)
-
- DoLogic_OnDayEx(tick)
-
- PlayerBillboard.OnDay()
- PlayerViewCache.OnDay()
- return
-
-def DoLogic_OnDayEx(tick):
- GameWorld.Log("MapServer -> OnDayEx!")
-
+
PlayerMail.OnDayEx()
PlayerControl.RemoveTimeoutLeaveServerPlayerInfo(tick)
+ PlayerBillboard.OnDay()
+ PlayerViewCache.OnDay()
return
def DoLogic_OnHour(tick):
@@ -209,7 +203,6 @@
continue
PlayerOnWeek(curPlayer)
- PlayerOnWeekEx(curPlayer)
#副本OnWeek事件响应
FBLogic.OnWeek(tick)
@@ -226,7 +219,6 @@
continue
PlayerOnMonth(curPlayer)
- PlayerOnMonthEx(curPlayer)
return
@@ -285,26 +277,9 @@
GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID)
__DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType)
-
- GameWorld.Log("PlayerOnDay OK!", playerID)
- return
-
-def PlayerOnDayEx(curPlayer):
- #记录玩家字典值,待初始化后执行
- if not curPlayer.GetGameServerInitOK():
- GameServerRefresh.Set_PlayerGameServerInitOK_OnDayEx(curPlayer , 1)
- return
-
- ondayValue = __Get_Can_OnDayEx(curPlayer)
- if not ondayValue:
- return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDayEx, ondayValue)
- playerID = curPlayer.GetPlayerID()
- GameWorld.Log("PlayerOnDayEx! ondayValue=%s" % (ondayValue), playerID)
-
__DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx)
- GameWorld.Log("PlayerOnDayEx OK!", playerID)
+ GameWorld.Log("PlayerOnDay OK!", playerID)
return
def __DoPlayerOnDay(curPlayer, onEventType):
@@ -506,26 +481,9 @@
GameWorld.Log("PlayerOnWeek! onWeekValue=%s" % (onWeekValue), playerID)
__DoPlayerOnWeek(curPlayer, ShareDefine.Def_OnEventType)
-
- GameWorld.Log("PlayerOnWeek OK!", playerID)
- return
-
-def PlayerOnWeekEx(curPlayer):
- #记录玩家字典值,待初始化后执行
- if not curPlayer.GetGameServerInitOK():
- GameServerRefresh.Set_PlayerGameServerInitOK_OnWeekEx(curPlayer , 1)
- return
-
- onWeekValue = __Get_Can_OnWeekEx(curPlayer)
- if not onWeekValue:
- return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeekEx, onWeekValue)
- playerID = curPlayer.GetPlayerID()
- GameWorld.Log("PlayerOnWeekEx! onWeekValue=%s" % (onWeekValue), playerID)
-
__DoPlayerOnWeek(curPlayer, ShareDefine.Def_OnEventTypeEx)
- GameWorld.Log("PlayerOnWeekEx OK!", playerID)
+ GameWorld.Log("PlayerOnWeek OK!", playerID)
return
def __DoPlayerOnWeek(curPlayer, onEventType):
@@ -591,26 +549,9 @@
GameWorld.Log("PlayerOnMonth! onMonthValue=%s" % (onMonthValue), playerID)
__DoPlayerOnMonth(curPlayer, ShareDefine.Def_OnEventType)
-
- GameWorld.Log("PlayerOnMonth OK!", playerID)
- return
-
-def PlayerOnMonthEx(curPlayer):
- #记录玩家字典值,待初始化后执行
- if not curPlayer.GetGameServerInitOK():
- GameServerRefresh.Set_PlayerGameServerInitOK_OnMonthEx(curPlayer , 1)
- return
-
- onMonthValue = __Get_Can_OnMonthEx(curPlayer)
- if not onMonthValue:
- return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnMonthEx, onMonthValue)
- playerID = curPlayer.GetPlayerID()
- GameWorld.Log("PlayerOnMonthEx! onMonthValue=%s" % (onMonthValue), playerID)
-
__DoPlayerOnMonth(curPlayer, ShareDefine.Def_OnEventTypeEx)
- GameWorld.Log("PlayerOnMonthEx OK!", playerID)
+ GameWorld.Log("PlayerOnMonth OK!", playerID)
return
def __DoPlayerOnMonth(curPlayer, onEventType):
@@ -862,24 +803,24 @@
PlayerOnDay(curPlayer)
#OnDayEx事件
- if __Get_Can_OnDayEx(curPlayer):
- PlayerOnDayEx(curPlayer)
+ #if __Get_Can_OnDayEx(curPlayer):
+ # PlayerOnDayEx(curPlayer)
#OnWeek事件
if __Get_Can_OnWeek(curPlayer):
PlayerOnWeek(curPlayer)
#OnWeekEx事件
