From de44f98f2a8a2b0c12d3482162f1e30e796d7b94 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 一月 2026 16:27:02 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化伤害计算公式参数输出;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 13 -------------
1 files changed, 0 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 1e4d80c..a105e8b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2236,19 +2236,6 @@
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
-def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
- ## 获取玩家使用的攻防阵容ID
- # @return: 攻击方阵容ID, 防守方阵容ID
- do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBPlayerLineupID"))
-
- if callFunc == None:
- # 默认不限制
- return ShareDefine.Lineup_Main, ShareDefine.Lineup_Main
-
- return callFunc(curPlayer, mapID, funcLineID)
-
def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
## 获取NPC阵容相关
# @return: npcLineupIDList, strongerLV, difficulty
--
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