From de44f98f2a8a2b0c12d3482162f1e30e796d7b94 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 一月 2026 16:27:02 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化伤害计算公式参数输出;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |   13 -------------
 1 files changed, 0 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 1e4d80c..a105e8b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2236,19 +2236,6 @@
     
     return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
 
-def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
-    ## 获取玩家使用的攻防阵容ID
-    # @return: 攻击方阵容ID, 防守方阵容ID
-    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
-    
-    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "GetFBPlayerLineupID"))
-    
-    if callFunc == None:
-        # 默认不限制
-        return ShareDefine.Lineup_Main, ShareDefine.Lineup_Main
-    
-    return callFunc(curPlayer, mapID, funcLineID)
-
 def GetFBNPCLineupInfo(curPlayer, mapID, funcLineID):
     ## 获取NPC阵容相关
     # @return: npcLineupIDList, strongerLV, difficulty

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