- if __Get_Can_OnWeekEx(curPlayer):
- PlayerOnWeekEx(curPlayer)
+ #if __Get_Can_OnWeekEx(curPlayer):
+ # PlayerOnWeekEx(curPlayer)
#OnMonth事件
if __Get_Can_OnMonth(curPlayer):
PlayerOnMonth(curPlayer)
#OnMonthEx事件
- if __Get_Can_OnMonthEx(curPlayer):
- PlayerOnMonthEx(curPlayer)
+ #if __Get_Can_OnMonthEx(curPlayer):
+ # PlayerOnMonthEx(curPlayer)
#OnYear事件
if __Get_Can_OnYear(curPlayer):
@@ -928,49 +869,6 @@
return dateTime_Day
return 0
-def __Get_Can_OnDayEx(curPlayer):
- '''判断可否凌晨X点过天
- @return: 0-不可; >0-可以, 且代表的是过天需记录的值
- '''
- curDateTime = GameWorld.GetCurrentTime()
-
- # 上次过天记录格式: 年月日, 如20171027
- lastOndayEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnDayEx)
- #GameWorld.DebugLog("__Get_Can_OnDayEx lastOndayEx=%s" % (lastOndayEx))
- if lastOndayEx:
- lastOndayEx_Year = lastOndayEx / 10000
- lastOndayEx_Month = lastOndayEx % 10000 / 100
- lastOndayEx_Day = lastOndayEx % 100
- #GameWorld.DebugLog("lastOndayEx_Year=%s,lastOndayEx_Month=%s,lastOndayEx_Day=%s" % (lastOndayEx_Year, lastOndayEx_Month, lastOndayEx_Day))
-
- # 上次过天的日期0点
- lastDatetime = datetime.datetime(lastOndayEx_Year, lastOndayEx_Month, lastOndayEx_Day, 0, 0, 0)
- passTime = curDateTime - lastDatetime
- passDays = passTime.days
- passSeconds = passTime.seconds
-
- # 如果时间差没有超过1天,代表还未过天
- if passDays == 0:
- #GameWorld.DebugLog("如果时间差没有超过1天,代表还未过天, passDays=%s" % passDays)
- return 0
- # 等于1天的, 时间差需 >= X时才可过天, 即 X * 3600 秒
- if passDays == 1 and passSeconds < ShareDefine.Def_OnEventHour * 3600:
- #GameWorld.DebugLog("等于1天的, 时间差需 >= X时才可过天, 即 X * 3600 秒, passSeconds=%s" % passSeconds)
- return 0
- #if passDays < 0:
- # GameWorld.DebugLog("时间天差小于0,一般为异常情况,只有时间往回调才回出现!默认允许过天,passDays=%s" % passDays)
- # 大于1天的无论什么时间点都可以过天
-
- if curDateTime.hour < ShareDefine.Def_OnEventHour:
- curDateTime = curDateTime - datetime.timedelta(days=1)
- #GameWorld.Log("OnDayEx 特殊X点之前过天的,代表天差大于1天的时间过天,这时候的过天值需设置为昨天 %s" % curDateTime)
-
- dateTime_Day = curDateTime.day
- dateTime_Month = curDateTime.month
- dateTime_Year = curDateTime.year
- #GameWorld.DebugLog("可以过天")
- return dateTime_Year * 10000 + dateTime_Month * 100 + dateTime_Day
-
## 检查玩家是否可以OnWeek
# @param curPlayer 当前玩家
# @param curMission 当前任务
@@ -986,55 +884,6 @@
if (dateTime_Week != player_Week):
return dateTime_Week
return 0
-
-def __Get_Can_OnWeekEx(curPlayer):
- '''判断可否凌晨X点过周
- @return: 0-不可; >0-可以, 且代表的是过周需记录的值
- '''
- curDateTime = GameWorld.GetCurrentTime()
- isocalendar = datetime.datetime.isocalendar(curDateTime)
- dateTime_year, dateTime_week, dateTime_day = isocalendar
-
- # 上次过周记录格式: 年周, 如201752
- lastOnWeekEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnWeekEx)
- #GameWorld.DebugLog("__Get_Can_OnWeekEx lastOnWeekEx=%s,dateTime_year=%s,week=%s,day=%s"
- # % (lastOnWeekEx, dateTime_year, dateTime_week, dateTime_day))
- if lastOnWeekEx:
- lastOnWeekEx_Year = lastOnWeekEx / 100
- lastOnWeekEx_Week = lastOnWeekEx % 100
- # 本周已经过周过
- if dateTime_year == lastOnWeekEx_Year and dateTime_week == lastOnWeekEx_Week:
- #GameWorld.DebugLog("本周已经过周过")
- return 0
-
- # 当前天为每周第一天的时候,需判断周差为1时当前时间点是否超过5点
- if dateTime_day == 1:
- preWeekDateTime = curDateTime - datetime.timedelta(days=7) # 上一周的datetime(即周差为1)
- preWeek_year, preWeek_week, preWeek_day = datetime.datetime.isocalendar(preWeekDateTime)
-
- # 上次过周的刚好是周差1, 则需判断当前时间点是否超过X时
- if preWeek_year == lastOnWeekEx_Year and preWeek_week == lastOnWeekEx_Week:
