From de44f98f2a8a2b0c12d3482162f1e30e796d7b94 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 一月 2026 16:27:02 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化伤害计算公式参数输出;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py | 35 +++++++++++++++++++++++++++++------
1 files changed, 29 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
index 007e751..ff365f8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6011.py
@@ -15,17 +15,40 @@
#"""Version = 2025-09-24 19:00"""
#-------------------------------------------------------------------------------
+import TurnBuff
+import BattleObj
-def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, **skillkwargs):
+def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
layerPer = curEffect.GetEffectValue(0) # 每层增加的万分比
buffStateList = curEffect.GetEffectValue(1) # buff状态 [状态1, 状态2, ...]
+ checkTag = curEffect.GetEffectValue(2) # buff检查自己还是对方: 0-自己,1-对方,2-主技能目标
+ isDelBuff = curEffect.GetEffectValue(3) # 触发效果后是否扣除buff
if not buffStateList:
return
+ if isDelBuff:
+ if "turnFight" not in skillkwargs:
+ return
+ turnFight = skillkwargs["turnFight"]
+
layerTotal = 0
- buffMgr = attacker.GetBuffManager()
- for buffState in buffStateList:
- for buff in buffMgr.FindBuffListByState(buffState):
- layerTotal += buff.GetLayer()
-
+ if checkTag == 2:
+ objMgr = BattleObj.GetBatObjMgr()
+ for tagID in attacker.GetMainTagIDList():
+ buffObj = objMgr.getBatObj(tagID)
+ if not buffObj:
+ continue
+ buffMgr = buffObj.GetBuffManager()
+ for buffState in buffStateList:
+ for buff in buffMgr.FindBuffListByState(buffState)[::-1]:
+ layerTotal += buff.GetLayer()
+ else:
+ buffObj = defender if checkTag else attacker
+ buffMgr = buffObj.GetBuffManager()
+ for buffState in buffStateList:
+ for buff in buffMgr.FindBuffListByState(buffState)[::-1]:
+ layerTotal += buff.GetLayer()
+ if isDelBuff:
+ TurnBuff.DoBuffDel(turnFight, buffObj, buff, connSkill)
+
return layerTotal * layerPer
--
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