From df1375798cf673f2a88c813d944cd6346c6e7be3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 15 五月 2025 19:48:24 +0800
Subject: [PATCH] 0312 新架构一个地图就是一个服务器,增加DB管理;初版遗漏了更新旧的pymongo代码后续补充

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py |   34 ++++++++++++++++++++--------------
 1 files changed, 20 insertions(+), 14 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
index 2213f4d..a51cfd4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NetPackCommon.py
@@ -30,6 +30,7 @@
 import ChPyNetSendPack
 import traceback
 import ChGameToMapPyPack
+from PyMongoDB.DBCommon import CommonDefine
 #-------------------------------------------------------------------------------
 #---全局变量---
 
@@ -288,21 +289,26 @@
 ##发送Map到GameServer的沟通包
 #
 def SendPyPackToGameServer(sendPack):
-    if hasattr(sendPack, 'PlayerID'):
-        if sendPack.PlayerID >= 100000000:
-            return
-    routeIndex = GameWorld.GetGameWorld().GetLineNO()
-    #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
-    mapID = GameWorld.GetGameWorld().GetRealMapID()  
-    #先写入当前地图标识,方便GameServer回包时可以正确通知到对应地图
-    data = ''
-    data = CommFunc.WriteBYTE(data, routeIndex)         #1
-    data = CommFunc.WriteDWORD(data, mapID)             #4
-    data = CommFunc.WriteString(data, sendPack.GetLength(), sendPack.GetBuffer())
+    # if hasattr(sendPack, 'PlayerID'):
+    #     if sendPack.PlayerID >= 100000000:
+    #         return
+    # routeIndex = GameWorld.GetGameWorld().GetLineNO()
+    # #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
+    # mapID = GameWorld.GetGameWorld().GetRealMapID()  
+    # #先写入当前地图标识,方便GameServer回包时可以正确通知到对应地图
+    # data = ''
+    # data = CommFunc.WriteBYTE(data, routeIndex)         #1
+    # data = CommFunc.WriteDWORD(data, mapID)             #4
+    # data = CommFunc.WriteString(data, sendPack.GetLength(), sendPack.GetBuffer())
     
-    dataLen = 1 + 4 + sendPack.GetLength()
+    # dataLen = 1 + 4 + sendPack.GetLength()
     
-    GameWorld.GetGameWorld().SendGameServerGeneralPack(dataLen, data)
+    # GameWorld.GetGameWorld().SendGameServerGeneralPack(dataLen, data)
+    return
     
     
-    
+##向地图(c++)发送数据
+# 结构体要求第一个类型为枚举 TDataServerToBalanceServer,不需要封包头,用类型做判断
+def SendPyPackToMapServerSelf(data, datalen):
+    GameWorld.GetGameWorld().SendPyPackToMapServerSelf(datalen, data)
+    return

--
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