- if curDateTime.hour < ShareDefine.Def_OnEventHour:
- #GameWorld.DebugLog("本周第一天,未到达过周时间点, hour=%s" % curDateTime.hour)
- return 0
-
- # 周差不为1的时候,则无论什么时间点均可过周
- else:
- #GameWorld.DebugLog("周差不为1的时候,则无论什么时间点均可过周, 可以过周")
- pass
-
- # 不是每周第一天的时候,则无论什么时间点均可过周
- else:
- #GameWorld.DebugLog("不是每周第一天的时候,则无论什么时间点均可过周, 可以过周")
- pass
-
- if dateTime_day == 1 and curDateTime.hour < ShareDefine.Def_OnEventHour:
- onWeekDateTime = curDateTime - datetime.timedelta(days=7) # 上一周的datetime(即周差为1)
- dateTime_year, dateTime_week, dateTime_day = datetime.datetime.isocalendar(onWeekDateTime)
- #GameWorld.Log("OnWeekEx 周一特殊X点之前过天的,代表周差大于1天的周一过周,这时候的过周值需设置为上周 %s" % onWeekDateTime)
-
- #GameWorld.DebugLog("可以过周")
- return dateTime_year * 100 + dateTime_week
## 检查玩家是否可以OnMonth
# @param curPlayer 当前玩家
@@ -1052,56 +901,6 @@
if (dateTime_Month != player_Month or dateTime_Year != player_Year):
return dateTime_Month
return 0
-
-def __Get_Can_OnMonthEx(curPlayer):
- '''判断可否凌晨X点过月
- @return: 0-不可; >0-可以, 且代表的是过月需记录的值
- '''
- curDateTime = GameWorld.GetCurrentTime()
- dateTime_day = curDateTime.day
- dateTime_month = curDateTime.month
- dateTime_year = curDateTime.year
-
- # 上次过月记录格式: 年月, 如201712
- lastOnMonthEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnMonthEx)
- #GameWorld.DebugLog("__Get_Can_OnMonthEx lastOnMonthEx=%s,dateTime_year=%s,dateTime_month=%s"
- # % (lastOnMonthEx, dateTime_year, dateTime_month))
- if lastOnMonthEx:
- lastOnMonthEx_Year = lastOnMonthEx / 100
- lastOnMonthEx_Month = lastOnMonthEx % 100
- # 本月已经过月过
- if dateTime_year == lastOnMonthEx_Year and dateTime_month == lastOnMonthEx_Month:
- #GameWorld.DebugLog("本月已经过月过")
- return 0
-
- # 当前天为每月第一天的时候,需判断月差为1时当前时间点是否超过5点
- if dateTime_day == 1:
- preMonth_month = 12 if dateTime_month == 1 else dateTime_month - 1 # 上一月
- preMonth_year = dateTime_year if preMonth_month != 12 else dateTime_year - 1 # 上一月所属年
-
- # 上次过月的刚好是月差1, 则需判断当前时间点是否超过X时
- if preMonth_year == lastOnMonthEx_Year and preMonth_month == lastOnMonthEx_Month:
- if curDateTime.hour < ShareDefine.Def_OnEventHour:
- #GameWorld.DebugLog("本月第一天,未到达过月时间点, hour=%s" % curDateTime.hour)
- return 0
-
- # 月差不为1的时候,则无论什么时间点均可过月
- else:
- #GameWorld.DebugLog("月差不为1的时候,则无论什么时间点均可过月, 可以过月")
- pass
-
- # 不是每月第一天的时候,则无论什么时间点均可过月
- else:
- #GameWorld.DebugLog("不是每月第一天的时候,则无论什么时间点均可过月, 可以过月")
- pass
-
- if dateTime_day == 1 and curDateTime.hour < ShareDefine.Def_OnEventHour:
- dateTime_month = 12 if dateTime_month == 1 else dateTime_month - 1 # 上一月
- dateTime_year = dateTime_year if dateTime_month != 12 else dateTime_year - 1 # 上一月所属年
- #GameWorld.Log("OnMonthEx 月1号特殊X点之前过天的,代表月差大于1的月1号过月,这时候的过月值需设置为上月。%d%02d" % (dateTime_year, dateTime_month))
-
- #GameWorld.DebugLog("可以过月")
- return dateTime_year * 100 + dateTime_month
## 检查玩家是否可以OnYear
# @param curPlayer 当前玩家
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index eeb08bc..66ac5ec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -25,6 +25,7 @@
import PlayerFamilyTech
import PlayerFamilyEmblem
import PlayerFamilyZhenfa
+import PlayerFamilyZhenbaoge
import IPY_PlayerDefine
import IpyGameDataPY
import IPY_GameWorld
@@ -69,6 +70,18 @@
IPY_PlayerDefine.fmlViceLeader:"DeputyLeaderMax",
}
+def FamilyOnDay():
+ if GameWorld.IsCrossServer():
+ return
+
+ familyManager = DBDataMgr.GetFamilyMgr()
+ for i in range(0, familyManager.GetCount()):
+ family = familyManager.GetAt(i)
+ #珍宝阁
+ PlayerFamilyZhenbaoge.OnDay(family)
+
+ return
+
def PlayerOnDay(curPlayer):
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Family):
return
@@ -76,9 +89,7 @@
Sync_FamilyDayRewardState(curPlayer)
__FamilyAffair_Refresh(curPlayer, True)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
- #PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
+ PlayerFamilyZhenbaoge.PlayerOnDay(curPlayer)
return
def OnPlayerLogin(curPlayer, tick):
@@ -90,7 +101,7 @@
PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
__FamilyAffair_CheckReset(curPlayer)
PlayerFamilyZhenfa.OnPlayerLogin(curPlayer)
- #PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
+ PlayerFamilyZhenbaoge.OnPlayerLogin(curPlayer)
return
def OnPlayerLogout(curPlayer):
@@ -215,7 +226,7 @@
#XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n> 25 - -
PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, newFamilyID])
- #PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
+ PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
return
def CheckInputFamilyName(curPlayer, inputName):
@@ -1356,6 +1367,102 @@
## ------------------------------------------------------------------------------------------------
+#// A6 17 查询家族行为信息 #tagCMQueryFamilyAction
+#
+#struct tagCMQueryFamilyAction
+#{
+# tagHead Head;
+# BYTE ActionType; // 行为类型
+# DWORD FamilyID; // 家族ID,发0默认自己家族
+#};
+def OnQueryFamilyAction(index, cliendData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+
+ if not curPlayer:
+ return
+
+ actionType = cliendData.ActionType
+ familyID = cliendData.FamilyID
+ if not familyID:
+ familyID = curPlayer.GetFamilyID()
+
+ SendFamilyActionInfo(curPlayer, familyID, actionType)
+ return
+
+def SendFamilyActionInfo(curPlayer, familyID, actionType):
+ ## 发送家族行为
+ # @param curPlayer: 为None时通知该仙盟所有成员
+
+ familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, actionType)
+
+ clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()
+ clientPack.FamilyID = familyID
+ clientPack.ActionType = actionType
+ clientPack.FamilyActionList = []
+
+ for index in xrange(familyAction.Count()):
+ familyActionData = familyAction.At(index)
+
+ actionData = ChPyNetSendPack.tagMCFamilyAction()
+ actionData.Time = familyActionData.GetTime()
+ actionData.Name = familyActionData.GetName()
+ actionData.NameLen = len(actionData.Name)
+ actionData.Value1 = familyActionData.GetValue1()
+ actionData.Value2 = familyActionData.GetValue2()
+ actionData.Value3 = familyActionData.GetValue3()
+ actionData.Value4 = familyActionData.GetValue4()
+ actionData.Value5 = familyActionData.GetValue5()
+ actionData.Value6 = familyActionData.GetValue6()
+ actionData.UseData = familyActionData.GetUserData()
+ actionData.UseDataLen = len(actionData.UseData)
+ clientPack.FamilyActionList.append(actionData)
+
+ clientPack.Count = len(clientPack.FamilyActionList)
+
+ if curPlayer:
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
+ Broadcast_FamilyPack(familyID, clientPack)
+ return
+
+def SendFamilyAction(actionDataList, curPlayer=None):
+ ## 同步指定仙盟action
+ # @param actionDataList: 支持列表或指定actionData
+ # @param curPlayer: 为None时通知该仙盟所有成员
+ if not isinstance(actionDataList, list):
+ actionDataList = [actionDataList]
+ if not actionDataList:
+ return
+ familyActionData = actionDataList[0]
+ familyID = familyActionData.GetFamilyID()
+ actionType = familyActionData.GetActionType()
+
+ clientPack = ChPyNetSendPack.tagMCFamilyActionInfo()
+ clientPack.FamilyID = familyID
+ clientPack.ActionType = actionType
+ clientPack.FamilyActionList = []
+ for familyActionData in actionDataList:
+ actionData = ChPyNetSendPack.tagMCFamilyAction()
+ actionData.Time = familyActionData.GetTime()
+ actionData.Name = familyActionData.GetName()
+ actionData.NameLen = len(actionData.Name)
+ actionData.Value1 = familyActionData.GetValue1()
+ actionData.Value2 = familyActionData.GetValue2()
+ actionData.Value3 = familyActionData.GetValue3()
+ actionData.Value4 = familyActionData.GetValue4()
+ actionData.Value5 = familyActionData.GetValue5()
+ actionData.Value6 = familyActionData.GetValue6()
+ actionData.UseData = familyActionData.GetUserData()
+ actionData.UseDataLen = len(actionData.UseData)
+ clientPack.FamilyActionList.append(actionData)
+ clientPack.Count = len(clientPack.FamilyActionList)
+
+ if curPlayer:
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
+ Broadcast_FamilyPack(familyID, clientPack)
+ return
+
def GetFamilyDayAward(curPlayer):
##领取仙盟每日奖励 2小时脱机挂时间
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py
index 0922152..d5ff2bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py
@@ -18,16 +18,16 @@
import ChConfig
import ShareDefine
import IpyGameDataPY
+import NetPackCommon
+import ChPyNetSendPack
+import ItemControler
+import PlayerControl
import PlayerFamily
import GameWorld
import DBDataMgr
import random
import time
-import ChPyNetSendPack
-import NetPackCommon
-import ItemControler
-import PlayerControl
ActionType = ShareDefine.Def_ActionType_Zhenbaoge
ActionGlobalID = 1 # 全局记录ID
@@ -48,11 +48,8 @@
SetFAPrice(gActionData, abs(totalPrice))
SetFAIsNegative(gActionData, 1 if totalPrice < 0 else 0)
return
-def GetFAItemList(gActionData): return eval(gActionData.GetUseData()) # 物品列表
-def SetFAItemList(gActionData, itemList):
- dataStr = str(itemList)
- gActionData.SetUseData(dataStr, len(dataStr))
- return
+def GetFAItemList(gActionData): return eval(gActionData.GetUserData()) # 物品列表
+def SetFAItemList(gActionData, itemList): gActionData.SetUserData(itemList)
# 成员砍价记录
#Time 砍价时间戳
@@ -64,8 +61,18 @@
def GetFABuyState(actionData): return actionData.GetValue3() # 玩家是否已购买
def SetFABuyState(actionData, buyState): return actionData.SetValue3(buyState)
-def OnDayEx(family):
+def OnDay(family):
OnZhenbaogeReset(family)
+ return
+
+def OnPlayerLogin(curPlayer):
+ Sync_ZhenbaogeInfo(curPlayer)
+ return
+
+def PlayerOnDay(curPlayer):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
+ Sync_ZhenbaogeInfo(curPlayer)
return
def OnZhenbaogeReset(family):
@@ -73,7 +80,9 @@
familyID = family.GetID()
- familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
+ actionMgr = DBDataMgr.GetFamilyActionMgr()
+ actionMgr.DelFamilyAction(familyID, ActionType)
+ familyAction = actionMgr.GetFamilyAction(familyID, ActionType)
gActionData = familyAction.AddAction()
SetFAPlayerID(gActionData, ActionGlobalID)
@@ -90,12 +99,12 @@
SetFAPriceFinal(gActionData, initPrice)
SetFAItemList(gActionData, itemList)
- #PlayerFamilyAction.SendFamilyAction(gActionData)
+ PlayerFamily.SendFamilyAction(gActionData)
GameWorld.DebugLog("珍宝阁重置! familyID=%s,itemList=%s" % (familyID, itemList), familyID)
return
def GetZhenbaogeActionData(familyID, playerID):
- ## 获取Action
+ ## 获取珍宝阁Action
findActionData = None
familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
for index in range(0, familyAction.Count()):
@@ -105,56 +114,26 @@
break
return findActionData
-def MapServer_ZhenbaogeOP(curPlayer, msgList):
- mapID = curPlayer.GetRealMapID()
- playerID = curPlayer.GetPlayerID()
- GameWorld.DebugLog("MapServer_ZhenbaogeOP mapID=%s,msgList=%s" % (mapID, msgList), playerID)
- if not msgList:
- return
-
- curFamily = curPlayer.GetFamily()
- if not curFamily:
- return
-
- familyID = curFamily.GetID()
- gActionData = GetZhenbaogeActionData(familyID, ActionGlobalID)
- if not gActionData:
- GameWorld.DebugLog("珍宝阁还没有刷新! familyID=%s" % familyID, playerID)
- return
-
- msgType, dataMsg = msgList
- ret = None
-
- if msgType == "Cut":
- cutPrice = CalcCutPrice(curFamily, gActionData, playerID)
- if cutPrice:
- AddCutPrice(familyID, playerID, curPlayer.GetName(), cutPrice, gActionData)
- ret = [cutPrice]
-
- elif msgType == "Buy":
- buyRet = __DoZhenbaogeBuy(familyID, playerID, gActionData, dataMsg)
- if buyRet:
- ret = [True] + list(buyRet)
- else:
- ret = [False]
-
- if ret == None:
- return
- return msgList + (ret if isinstance(ret, list) else [ret])
-
def CalcCutPrice(curFamily, gActionData, playerID):
## 计算砍价价格
# @return: None-砍价限制等;>0-砍价值
- familyID = curFamily.GetID()
+ if not curFamily:
+ return
+ familyID = curFamily.GetID()
familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
actionCount = familyAction.Count() # 其中1条是公共数据
hadCutCount = actionCount - 1
- maxMemberCnt = PlayerFamily.GetFamilySetting(curFamily, ChConfig.Def_FamilySetting_MaxMemberCnt)
+
+ familyLV = curFamily.GetLV()
+ fmLVIpyData = IpyGameDataPY.GetIpyGameData("Family", familyLV)
+ if not fmLVIpyData:
+ return
+ maxMemberCnt = fmLVIpyData.GetMemberMax()
if hadCutCount >= maxMemberCnt:
GameWorld.ErrLog("已达到仙盟砍价人次上限! hadCutCount=%s >= %s,familyID=%s,familyLV=%s"
- % (hadCutCount, maxMemberCnt, familyID, curFamily.GetLV()), playerID)
+ % (hadCutCount, maxMemberCnt, familyID, familyLV), playerID)
return
actionData = GetZhenbaogeActionData(familyID, playerID)
@@ -169,7 +148,7 @@
cutWeight = cutIpyData.GetCutWeight()
minRatio = cutIpyData.GetMinRatio()
randRatio = cutIpyData.GetRandRatio()
- totalWeight = PlayerFamily.GetFamilySetting(curFamily, ChConfig.Def_FamilySetting_ZhenbaogeWeights)
+ totalWeight = fmLVIpyData.GetZhenbaogeWeights()
rand = random.random() #随机值 0~1
initPrice = IpyGameDataPY.GetFuncCfg("Zhenbaoge", 2)
@@ -198,9 +177,6 @@
## 添加砍价记录
familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
actionData = familyAction.AddAction()
- actionData.SetFamilyId(familyID)
- actionData.SetActionType(ActionType)
- actionData.SetTime(int(time.time()))
actionData.SetName(playerName)
SetFAPlayerID(actionData, playerID)
SetFACutPrice(actionData, cutPrice)
@@ -212,35 +188,9 @@
GameWorld.DebugLog("珍宝阁砍价更新: playerID=%s,cutPrice=%s,nowPrice=%s,updPrice=%s,familyID=%s"
% (playerID, cutPrice, nowPrice, updPrice, familyID), playerID)
if isNotify:
- pass
- #PlayerFamilyAction.SendFamilyAction([gActionData, actionData])
+ PlayerFamily.SendFamilyAction([gActionData, actionData])
return actionData
-def __DoZhenbaogeBuy(familyID, playerID, gActionData, dataMsg):
- playerMoneyValue = dataMsg[0]
- actionData = GetZhenbaogeActionData(familyID, playerID)
- if not actionData:
- GameWorld.DebugLog("珍宝阁未砍价,无法购买! familyID=%s" % familyID, playerID)
- return
- if GetFABuyState(actionData):
- GameWorld.DebugLog("珍宝阁已经购买过了! familyID=%s" % familyID, playerID)
- return
- nowPrice = GetFAPriceFinal(gActionData)
- if nowPrice > 0 and playerMoneyValue < nowPrice:
- GameWorld.DebugLog("玩家当前货币不足,无法购买珍宝阁物品! playerMoneyValue=%s < %s" % (playerMoneyValue, nowPrice), playerID)
- return
-
- giveItemList = GetFAItemList(gActionData)
- GameWorld.DebugLog("珍宝阁购买! familyID=%s,nowPrice=%s,giveItemList=%s" % (familyID, nowPrice, giveItemList), playerID)
-
- # 设置已买
- SetFABuyState(actionData, 1)
- #PlayerFamilyAction.SendFamilyAction(actionData)
- return nowPrice, giveItemList
-
-
-
-##----------------------------------------- 珍宝阁 --------------------------------------------------
#// A6 16 珍宝阁操作 #tagCMZhenbaogeOP
#
#struct tagCMZhenbaogeOP
@@ -252,8 +202,16 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
opType = clientData.OpType
playerID = curPlayer.GetPlayerID()
- if not curPlayer.GetFamilyID():
+ familyID = curPlayer.GetFamilyID()
+ if not familyID:
GameWorld.DebugLog("没有仙盟无法操作珍宝阁!", playerID)
+ return
+ curFamily = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+ if not curFamily:
+ return
+ gActionData = GetZhenbaogeActionData(familyID, ActionGlobalID)
+ if not gActionData:
+ GameWorld.DebugLog("珍宝阁还没有刷新! familyID=%s" % familyID, playerID)
return
# 砍价
@@ -266,8 +224,17 @@
if passTimes < cutCDTimes:
GameWorld.DebugLog("今日已砍价变更仙盟砍价CD中! passTimes=%s < %s" % (passTimes, cutCDTimes), playerID)
return
- SendGameServer_FamilyZhenbaoge(curPlayer, "Cut", [])
+
+ cutPrice = CalcCutPrice(curFamily, gActionData, playerID)
+ if not cutPrice:
+ return
+ AddCutPrice(familyID, playerID, curPlayer.GetName(), cutPrice, gActionData)
+ PlayerControl.NotifyCode(curPlayer, "ZhenbaogeCut", [cutPrice])
+ if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeCut):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 1)
+ Sync_ZhenbaogeInfo(curPlayer)
+
# 购买
elif opType == 1:
buyState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy)
@@ -276,48 +243,27 @@
return
moneyType = IpyGameDataPY.GetFuncCfg("Zhenbaoge", 1)
playerMoneyValue = PlayerControl.GetMoney(curPlayer, moneyType)
- SendGameServer_FamilyZhenbaoge(curPlayer, "Buy", [playerMoneyValue])
- return
-
-def SendGameServer_FamilyZhenbaoge(curPlayer, msgType, msgData):
- playerID = curPlayer.GetPlayerID()
- tick = GameWorld.GetGameWorld().GetTick()
- if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_FamilyZhenbaoge, tick):
- GameWorld.DebugLog("请求CD中...", playerID)
- return
- GameWorld.DebugLog("珍宝阁同步GameServer: msgType=%s,%s" % (msgType, msgData), playerID)
- msgInfo = str([msgType, msgData])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "FamilyZhenbaoge", msgInfo, len(msgInfo))
- return
-
-def GameServer_FamilyZhenbaogeRet(curPlayer, resultList):
- curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_FamilyZhenbaoge, 0)
- playerID = curPlayer.GetPlayerID()
- msgType, _ = resultList[:2]
- retData = resultList[2:]
- GameWorld.Log("仙盟珍宝阁GameServer返回: %s" % str(resultList), playerID)
- if msgType == "Cut":
- cutPrice = retData[0]
- if not cutPrice:
- # 砍价失败不处理后续
+ actionData = GetZhenbaogeActionData(familyID, playerID)
+ if not actionData:
+ GameWorld.DebugLog("珍宝阁未砍价,无法购买! familyID=%s" % familyID, playerID)
return
- PlayerControl.NotifyCode(curPlayer, "ZhenbaogeCut", [cutPrice])
- if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeCut):
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 1)
- Sync_ZhenbaogeInfo(curPlayer)
+ if GetFABuyState(actionData):
+ GameWorld.DebugLog("珍宝阁已经购买过了! familyID=%s" % familyID, playerID)
+ return
- elif msgType == "Buy":
- isOK = retData[0]
- if not isOK:
+ nowPrice = GetFAPriceFinal(gActionData)
+ if nowPrice > 0 and playerMoneyValue < nowPrice:
+ GameWorld.DebugLog("玩家当前货币不足,无法购买珍宝阁物品! playerMoneyValue=%s < %s" % (playerMoneyValue, nowPrice), playerID)
return
- buyState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy)
- if buyState:
- #一天只能买一次,防止变更仙盟刷
- return
- nowPrice, giveItemList = retData[1:]
- moneyType = IpyGameDataPY.GetFuncCfg("Zhenbaoge", 1)
+ giveItemList = GetFAItemList(gActionData)
+ GameWorld.DebugLog("珍宝阁购买! familyID=%s,nowPrice=%s,giveItemList=%s" % (familyID, nowPrice, giveItemList), playerID)
+
+ # 设置已买
+ SetFABuyState(actionData, 1)
+ PlayerFamily.SendFamilyAction(actionData)
+
if nowPrice > 0:
if not PlayerControl.PayMoney(curPlayer, moneyType, nowPrice, "Zhenbaoge"):
GameWorld.ErrLog("珍宝阁购买货币不足! nowPrice=%s" % nowPrice, playerID)
@@ -327,13 +273,13 @@
else: # 0不处理
pass
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 1)
+ Sync_ZhenbaogeInfo(curPlayer)
+
if giveItemList:
ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, event=["Zhenbaoge", False, {}], isNotifyAward=False)
ItemControler.NotifyGiveAwardInfo(curPlayer, giveItemList, "Zhenbaoge", moneyInfo={moneyType:0 if nowPrice > 0 else -nowPrice})
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 1)
- Sync_ZhenbaogeInfo(curPlayer)
-
+
return
def Sync_ZhenbaogeInfo(curPlayer):
@@ -342,6 +288,3 @@
clientPack.BuyState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy)
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-
-##--------------------------------------------------------------------------------------------------
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_FamilyZhenbaoge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_FamilyZhenbaoge.py
deleted file mode 100644
index 0b25851..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_FamilyZhenbaoge.py
+++ /dev/null
@@ -1,45 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-##@package Player.RemoteQuery.GY_Query_FamilyZhenbaoge
-#
-# @todo:珍宝阁
-# @author hxp
-# @date 2024-10-29
-# @version 1.0
-#
-# 详细描述: 珍宝阁
-#
-#-------------------------------------------------------------------------------
-#"""Version = 2024-10-29 17:30"""
-#-------------------------------------------------------------------------------
-
-import PlayerFamilyZhenbaoge
-
-#---------------------------------------------------------------------
-#逻辑实现
-## 请求逻辑
-# @param query_Type 请求类型
-# @param query_ID 请求的玩家ID
-# @param packCMDList 发包命令 [ ]
-# @param tick 当前时间
-# @return "True" or "False" or ""
-# @remarks 函数详细说明.
-def DoLogic(query_Type, query_ID, packCMDList, tick):
- return ""
-
-#---------------------------------------------------------------------
-#执行结果
-## 执行结果
-# @param curPlayer 发出请求的玩家
-# @param callFunName 功能名称
-# @param funResult 查询的结果
-# @param tick 当前时间
-# @return None
-# @remarks 函数详细说明.
-def DoResult(curPlayer, callFunName, funResult, tick):
- PlayerFamilyZhenbaoge.GameServer_FamilyZhenbaogeRet(curPlayer, eval(funResult))
- return
-
-
--
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